this post was submitted on 08 Apr 2025
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[–] [email protected] 38 points 2 weeks ago (3 children)

Whenever I'm forced to use windows, show file extensions and show hidden files.

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[–] [email protected] 7 points 2 weeks ago

On older android devices, I immediately enable developer mode so I can enable "force GPU rendering". You'd be surprised how much of a difference it can make when games are unoptimized and don't use the GPU to render anything. For some reason, this setting was removed from newer versions of android.

[–] [email protected] 6 points 2 weeks ago

First step of playing any and every computer game is immediately going to resolution.

[–] [email protected] 7 points 2 weeks ago* (last edited 2 weeks ago) (1 children)
[–] [email protected] 2 points 2 weeks ago (2 children)
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[–] [email protected] 4 points 2 weeks ago

For first person games, map reload on mouse 4 and sprint (or whatever else was on shift, maybe a spell) on mouse 5. Melee is left alt.

[–] [email protected] 5 points 2 weeks ago

Turn off mic and camera permissions

[–] [email protected] 19 points 2 weeks ago

I enable dark mode on anything that has it.

Terminal apps: I make the cursor non-blinking.

Lemmy: Hide seen posts.

[–] [email protected] 5 points 2 weeks ago

Too long to list.

Almost all keybinds. I use a gamepad, and re-map keys on the gamepad so that all game functions are as close to the same keypress as possible. Run will always be the same, interact will be the same, hold breath, reload, etc. etc. So it’s far easier to pick up speed in a game when you don’t need to spend as much time pausing to look up what key does the funcrion you need.

[–] [email protected] 4 points 2 weeks ago (1 children)

new minecraft instance -> FOV 90

new browser -> remember open tabs when closing (and install adblock)

langauge -> English (i live in Poland so many devices come with polish as a default)

in games -> subtitles on

in tv shows -> subtitles off (unless the audio is poorly balanced with sfx)

i've also built muscle memory on my specific set up of Adobe apps, so if i were to use someone else's photoshop i'd feel lost and confused

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[–] [email protected] 7 points 2 weeks ago

Invert Y-Axis

[–] [email protected] 19 points 2 weeks ago (1 children)

"Natural scrolling" or whatever it's called with track pads on laptops where the scroll goes the opposite way your fingers are moving. I don't know why that's the default, it makes no sense.

[–] [email protected] 10 points 2 weeks ago (8 children)

Hm? I really prefer it, it's the same scrolling as on phones.

[–] [email protected] 1 points 2 weeks ago* (last edited 2 weeks ago)

Edit: This is meant to be a reply to the scroll wheel thread, I hit the button on the wrong one and am just gonna leave it here

On a phone you're actually touching the page and physically moving the page around (not really of course but that's the action it's mimicking)

A scroll wheel is a button-based command, specifically I think it's literal origin was a different physical space for PgDwn and PgUp

I can get why people like natural scrolling, sorta, because I invert my axis in some games, but only if they used laptops a lot at some point, as those bridge the gap

[–] [email protected] 5 points 2 weeks ago (1 children)

I think the preference difference might have something to do with being used to scroll wheels or not. I personally grew up using mice with scroll wheels before I got my first touch screen device (iPod touch) so when trackpads started supporting multi-touch scroll I was already used to scrolling my fingers down to move down in the content.

[–] [email protected] 2 points 2 weeks ago

I don't think that's it, since I also grew up with normal computer mice - my first phone-type touch screen device was probably around 12/13, at which point I already had lots of desktop usage.

[–] [email protected] 7 points 2 weeks ago (1 children)

Yeah, it makes perfect sense on phones. But for whatever reason the disconnect between the trackpad and laptop screen really screws with my brain. It's like if you tried to drag the scrollbar and it went in the opposite direction you're dragging it.

[–] [email protected] 7 points 2 weeks ago

For me it's the opposite, non-natural scrolling feels wrong and unintuitive.

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[–] [email protected] 21 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Motion Blur, Chromatic Aberration, Film Grain, and, depending on the game, Depth of Field must be disabled before New Game is ever pressed. All into videos/logos must be skipped. And, when applicable, I usually need to force the game to display PS buttons (or even use the triggers and gyro) because most games only detect the DualSense when it's physically plugged in.

[–] [email protected] 0 points 2 weeks ago (1 children)

because most games only detect the DualSense when it's physically plugged in.

I fuckin feel like it should be illegal for Sony to advertise their wireless controller works wirelessly with PC too (as I know I've seen them do) when it actually doesn't, it only works properly wired. I have your official signed and updated driver's, Sony, ball is in your court!

[–] [email protected] 1 points 2 weeks ago* (last edited 2 weeks ago)

Well they do work, at the most basic level. Mostly being emulated as an Xbox controller with Steam just so you can use it to play, but without any extras like the triggers or mic.

And I also thought Sony was to blame until I played a few things that it works 100% wirelessly with. I don't think Sony is the guilty party in this; it's the dev of the games that under utilize what the driver/BT stack can actually do. Though I do also have to wonder if Valve can make an emulation layer for it so when Steam detects you're using a DualSense, it tells the game you're running that and not that it's an Xbox one.

[–] [email protected] 22 points 2 weeks ago (5 children)

The motion smoothing on any modern TV

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[–] [email protected] 8 points 2 weeks ago

Make the cursor larger and give it higher contrast.

UT2004: modify the setting to make it work with modern computers: https://quake.blog/configuring-unreal-tournament-2004-for-modern-windows.html#mcetoc_1g0te50f1iu - Then you need to update the settings to the new fan master server: https://steamcommunity.com/sharedfiles/filedetails/?id=2902411820

[–] [email protected] 18 points 2 weeks ago (1 children)

those 900 partners that respect your privacy

'privacy' sandbox

music-ambient sounds balance

dynamic range specially on movies

frame generation

[–] [email protected] 3 points 2 weeks ago (1 children)

Even when I like the music, it goes down to about 50%. If games were good at dynamically adjusting the music so it doesn't compete with all the other audio when you actually need to hear things, I wouldn't. But here we are.

[–] [email protected] 3 points 2 weeks ago

yup. totally agree.

i tend to prefer ambient sounds specially with zombie action horror games mainly for immersion feels. i know i won't blast my jams exploring through zombie apocalypse.

[–] [email protected] 13 points 2 weeks ago

Enable y-axis look inversion. Because which way was "normal" and "inverted" hadn't been standardized when I started gaming and that's what I learned.

[–] [email protected] 2 points 2 weeks ago

Gotta invert that mouse

[–] [email protected] 8 points 2 weeks ago (4 children)

I change the WASD key bindings to ASDF (D = forward). It's more natural for a typist and makes a greater number of adjacent keys accessible.

[–] [email protected] 3 points 2 weeks ago

I used to change WASD keybindings to ESDF for a similar reason. And in most of my emulators, IJKL stand for triangle, square, x, and circle (or their other console equivalents) respectively.

The rest are more or less assigned depending on the console. Since I mostly play PS1 games, the rest of the bindings are follows:

  • L1: A
  • L2: Q
  • R1: ;
  • R2: P
  • Start: G
  • Select: H
[–] [email protected] 1 points 2 weeks ago (1 children)
[–] [email protected] 3 points 2 weeks ago (1 children)

I don't know what that is. If you're asking if I'm on it, I haven't been diagnosed.

[–] [email protected] 5 points 2 weeks ago (1 children)

1980s personal computer. ASDF was standard for a lot of games on it.

[–] [email protected] 1 points 2 weeks ago

My first computer was an Apple IIe.

[–] [email protected] 1 points 2 weeks ago (1 children)

So do you control left and right (A and S) with your pinkie and ring fingers, and forward and back (D and F) with middle and index?

As opposed to someone controlling A with ring finger, D with index and using middle finger for both W and S.

I can see how that makes sense if you're used to using the pinkie a lot for typing.

[–] [email protected] 3 points 2 weeks ago (1 children)

It's A (pinky) strafe left, S (ring) go back, D (middle) go forward, F (index) strafe right.

[–] [email protected] 1 points 2 weeks ago

Oh ok, I can see how that would work. Interesting, thanks 👍

[–] [email protected] 8 points 2 weeks ago

That... That is wild

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