I think people don’t realize that current CEO’s are still old. Many of them in their 50s. I don’t think those are millennials.
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Mostly or straight became indie devs or got they asses fired on AAA studios, let's be honest indie and double A studios are what still keep this hobbie alive today
I mean, kind of, but not really.
It all started with Halo. Back in the late 90s and early 00s the movie industry was the big money maker of entertainment and there was actually a lot of anti-gaming rhetoric in news and politics. The weekend Halo 3 released it was so popular that it disrupted the box office numbers for a couple of movies. The movie executives decided to stop trying to kill the gaming industry and take it over instead.
So I guess you can blame millennials for playing Halo instead of going to the movies that weekend.
Zoomer consumers accepting micro transactions in games
Wait, gaming is shit now and it was great in the past?
I agree about the speed of progress, but someone is forgetting all the movie games on the ps2 (looking at you cat woman).
Also, I’m old enough to remember the angry video game nerd reviewing bad NES games, holy shit, you have no idea how bad it can get.
There should be a list of actually good movie tie-in games. There's probably like 20 of em and 2 of them are LOTR.
Yeah, this seems like a case of survivorship bias and the fact that there are way more games coming out in the modern age.
Ape Escape was such a good game. Shame that Sony has abandoned it
That has to do with shareholders realizing they can make money out of the gaming industry. They basically ruined it like they ruined healthcare and housing.
When it was released in 1993, Doom — which was developed for under $1M USD — was earning id software $100k/day immediately upon release, in shareware registrations alone.
It's no wonder capitalist leeches saw those returns and wanted to insert themselves in the process. Of course the more who latch on, the more value they need to extract by screwing over both the devs and the players.
Obviously the devs and players are actually the only two groups who are necessary in this relationship, and they're the ones getting soaked.
PS by "devs" I mean anyone who works on the game to make it better.
It's mobile games. It has always been mobile games.
A large part of the population is simply unwilling to treat games as a medium that requires quick reactions, precision and thinking. To them, gaming more like spinning slots in a casino. Until about 2012, these people didn't realize such games existed on consoles or the PC, so we were safe. Eventually mobile app stores tapped into this massive market, got enormous returns and made everyone else realize how many people were willing to engage with a glorified skinner box.
Every fiscally responsible company now has to assess the degree of implementing these dogshit gameplay loops, instead of just not doing that like they used to.
The only AAA games safe from this are the ones that are extremely hard (complex) as a baseline. Stuff like Path Of Exile and Elden Ring.
The company I work for recently tried to make a mobile game, being a fairly informal studio with many gamers on staff we made something more like a mini linear rpg than a typical mobile game. Testers loved it but the publisher said it was too complicated for mobile and cancelled on us.
Those shareholders? Dentists. No love lost between them and the gamers.
Who is the main target audience downloading and paying for these games?
Boomers, unironically. Well then x too, but 45+ are the biggest share of gamers by far in the west.
Boomers would be 60+ though. Anyone 45-59ish would be Gen X.
Mobile and fast broadband internet is what ruined gaming. Back in the day, it was impossible to download a game very reliably plus it was super slow if you tried. It was far easier to go to a store and buy the disks.
Mobile showed that there is an enormous crowd of extremely stupid people willing to throw hundreds of millions of dollars at adolescent half baked code and that the best retention and monetization is often with junk that is never fixed or is even broken worse over time. That standardized garbage and flooded the space with loads of slop. Just sorting through the slop is a chore now and fools have proven that it is profitable to take a giant shit of slop and dump it on everyone to let people pay their way through searching for undigested corn kernels in these places. The same is true of streaming. You pay for it to waste your time. You lower your expectations, and the cycle continues. It is profitable to target the stupidest people. Culturally, it will require the majority to stop being brain dead zombies, but good luck with that. We're both zombies on an idiot brick right now.
I'd argue management ruined gaming but broadband and mobile enabled it.
People are making these choices.
the entire us went to shit, what's your point
The people who break there bakes making the games. Are the ones who enjoyed them as kids. It’s the executives and managers who run the decisions. Who have never played games before.
I don't know, games are getting really good these days. If you ignore the aaaaaaa slop you're going to find some awesome stuff
Serious, genuine question:
Has a team of, or single Zoomer game dev(s) ... made... any... game?
I am not gonna pretend that I somehow know all games and all game dev teams by age, but uh...
Yeah, are there any notable games made by a team that is majority composed of people born after '96 ish?
Like... I am a millenial, and I am well aware of the ludicrous greed and mismanagement of AAA studios, how even most AA studios end up getting fucked by some kind of IP rights/funding issue, if they live long enough... I'm still pissed that EA killed Maxis... and I am also well aware of many games with primarily millenial dev teams... very often devolve into, or revolve around 'millenial speak' / 'millenial writing' ...
Most of us millenials, outside of the tiny number of mod teams that actually stuck together long enough to form a game studio, or just outright form an indie dev studio... yeah most of us just jumped into the megacorp game dev meat grinder and then acted both entitled and surprised to find out that 'corporation bad, actually.'..
But I seriously cannot think of a mainly zoomer game dev team that's made anything other than pretty much shitty asset flips and/or outright scams, enternal alpha/early access type bullshit.... or maybe mobile, gacha type games?
I would love to be informed that I am an idiot and there are some really good zoomer made games, but I am ignorant of their existence.
Hell, even a seriously good mod by zoomers would count, I know I was modding many games before I even got out of highschool.
But I seriously cannot think of a mainly zoomer game dev team that's made anything other than pretty much shitty asset flips and/or outright scams, enternal alpha/early access type bullshit.... or maybe mobile, gacha type games?
You didnt exclude game jam games and there are a lot of those. There are also quick games that are not meant to be expanded so they wouldnt count as eternal early access
Thats true, I did not explicitly exclude those, but I think you can tell that ... I am trying to mean a game that... someone would actually pay for, a game that has at least some level of popularity, general cultural impact.
Some game jam games do kind of achieve this, some are later expanded into more fully fleshed out games that later release...
But generally speaking, a game jam is more or less a speedrun tech demo of you or your team's ability to whip up something fairly basic... and most of these do not usually go on to have any real impact or popular awareness or even a niche following that expands outside of other game devs.
Its like a training routine / job interview process for a game dev.
I am not trying to insinuate no zoomers are technically capable of making a game, of course many obviously are.
I am trying to match the context and language of the OP, referring to a much more generalized: 'what has been the effect of zoomer game devs on the kinds of games produced by game industry broadly?'
A huge amount of games in the indie scene are made by zoomers. Lethal company was made by a 21 year old. The current game industry is composed of mostly millennials, but still a lot of zoomers.
Hey there ya go!
I didn't know Lethal Company was made by a Zoomer.
Apparently he has been modding/making Roblox gamemodes/doing itch.io releases since he was 10!
LC isn't exactly my cup of tea personally, but that is definitely a good example, LC has been quite popular.
Thank you for informing me =D
Yee game development is very accessible nowadays. Fortunately it still requires great effort to make a good game.