this post was submitted on 04 May 2025
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When it was released in 1993, Doom — which was developed for under $1M USD — was earning id software $100k/day immediately upon release, in shareware registrations alone.
It's no wonder capitalist leeches saw those returns and wanted to insert themselves in the process. Of course the more who latch on, the more value they need to extract by screwing over both the devs and the players.
Obviously the devs and players are actually the only two groups who are necessary in this relationship, and they're the ones getting soaked.
PS by "devs" I mean anyone who works on the game to make it better.