this post was submitted on 04 May 2025
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[–] [email protected] 31 points 1 day ago (2 children)

I mean, kind of, but not really.

It all started with Halo. Back in the late 90s and early 00s the movie industry was the big money maker of entertainment and there was actually a lot of anti-gaming rhetoric in news and politics. The weekend Halo 3 released it was so popular that it disrupted the box office numbers for a couple of movies. The movie executives decided to stop trying to kill the gaming industry and take it over instead.

So I guess you can blame millennials for playing Halo instead of going to the movies that weekend.

[–] [email protected] 17 points 1 day ago (1 children)

It's the same in every industry. Rich shit bags move in and buy successful entities but have no idea how to run them. They slowly get shittier, so good employees move on and do their own thing.

There's still amazing games being made, there's just a lot more shit games you have to sift though. Follow great game devs, not who they work for.

[–] [email protected] 7 points 1 day ago (2 children)

Yeah, the industry seems to be changing again. There's a push towards passion projects and those projects are seeing more success than the big budget games. I think we will either see a new cycle of conglomeration or, hopefully, we will see the executives take a more hands-off approach and let the games make money for them.

Just because you own a sports team doesn't mean you should be head coach.

[–] [email protected] 2 points 22 hours ago

With the tools available now, a smaller team can make projects that compete with much larger studios, mostly because they don't have a hand tied behind their backs from having to paywall or monetize things. Currently playing Motortown: Behind the wheel, it's literally a single dev making it and it's just an all around great experience. He implements what he and the players want without extra fluff or cash grabs and players are spreading the word around about our love for this game so he doesn't need marketing.

I don't think big budget AAA games will change much going forward, the businessmen always think they know best and they'll continue to make games worse if they believe it'll increase profit. An indie game will just never produce fortnight or GTA money, so they'll continue to want games that can replicate that model.

[–] [email protected] 1 points 1 day ago

Unfortunately, it still influences everything that goes into it, if not for anything but the expectation to turn a profit.

[–] [email protected] 8 points 1 day ago (2 children)

A movie when I was a teenager was $3.25 for a matinee. Also, there were like barely any mass shootings. America is imploding. All these issues people bring up the outliers and they never want to talk about the root causes because it's a contentious arena. Capitalism consumes itself until there's nothing left and the wealth is all consolidated at the top horded and then World War. The cycle continues. Everything's connected. Nothing in a capitalist society happens without money. If we want to understand the differences of then and now we would focus on the economy. I hate gaming of today. There are advances, but all I see is cigar chopping game execs as they pray on nostalgic millennials and children. I can't even watch movies anymore because all I see is propaganda, mischaracterization, and the profit motive. All I see is rich people trying to mold your minds and destroy education and keep you hyper-distracted with short-term goals. It's not that technology is evil, but anytime the Imperialist come up with some kind of new gizmo, it's always a double-edged sword. I know people will think I'm overreacting, but I'm not. Once you realize how real life is, and all the mechanisms that go on around you, you start thinking about things differently. You change your behavior. Pearls before swine.

[–] [email protected] 2 points 1 day ago

I've always found it deeply insulting.

[–] [email protected] 2 points 1 day ago

You're not wrong