this post was submitted on 04 May 2025
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With the tools available now, a smaller team can make projects that compete with much larger studios, mostly because they don't have a hand tied behind their backs from having to paywall or monetize things. Currently playing Motortown: Behind the wheel, it's literally a single dev making it and it's just an all around great experience. He implements what he and the players want without extra fluff or cash grabs and players are spreading the word around about our love for this game so he doesn't need marketing.
I don't think big budget AAA games will change much going forward, the businessmen always think they know best and they'll continue to make games worse if they believe it'll increase profit. An indie game will just never produce fortnight or GTA money, so they'll continue to want games that can replicate that model.