this post was submitted on 26 Apr 2025
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[–] [email protected] 3 points 3 weeks ago

Bethesda game runs like ass

That's not news

[–] [email protected] 2 points 3 weeks ago

People from the original title want to capture the essence of buggy Berhesda gaming for future generations!

How thoughtful!

[–] [email protected] 2 points 3 weeks ago

I'm having relatively good performance in 6600rx on Linux but after a while theres some sort of GPU memory leak (would be my guess) where fps halves until the game is restarted.

[–] [email protected] 11 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

Mentioned this in another thread yesterday:

Like many UE games over the years, they didn't properly optimize Unreal itself for their use, and there were already several ini tweaks up on the Nexus to remedy this the day of launch.

Went from 27 average fps when in exterior cells to a solid 60, with an unsupported GPU by just using one of these ini tweaks.

[–] [email protected] 1 points 3 weeks ago

While the updated config I installed helped, I still get noticeable frame drops on my pretty beefy PC in the overworld.

[–] [email protected] -2 points 3 weeks ago (1 children)

Nice, amateur hour it seems.

[–] [email protected] 2 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

This is such a common problem with games on any iteration of Unreal Engine, and has been for over 2 decades. Since it's so common to see, I wonder if the documentation just sucks.

[–] [email protected] 1 points 3 weeks ago

Since it's common, the devs should be aware of it, regardless of how the official documentation is.

[–] [email protected] 4 points 3 weeks ago

It's poorly optimized. At version 0.4 is probably the first thing that looked decent, with final art in place, but no QA or optimization done. My bet is that they had to launch earlier than expected due to the rumors, or they extended way past the due date and the money for the project ran out. If successful, probably optimization will take place, but they are waging on it.

[–] [email protected] 6 points 3 weeks ago (1 children)

I've been playing it on steam deck, it's definitely playable but I wouldn't call it smooth.

[–] [email protected] 4 points 3 weeks ago (1 children)

Does it freeze up all the time like in the Digital Foundry video?

If not I'm wondering if it's that stupid shader compiling thing that has plagued PC games all generation.

[–] [email protected] 2 points 3 weeks ago

I've gotten a lot of freezing and stuttering playing on my desktop PC (Linux with Proton). The deck actually seems to be more stable, though it is locked to 30 fps and textures still take a minute to load sometimes.

[–] [email protected] 4 points 3 weeks ago (1 children)

It is verified for the Steam deck though.

[–] [email protected] 7 points 3 weeks ago (1 children)

At 30fps if you call that verified

[–] [email protected] 6 points 3 weeks ago (1 children)

That's fine honestly, provided it's smooth. In the video, there was a fair amount of hitching though...

[–] [email protected] 8 points 3 weeks ago (1 children)

It’s definitely not smooth. Interior cells run decently, but my OLED Steam Deck dips into the low 20’s in exterior cells.

[–] [email protected] 3 points 3 weeks ago
[–] [email protected] 11 points 3 weeks ago (3 children)

For day one, performance is actually fine. I have much bigger gripes than getting fps dips in the open zones. Like levelling ffs. I have 100 strength, willpower, and blades, but am doing less damage to mobs now than I was doing in the beginning of the game. Or levelled loot drops and quests.

[–] [email protected] 7 points 3 weeks ago (3 children)

The key to oblivion is to pick tag skills that you won't use. If your build is a stealth archer, pick block blunt and restore. You only level when your tagged skills level, so your archery illusion and sneak will be 100 but your character will be sub level 10 so you'll basically be a god

[–] [email protected] 6 points 3 weeks ago* (last edited 3 weeks ago)

The level system doesn't work that way anymore. Now when you level up, it doesn't matter what skills you leveled up when you get a new level, you always get 12 points (called "virtues") to spread around to any stat. Luck, however, takes 4 "virtues" to level one point, while the others are just 1:1 and you can add up to 5 at a time.

I can level up entirely through using Agility linked skills but then put my stat points into Strength and Intelligence instead of agility.

The real issue has to do with the level scaling on enemies still being the worst of any Elder Scrolls game because they didn't change anything about that from the OG. So once you're level 50, everything has the best weapons and armor on them.

[–] [email protected] 3 points 3 weeks ago

Sort of. The new leveling system has minor skills contribute to your levels, to a lesser degree. IIRC it’s something like 10 major levels or 20 minor levels (or some combination thereof) to get a character level.

[–] [email protected] 4 points 3 weeks ago (1 children)

Doesn't work in the remaster; they changed so that all skills contribute to level up progress.

[–] [email protected] 1 points 3 weeks ago

So they took the mechanic in the game yhat was universally hated, and made it worse...?

[–] [email protected] 1 points 3 weeks ago (1 children)

There are mods that help with this

[–] [email protected] 2 points 3 weeks ago

True, but I'm currently playing with my kids on Xbox too.

[–] [email protected] 14 points 3 weeks ago (1 children)

So ... just like the original Oblivion?

[–] [email protected] 1 points 3 weeks ago

Yeah, and I always stop playing the original early for the same reason.

[–] [email protected] 11 points 3 weeks ago

Its Lumen. Its 100% Lumen.

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