this post was submitted on 27 Feb 2025
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I'm not well versed in C&C, but it's always good to see more games open sourced.

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[–] [email protected] 8 points 3 weeks ago (1 children)

its odd that they open sourced Generals and the first CNC and Red Alert, but nothing in between.

CNC3 was my favorite, and I'll die on that hill . but RA2 was obivously the fan favorite, and Tiberian Sun had probably the best atmosphere

[–] [email protected] 5 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Sometimes licenses get in the way, it's possible they bought an engine or tech from a 3rd party and don't have the legal standing (or don't know if they do or not) to release the source.

[–] [email protected] 4 points 3 weeks ago (2 children)

someone else here suggested that the source code for TS/RA2 was lost. which wouldnt surprise me.

These are games that were made when and before the Zoomers were being born. they are ancient by most people's standards.

[–] [email protected] 1 points 3 weeks ago

Yeah, I used to steal the physical CDs from Kmart back in the day. They're old as hell.

[–] [email protected] 2 points 3 weeks ago (1 children)

Fallout source is gone too. There was just no reliable way to store source code back then, a lot of times it was just one of the developers that had it sitting in a desk drawer.

If it's new enough, maybe a burnt CD.

[–] [email protected] 1 points 3 weeks ago

still susceptible to disc rot

[–] [email protected] 17 points 3 weeks ago

Broken clock

[–] [email protected] 16 points 3 weeks ago (5 children)

Is Tiberian Sun included!!!??

[–] [email protected] 5 points 3 weeks ago

From what I've read/know, the source for Tiberian Sun and Red Alert 2 were lost a while ago. Doesn't mean it can't be reverse engineered at some point, but it's challenging. I'd LOVE for those to be next though!

[–] [email protected] 8 points 3 weeks ago (1 children)

No. The repo has Tiberian Dawn, Red Alert 1, Generals with Zero Hour, Renegade, and components for the HD ports of TD and RA1 they put out a few years ago.

[–] [email protected] 5 points 3 weeks ago

AY YO RENEGADE!?

[–] [email protected] 3 points 3 weeks ago

Yes, if you click the link, it takes you to the EA github amd you can see folders for all included games

[–] [email protected] -1 points 3 weeks ago

I heard so, yes.

[–] [email protected] 20 points 3 weeks ago (1 children)

This is a momentous event. I only wish it had Red Alert 2 in it.

[–] [email protected] -2 points 3 weeks ago

If it doesn't then I'm not interested.

[–] [email protected] 10 points 3 weeks ago* (last edited 3 weeks ago)

dont people already make seperate MODS for each anyways, for them anyways,. they figured they wernt making money off having the old games in thier wierd little launcher.

[–] [email protected] 11 points 3 weeks ago

Now if only they open-sourced the SAGE engine, then we'd be all happy

The engine is highly optimized & produces great visuals, Of course there IS OpenSAGE

[–] [email protected] 9 points 3 weeks ago (2 children)

If I had to guess, I'd say it's some write-off move. A bit like Epic Games released all Paragon assets after they canceled the game.

[–] [email protected] 9 points 3 weeks ago

As I understand accounting, you really don't need to do stuff like this to write off your assets.

I'm not saying there isn't a cynical corporate reason for doing this but I doubt this is it.

[–] [email protected] 15 points 3 weeks ago

Epic released those to add value to their engine not as a write off

EA released this to boost Steam Workshop content - which would boost sales - not as a write off

[–] [email protected] 43 points 3 weeks ago (2 children)

Holy shit, EA did something.... Good? I did not have that on my 2025 bingo card. So, what's the catch? There has to be a catch, right?

[–] [email protected] 4 points 3 weeks ago (1 children)

Short version: You can make free stuff for them but they still own all of it and still require people to purchase a copy to use the derivatives.

[–] [email protected] 7 points 3 weeks ago

You can make complete conversions with your own assets. That's basically how old id engines work.

[–] [email protected] 31 points 3 weeks ago (2 children)

This doesn't release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.

Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.

Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don't expect gcc to build you a binary.

[–] [email protected] 7 points 3 weeks ago* (last edited 3 weeks ago)

Heh, the red alert readme says it currently requires borland for the asm and watcom compiler for the c/c++.

[–] [email protected] 18 points 3 weeks ago (1 children)

That's still pretty cool though right?

[–] [email protected] 7 points 3 weeks ago

I think so. When I first saw the announcement, I was fearing some barely open source license, and was pleasantly surprised.

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