ampersandrew

joined 8 months ago
[–] [email protected] 1 points 26 minutes ago

It's bigger than lots of full games and has a proper beginning/middle/end. In the old days, it would have just been a sequel.

[–] [email protected] 1 points 1 hour ago

Quality or sales, I meant it the same way.

[–] [email protected] 1 points 3 hours ago (2 children)

The state of AAA gaming is that releases slowed way down, resulting in way less output, which means you're going to have fewer winners, by the numbers. Not every year can be like last year.

[–] [email protected] 6 points 9 hours ago (4 children)

Black Myth: Wukong would surprise me, but the other 5 all have a real shot.

[–] [email protected] 9 points 11 hours ago (1 children)

Yeah, it's no Baldur's Gate 3, and I do hope they learn more lessons from contemporary CRPGs, but I'd say it has other strengths. I liked the combat, and I liked the story, characters, and world-building. Open worlds in most open world games are pretty shallow, and I'd say both this and The Witcher 3 follow that same template to the same ends, but at the very least, it allows you to approach an objective how you'd like after scouting it out, which feels satisfying. It's RPG-lite, which manifests as a pretty good action game with some story branching, and I'm not upset about that, as much as I'd prefer they lean into the RPG stuff harder.

[–] [email protected] 9 points 15 hours ago (4 children)

It got noticeably worse in the summer of last year. I have no idea what actually changed around then, but that was the first time the Steam forums were so toxic that it may not have been worth asking your question.

[–] [email protected] 4 points 15 hours ago

Everyone was experimenting with their own lousy DRM, including those that had activation limits and would require a phone call to reset them.

[–] [email protected] 2 points 1 day ago

My hope is that consumers have lost confidence in games that they know have no value if they don't attract a massive audience. We used to get games like StarCraft and Halo that had single player, cooperative, and competitive modes. We used to be able to host our own servers. Without those things, the value proposition drops precipitously if it isn't a massive hit. I hope that's the reason it flopped.

[–] [email protected] 6 points 1 day ago

They made a pretty big promise in Alyx, which he acknowledged in the documentary. It's also been about 5 years since Alyx was announced and released around the Game Awards, so given that promise that they made 5 years ago, maybe this year is the year.

[–] [email protected] 3 points 1 day ago* (last edited 1 day ago)

I've only got a few. Several of them don't really track hours, but I know I've put over 1000 into them. Games like Super Smash Bros. (Melee, Brawl, and 4) and Rock Band 2.

Other than those, the only one I've measurably put 1000 hours into is Skullgirls, but Guilty Gear Strive will likely get there in a few years. Skullgirls is a game with so much depth that I can't imagine ever getting bored of it. If anything, I'd just lose motivation because I can't see the path to improving, but I'll definitely never see every permutation of strategies you can employ by combining characters together. Guilty Gear Strive has so many creative ways to use its expanded Roman Cancel system that any Evo highlight reel is full of creative ways out of situations that you've never seen before.

[–] [email protected] 1 points 1 day ago

You can pay for online multiplayer and not have an offline option on consoles. There's no reason to believe that paying for it would make more games playable offline.

 

What Microsoft has been saying about Xbox lately strongly implies that this is a Windows handheld designed to solve software and user experience problems with using current Windows handhelds. And signs are pointing toward the next Xbox console coming sooner than the next PlayStation and essentially being a PC running a console version of Windows. Some speculation on my part, but I'm not the only one coming to those conclusions.

 

I doubt anything comes of it, but here's hoping.

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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 

From Crowbar Collective, the people behind Black Mesa, comes a single player and co-op roguelite blatantly channeling old Rainbow Six vibes, and I personally couldn't be happier, given the state of Rainbow Six now. Also, it's got LAN and split-screen.

https://store.steampowered.com/app/1843840/Rogue_Point/

Early access next year.

 

I hope more developers allow themselves to indulge in this feature. There are all sorts of use cases where the customer might want to play on an old version of the game. For instance, there have been some controversial patches lately to several Arc System Works fighting games, and players would very much love the ability to stay on the old version. I doubt it'll happen though, since the devs have an incentive to want as many players as possible to be on the new version.

 

Kojima Productions now fully owns the intellectual property.

 

I was hoping this would happen with this remake. For my money, hers was the best performance of 2004. I'm a bit surprised it was her, only because I didn't think someone deep in the voice acting world would opt for the pseudonym. So many family animated movie voice casts are populated with comedic actors known for raunchy R-rated material, after all.

 

Not to continue beating a dead horse, this article is really about mainstream media's relationship with video games, or the lack thereof. For the first time in my life, I pay for a subscription to news, because the same problems that crop up from getting news from reddit happen just as easily here in the fediverse. There are actually really great pieces written about video games and their creators in the New York Times, but they've only got a couple of bylines between them, and a frequency that matches how many people they've got working on it. Meanwhile, they do have a section under Arts dedicated to Dance, which I somehow doubt has anywhere near as many readers interested in the subject.

 

Now if only they could more clearly communicate when games are playable offline.

 

Neon Koi was developing a mobile action game. Firewalk Studios recently launched and quickly delisted Concord.

 

This sucks.

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