I mean, look at Nintendo. Obviously aggressive legal tactics aside, they make some damn fun games because they know that gameplay matters more than graphics.
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Oh don't dismiss that they're also graphics and programming wizards. They don't work with the cutting edge, but they run circles around anyone on the lower end, making games look and run better on potato hardware is no easy feat.
I'd argue the optimization required to make something like that happen is significantly more skillful than all of the crap AAA stuff that takes 250gb and requires shader compilations every boot.
What a group of Wizards. Xenoblade games are great jrpgs but i just cant get over how bad they look at times and performance is often times horrendous. This is only good as long as you don't care.
Sound design > Graphics
If you like sound design, the sound design in Don't Starve is by far the best ive ever heard. It is the game that convinced me of your point.
Gifted my kids, both of them already young adults, one of those retro gaming sticks. An absolute bang/for/buck wonder, full of retro emulators and ROMs. Christmas Day, at grandmas was a retro fest, with even grandma playing. Pac man, frogger, space invaders, galaga, donkey Kong, early console games…. Retro gaming has amazing games, where gameplay and concepts had to make do with the limited resources.
My son has a Steam deck, but he had a blast with the rest.
My favourite games don't look nearly as good as in my memory. Graphics don't matter, they might even hurt, because there is less left to imagination.
I may be outsider but lower graphic level horror games actually work more for me, because imagination fills the gaps better than engine rendering plastic looking tentacles can
I'd say it's less about imagination than gameplay. I'm reminded of old action figures. Some of them were articulated at the knees, elbows, feet, wrists, and head. Very posable, but you could see all the joints. Then you had the bigger and more detailed figures, but they were barely more than statues. Looked great but you couldn't really do anything with them.
And then you had themed Lego sets. Only a vague passing resemblance to the IP, but your imagination is the limit on what you do with them.
The game of the year was a cutesy cartoon game about a robot. I don't think there's a problem here.
Read the Article pleasw
Yeah I did read the article. That's why I know what the article is about, and the fact that he's complaining about graphical fidelity in games and not getting the profit benefit. clearly AAA studios aren't actually having this issue because, like I said, the winner of the game awards this year was a cartoony game, so clearly they are well aware that graphics aren't everything.
Is there a way to actually read the article without having to be exposed to whatever the drug fueled hellscape that website is?
I use Firefox's "reader mode"
Edit: nyt managed to enshittify even that. will wonders never cease
I can't be bothered to visit any mainstream news site anymore. They've made the process of accessing the content so adversarial that there's no point.
I'd recommend trying RSS and if they don't support it just quit reading them.
Unpopular opinion but I preferer the graphics of a game were absolute trash but the ost be awesome. I can forget easyly how much individual hairs are in a 3d model, but good OST will live in my mind and heart forever.
And of course gameplay go first.
The Wii was a fantastic example of this. Less capable hardware used in very imaginative ways, and had the capacity to bring older people into the games
GSC in my opinion ruined stalker 2 in the chase for "next gen" graphics. And modern graphics are now so dependent on upscaling and frame gen, sad to see but trailers sell.
This is my current addiction. No need graphix.
Live and drink!
Your thirst is mine, my water is yours
HA! Now you have to come adventure with me if I can afford the rep loss!
I hope you like hauling bags of warm static~
🥺
seriously though AWESOME game, I must have 500+ hours in it at this point
Tried it about 10+ times, but I suck at it too much.
Hell yea
What is this?
Caves of Qud
This author has no fucking clue that the indie gaming industry exists.
Like Balatro... you know, the fucking Indie Game of the Year, that was also nominated for Best Game of the Year at the Game Awards.
Localthunk was able to build this in Lua... WITH A BOX OF SCRAPS!
I'm sorry sir, but I'm not an indie dev. I need to show the investors that my game will earn $100 million otherwise it's a failure.
This article wasn't about indie games.
Ignoring indie games here is ignoring the answer to the entire premise. It's part of the equation.
It would be like complaining that there's no place to see big cats, while not mentioning the zoo at all.