this post was submitted on 25 Oct 2024
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Gaming

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[–] [email protected] 0 points 1 month ago

Palworld lol

[–] [email protected] 0 points 1 month ago

Just Cause 4 is the embodiment of this lol

[–] [email protected] 0 points 1 month ago

Pillars of Eternity Deadfire :D

[–] [email protected] 0 points 1 month ago

Wouldn't it be kind of boring if it was just like the great plains for 40 miles with maybe a singular river on the far side?

[–] [email protected] 0 points 1 month ago

You're lucky if the game has reasonable climate progression like this. Most games the frozen zone is right next to forest zone which is right next to the volcano zone.

[–] [email protected] 0 points 1 month ago (1 children)
[–] [email protected] 0 points 1 month ago

People "this game is so unrealistic, there's no way these biomes would be this close and distinct"

Also people "flying through space for weeks to visit a baren rock is so bullshit and biting"

[–] [email protected] 0 points 1 month ago

Yes, and I love them for it. ^^

[–] [email protected] 0 points 1 month ago

Wait, no tributaries? Unplayable!

[–] [email protected] 0 points 1 month ago

Far Cry to some extent.

[–] [email protected] 0 points 1 month ago

Rippin off Grundo!

[–] [email protected] 0 points 1 month ago (1 children)
[–] [email protected] 0 points 1 month ago (1 children)

I never completed that one but had explored most of the mainland. I really need to go back and go through it all again. I loved the small details throughout the world. The wilderness and countryside was so well done, with little shrines along the roads here and there and so many lived-in places throughout. I spent 75% of my playtime with Roach set to a slow trot just so I could really absorb the world and feel like I was making a journey on those old roads. There's something so profoundly Witcher about quietly riding dark paths at night and stopping to hear a monster in the woods. You climb off Roach and draw your silver sword, then make your way into that decrepit forest to deal with whatever is going on out there.

[–] [email protected] 0 points 1 month ago

Witcher 3 was one of the few games I 100% and didnt use fast travel... the journey was half the game.

[–] [email protected] 0 points 1 month ago

This is how playing Pokemon Scarlett feels

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago) (5 children)

Name one open-world game from the past 5 years whose map looks like this. Seriously. I'd like to play it.

[–] [email protected] 0 points 1 month ago

Monster Hunter Rise, although it's not exactly open world

[–] [email protected] 0 points 1 month ago

Minecraft with this intensity would be fun to try.

[–] [email protected] 0 points 1 month ago

Breath of the Wild

[–] [email protected] 0 points 1 month ago
[–] [email protected] 0 points 1 month ago (1 children)

Satisfactory. Alien planet version.

[–] [email protected] 0 points 1 month ago

Satisfactory does it really well. You've got all those biomes (except ice?) but some areas are really three dimension or twisted up. Exploring in Satisfactory 1.0 is a real highlight in what is otherwise a very chill sanbox building game.

[–] [email protected] 0 points 1 month ago

Honestly I'd love is someone made exactly that map to play around in in a sandbox game

[–] [email protected] 0 points 1 month ago

Zelda did that in the 80s

[–] [email protected] 0 points 1 month ago

I mean, yeah, but this is like showing a picture of the alphabet and saying "this is spot on for so many books."

[–] [email protected] 0 points 1 month ago (1 children)

why did none say Minecraft yet, this i all i could think off reading these biom names

[–] [email protected] 0 points 1 month ago

Minecraft is a generated world, they didn't go down a checklist while designing a singular map

[–] [email protected] 0 points 1 month ago

Why did this immeadiately remind me of chrono trigger

[–] [email protected] 0 points 1 month ago

The world has to be as diverse as the races that populate it. The real world inspired open world RPGs!

[–] [email protected] 0 points 1 month ago (1 children)

I mean, what else do you want?

[–] [email protected] 0 points 1 month ago

Can't name anything!

[–] [email protected] 0 points 1 month ago (3 children)

I don’t understand why the post is supposed to be funny or critical

[–] [email protected] 0 points 1 month ago

I think it is funny because, in reality, these different features would not appear in the world right next to one another. This map is a dramatization of geological features with no variation or nuance that naturally occurs. But for video games, it is easier to differentiate areas with these clear geological differences so the player can be like, "Oh yes, the island town." Or "it's close to the mountain" It's just an acknowlegdment if how so many video games have done the same strange thing in order to streamline gameplay.

[–] [email protected] 0 points 1 month ago

It's critical because world invention is not inventive or imaginary. It's always only a gross misrepresentation of the northern hemisphere on Earth.

[–] [email protected] 0 points 1 month ago (1 children)

It's funny that a desire for biome diversity has led in a small way to a kind of sameyness. Not so much a criticism as an amusing little irony.

[–] [email protected] 0 points 1 month ago (1 children)

If a game is supposed to take after earth then ofc its gonna look like earth. I don't really see the point here. The last couple open world game I have played are cyberpunk and satisfactory so I definitely don't see the point here.

[–] [email protected] 0 points 1 month ago

Satisfactory is a fairly good example of it (and also a game I am obsessed with). Games differentiate areas with biomes often, but the position of biomes often follows no climate logic. Having a rainforest and high desert and boreal forest, each maybe 1km x 1km within a 5x5 km area, with stark borders between them would be utterly bizarre on earth. Satisfactory does it's part to hide this by having such a maze like layout, broken up by the steep karst landscape, with no clear line of sight across the whole map most of the time, but a lot of games just let that be something we suspend our disbelief for in order to have more variety in the game. Satisfactory also can do some hand waving of it through the implication that it's some sort of alien garden world as well, and might be ecologically influenced by an entity which may be pursuing variety (that said I haven't gathered all the mercer spheres, that's just the vibe I get fairly early in the game). The bizarreness is reduced by not having a taiga or frozen desert in that same 5km x 5km region, something some games will include so they can have a snowy place as well.

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