Of course they did. Godot is a freaking dream for most game genres.
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Another jewel in Godot's crown. Love to see it
Godot is awesome. I hope all the attention that has been spewed upon them thanks to Unity's fuck up doesn't spoil it.
Unity HQ be like
I hecking love working with Godot btw, nothing is perfect but man is it glorious shiny FOSS and extremely usable!
What I love most about Godot is that it doesn't give a fuck whether you want to use python-like code or write your own libraries in C#/C++. 10 minutes and you've got something working.
I can't even imagine how that backend must look, 🤣 I work 100% in GDscript, but it's really cool to hear : "Yeah it's about 30% GDscript and 70% C++"
Coming from Java, I personally love how signals work between classes. Friggin hated my getters and setters, and the way signals work in Godot is just like how my brain thinks about that problem, so very easy to use and understandable.
And it’s going to get so much better with more people flocking to it!
I've got to imagine Epic is pretty pissed at Unity right now. Both had a pretty sweet gig "competing" against each other.
But since Unity's brain-dead maneuver, we suddenly have a foss alternative to both, and they might actually have to innovate now.
Unity wasn't innovating but I think it's unfair to say that epic were not.
Part of the problem is that Unity don't actually use their own engine.
Considering Epic is funding Godot iirc, I'm sure they're more than happy with their competitor shooting themselves in the foot.
No mention of Epic in Godot's transparency report.
Oh, seems like it was a one time thing then. Apparently they got a grant in 2020 and that was it.
Yes but at the same time Unreal doesn't really compete with Unity at all when it comes to 2D games. Unreal is primarily meant for 3D games and maybe you could make a 2D one work in it but Unity has a lot more resources for 2D games. That's why games like this switched to Godot instead of Unreal cause Unreal wasn't really an option. I could be wrong but when Ive made some projects in Unreal it didn't really seem to have any options for 2D games like Unity has.
It's got all of the functionality you need but nothing in UE is "boilerplate" for 2D, meaning they don't have the functions built for you to use out of the box. Godot has all the boilerplate for a complete novice to use after a few tutorials videos. Haven't used Unity for maybe a decade so idk about them.
Unity's modus operandi is to develop a feature halfway and then deprecate it and replace it with something that's not yet released. Such a mess of a product.
They also spend valuable resources hounding developers into paying them, citing made up sales estimates.
Sounds like Microsoft should buy them.
As much as I like to shit on Epic, but UE 5.x is pretty much innovative with each minor release. Watching the release videos of what the engine can do in realtime is always impressive. They are used as realtime backgrounds for movie sets.
Unreal 5 is… unreal.
Perfect.
I had to delete this game from my phone cause I couldn’t stop playing it…
Don't get Balatro.
Help. I am addicted to Gambling
Not in iPhone yet luckily!
Good for them. Respect++.
@surely_not_a_bot will remember that
Doesn't STS run on Java, not Unity?
STS was Java running on libgdx.
STS2 will be C# on Godot.
Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
libgdx
Which is a game dev library for Java, so OP was right.
Sorry, you have been blocked
You are unable to access medium.com
Great website.
What the heck did you do to get blocked by Medium.com?!?
I'm going to guess they're skipping redirects - that's what the issue was for me.
YOU KNOW WHAT YOU DID
From the article:
At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.
Don't know what engine they used for STS, but apparently they were making STS 2 on Unity:
At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.
StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).
Perhaps they were saying they started on unity and decided to migrate to Godot instead