bionicjoey

joined 1 year ago
[–] [email protected] 0 points 6 hours ago

I'm a big fan of this game. It's tactically deep and can be fairly punishing while also being whimsical and silly. And I love the fact that encounters can be resolved with or without violence. The characters are all dripping with personality and it has a fun sort of globetrotting vibe.

[–] [email protected] 21 points 10 hours ago

Halloween, in January?

[–] [email protected] 22 points 13 hours ago (2 children)

Now I'm imagining the deal between Tesla and Siemens:

Siemens guy: alright Mr Musk, just sign these papers and the mireo will be leased to your company

Elon (in 8 year old voice): woo! I made a Giga train! Choo Choo!

Siemens guy: umm, okay... As I said, the train is a Siemens Mireo. Hopefully this lease agreement will benefit both of our companies

Elon: nuh uh! It's a Giga train and I invented it! Nobody ever had anything like this for getting around before!

[–] [email protected] 11 points 13 hours ago (1 children)

Fred Armisen never mentioned this!

[–] [email protected] 0 points 13 hours ago

I ran "The Haunting of Ypsilon 14". It's a solid adventure, though the reason for the players to stay and help is a bit thin. Once the players realized that something spooky was going on, they all were like "why wouldn't we just leave?" I came up with something plausible enough for them to justify continuing to play, but they told me afterward that aspect was a bit immersion breaking. The actual scenario though was very effective at spooking them.

I played online using this micro vtt, since my gaming group is not physically nearby. I just used pdfs for the rules and the module itself. The one-page adventure format was surprisingly easy to run.

 

I recently heard about Mothership from some YouTubers and decided to run a one-shot for a couple of guys in my Pathfinder 2e group. I was really impressed by the way that a more rules-light system naturally encourages more player engagement and creativity. We will probably end up playing a lot more of it in the future.

[–] [email protected] 23 points 1 day ago

That explains why in the movie Predator, you can hear the crunch of Doritos right before it attacks.

[–] [email protected] 3 points 1 day ago (1 children)

Trial by combat

[–] [email protected] 6 points 1 day ago (4 children)

For like 5 people?

[–] [email protected] 58 points 1 day ago

So funny when a corpo is forced to seem positive about something where there is absolutely no positive way of spinning it. It has this surreal energy where the person doing PR seems almost uncanny, like some kind of lizard person.

[–] [email protected] 1 points 1 day ago

A good initiative, but given that Ontario is controlled by the Ford mafia, I don't imagine there's much chance of it succeeding.

[–] [email protected] 11 points 1 day ago

A more accurate and detailed explanation is available by running man hier

[–] [email protected] 3 points 1 day ago

If I'm writing a blacklist for slurs, I'm not thinking of archaic words like "griffe". I'm just making sure it doesn't use anything that would be used in a modern context.

 

This guy breaks down just how bad the layout of the new PHB is. The cross referencing is non-existent and the subsections seem to go in the order someone thought of them. I'm sadly unsurprised that they've not improved on any of these problems which existed in the original 5e PHB.

 

Background:

I'm running the Pathfinder 2e Abomination Vaults adventure for a group of 5 players, though I've set it in my own homebrew setting and have not shied away from deviating from the published adventure. I'll try not to, but I may let slip some minor AV spoilers

The players have just reached the end of book 1, and are about to go into book 2. At this point, about a month of in-game time has passed since the adventure began, and one week into the adventure there was a big supernatural event which made big news around the town that the adventure is set in. I like to play up the verisimilitude of the setting by having NPCs and the world react to the things that happen, as well as to the passage of time.

One thing I've come up with which I'm excited to see play out is that enough time has passed that word has spread around the local area about this megadungeon that has been discovered near the town. The players have been telling everyone who will listen about this heretofore undiscovered complex. In my mind, this would mean that other parties of adventurers would come to the town with the intent of doing the same thing the players are doing: looting dungeon, killing baddies, leveling up, getting rich and famous.

I've created a rival party of five adventurers of the same level as the players. This rival party is called "The Vanguard Edge" (or simply "The Edge"). I've spent a chunk of the last few days making notes on how to RP and employ The Edge. Here's what I've got so far:

The party is likely to try to join forces with The Vanguard Edge. This should never be possible.

The Edge don't follow the same rules as other NPCs. Think of them as a group of DM-controlled player characters. They know the rules of adventuring and they think like players.

The Edge are not villains. They are fundamentally "good guys", but their goal is to eat the party's lunch. They want to go into the Abomination Vaults and find all the cool loot first

In general, the Edge fulfill the negative stereotypes that most people have of adventurers. They are demanding, dismissive, and arrogant. They flaunt their wealth and brag about their exploits, they get bored when they go too long without fighting something. They sometimes speak in slightly more metagame terms, such as talking about their hopes to "level up" and "gain experience".

If the party ever shares useful information with The Edge, they will look at it with some skepticism. The members of the Edge would never dream of sharing Intel with other adventurers.

The Edge will occasionally have reached certain places first. This should be used sparingly, and only when it is a real gut punch for the party. It should be easy to tell where they have been, because they are completely unsubtle in their approach to adventuring.

Sometimes the implication of treasure can be added to the adventure, but with the added implication that the Edge got to it first. Maybe Abomination Vaults doesn't explicitly mention treasure in some room, but there was some in there, and the Edge already took it.

If an encounter is about to turn into a TPK, the Edge can show up to save the PCs. But they will never let them live it down.


Those are the notes I've made so far on how to use this new element of my campaign. I'm curious if anyone out there has any thoughts, either in things I've noted or things I've missed. I'd love folks to give their feedback

Thanks in advance!

 

I wasn't 100% sure this was a problem, as I had noticed a lot more people commenting what appeared to be static image responses to comments. But there's this thread: https://lemmy.world/post/16932878 which makes it easy to be sure that in fact they are definitely GIFs, and they don't play when you click on them. It just opens the first frame of the GIF like a static image.

 

I thought something was causing people to double post more recently, but after testing voting on some examples, I'm pretty sure posts are getting duplicated by the app.

1
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

The game seems to downscale and blur all textures, so the only thing that looks sharp is text and 3d models. Unfortunately some of the UI text seems to actually be a rendered texture, so the text of some UI elements can look blurry and pixelated. It also seems that the blurring is a live process, not a preprocess. This means that a lot of the UI elements are constantly flickering on top of being blurry.

Overall I love the game FWIW. I picked it up this week and love the gameplay loop. I'm just amazed it gets the green checkmark despite having such glaring UI issues with the default graphics settings (which are ostensibly tailored to the Deck)

Can anyone tell me if this can be fixed?

Edit: I had half-rate shading turned on and didn't realize it. I'm an idiot.

 

Moi, mon père, et mon frère vont visiter la nord pour deux semaines (le 28 avril - le 13 mai).

On vient de Canada, et mes compagnons de voyage ne parlent pas le français. Mon père grandissait autour des franco-ontariens alors il comprend un peut, mais il ne peut pas le parler. Et mon frère n'a même pas pris les cours français de l'école secondaire, alors il comprend rien. Moi, je suis le seul membre du groupe qui peut avoir une conversation en français, grâce a mon poste au gouvernement fédéral. Mais je sais que le plupart des Français peuvent aussi parler l'anglais. Mais j'ai peur de se tutoyer par accident en parlent avec un Français, car on se tutoye beaucoup plus ici en Canada, et j'ai pas l'habitude de se vouvoyer. Je prévois demander beaucoup d'excuses pour me tromper.

Notre plan de voyage c'est de visiter premièrement les endroits d'importance dans les deux guerres mondiales, mais aussi des belles villes et villages dans la region.

On prévoit visiter Ypres (en Belgique), ~~Dunkirk, Calais~~, Arras/Vimy, Dieppe, Rouen, Le Havre/Honfleur, Caen/les plages Juno et Omaha, Rennes, et finalement Paris.

On a déjà acheté les passes pour le chemin a fer, et c'est comme ça qu'on prévoit se déménager entre ces endroits. On ne prévoit pas louer un auto, mais je crois que toutes ces villes et villages soient assez accessible aux piétons et avec la transport publique.

J'imagine que peut être vous avez des idées quand vous lisez cette itinéraire, alors donnez moi vos idées! Est-ce qu'il-y-a quelque part qu'il faut visiter qu'on manque dans l'itinéraire? Est-ce qu'il-y-a des "must-see" attractions qu'il faut visiter dans ces villes que j'ai listé? Ou, est-ce qu'il-y-a de l'info important pour savoir quand on voyage en France?

Merçi en avance!

 

I live in Canada. My girlfriend is Chinese (also living in Canada), and while we are able to communicate via SMS, her mobile carrier isn't the best, and so there have often been issues for us with regular texting. She expressed a strong preference to use WeChat, at least as a backup option for when texting fails us. While I have some pretty significant reservations, it's not the hill I want to die on. So my question is: what can be done to use WeChat without compromising my whole phone? I'm okay with it if our conversations aren't private, but I'd like to know that I'm not giving unfettered access to all of my phone's systems and data to the CCP. What can be done to limit the reach of this ubiquitous app on my device?

 

I live in Canada. My girlfriend is Chinese (also living in Canada), and while we are able to communicate via SMS, her mobile carrier isn't the best, and so there have often been issues for us with regular texting. She expressed a strong preference to use WeChat, at least as a backup option for when texting fails us. While I have some pretty significant reservations, it's not the hill I want to die on. So my question is: what can be done to use WeChat without compromising my whole phone? I'm okay with it if our conversations aren't private, but I'd like to know that I'm not giving unfettered access to all of my phone's systems and data to the CCP. What can be done to limit the reach of this ubiquitous app on my device?

 

Hi there, I'm not a member of this community (only a very sporadic user myself) but figured it would be a good place to ask this question.

The TLDR version is: My lady friend OD'd on edibles and is still a bit sick a day and a half later, is there any good remedy to help her get back on her feet?

Longer version below:

The girl I'm seeing recently had a downright awful experience with weed. She hasn't ever used before (she tried smoking once but didn't inhale properly so no high), and I expect she probably won't try it again any time soon.

On Friday night she was hanging out with some friends and decided to try an edible since her friends were having some. Her weed literacy isn't great, and she didn't know that edibles hit different, nor that they take a while to kick in. She was also on an empty stomach since we had a dinner date in a couple hours and she often skips lunch at work, and on top of all that she's on the smaller side, so less bodyweight.

She only had a third of what her friends took, but ended up being super unwell. I'm talking throwing up multiple times, bad vibes (crying, saying she didn't want to go to sleep because she would die in her sleep), and acting irrational (kept trying to leave her friend's house because she didn't want to be late for our date).

Her friends texted me from her phone as it was happening because she was insistent on leaving and they wanted to let me know it wasn't happening. I told them about the thing with black peppercorns and apparently that (plus telling her not to worry about standing me up) helped enough that they were able to get her to fall asleep.

She ended up sleeping and being nauseous for basically the entire day yesterday and I only heard back from her this morning.

Anyway, that's all just the loredump. My actual question is, is there anything that can be done to help someone feel better when they are recovering from OD'ing on edibles? She's still not feeling 100%, probably from throwing up and panicking so much. I know for someone who is badly hungover from alcohol there are all sorts of folk remedies that at least work as a placebo if not as an actual cure. Just wondering if there's some equivalent for weed. I want to do something nice for her since I think she must feel awful about missing our date.

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