this post was submitted on 06 Sep 2024
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Is this the fastest video game death of all time? Not even Lawbreakers died this fast.

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[–] [email protected] 1 points 1 month ago

All ten of them

[–] [email protected] 5 points 1 month ago
[–] [email protected] 25 points 1 month ago (1 children)

I didn’t know it existed until a popular streamer begrudgingly “reviewed” it at the last minute. Found it strange that there was zero marketing for such an expensive and long developed investment.

[–] [email protected] 13 points 1 month ago (1 children)

My guess is that they knew it was going to be a shit game, but realized too deep in the development phase. So they just released it as soon as possible and didn't waste more money on it (marketing). My guess is that the released it instead of cancel just in case they were wrong and people actually liked it.

[–] [email protected] 13 points 1 month ago (1 children)

The only reason I can think to release it as it was, was for tax write odd purposes with how much money it was going to lose.

[–] [email protected] 3 points 1 month ago

The Uwe Boll strat

[–] [email protected] 15 points 1 month ago (2 children)

It's a shame. This was exactly the game my husband was looking for - Overwatch minus Blizzard

[–] [email protected] 8 points 1 month ago

Have him try deadlock. Valve is a much better option.

[–] [email protected] 2 points 1 month ago

Oh don't worry, there's going to be more.

A lot of companies are working on live service games in hope of being the next overwatch/destiny.

Some even have multiple (like Sony) in the hope that even one of them takes off.

[–] [email protected] 2 points 1 month ago (1 children)
[–] [email protected] 17 points 1 month ago (1 children)

Anthem kept the servers going longer, it got some updates and EA even promised an entire rework akin to No Man's Sky, but EA being EA they never delivered it and just cancelled everything lol.

[–] [email protected] 5 points 1 month ago (1 children)

TLDR; EA executives did not see the monetization return (microtransactions) of investing additional funds into Anthem via a free update.

[–] [email protected] 11 points 1 month ago (1 children)

Neither did Hello games when they continued to work on NMS, it didn't have any monetization beyond buying the game, but they still did it in the end and it paid off.

[–] [email protected] 8 points 1 month ago

Well.....that's the difference with literally anyone else and fuckin EA

[–] [email protected] 7 points 1 month ago

Seems like they should change their now-impossible username.

[–] [email protected] 77 points 1 month ago (1 children)

Even if it's an absolute shit game.

https://stopkillinggames.com

This game could be a great resource about what not to do.

[–] [email protected] 27 points 1 month ago (2 children)

Didn't they give out refunds? That seems like the right thing to do when a massively multiplayer game is dead on arrival.

[–] [email protected] 21 points 1 month ago (2 children)

Yeah, they did handle it correctly. All things considered. Even in an utopian future where the stopkillinggames.com campaign is successful. Personally I would still prefer to keep all games alive.

[–] [email protected] 4 points 1 month ago (1 children)

Honestly, I'm a bit skeptical of StopKillingGames. It feels like a good thing, but it also comes off as naive. Like the whole "just distribute the server" requirement is impossible with the way modern games are developed, and may be cost-prohibitive to implement for most developers well into the future. Besides, some games really are less like a painting and more like a musical; performance art necessarily has to end at some point, so it's all about the experience and the memories. Nobody complains when the actors take a bow, because that's the expectation.

Louis Rossman sometimes rubs me the wrong way, but he usually makes really good, nuanced points: https://youtu.be/TF4zH8bJDI8?si=m4QGHfHY1fOtITpw

Keep the debate alive, because we all love playing games.

[–] [email protected] 4 points 1 month ago

"Just distribute the server" isn't a requirement. It has never been a requirement. Who said that's a requirement?

It's just a possible solution. And to me it seems to be the easiest since that is the exact way it used to be done.

What exactly publishers will have to do depends entirely on if the campaign is successful and how the resulting laws are written. And may be as simple as an expiration date on all future game sales.

[–] [email protected] 4 points 1 month ago

Atleast offer a self hosted option to keep it alive, don't even include the anti-cheat or denuvo as that can be proprietary stuff.

[–] [email protected] 13 points 1 month ago (2 children)

Doesn't change the fact that the few fans it had can't play it ever again, game is still killed because it had no support for community servers, just matchmaking.

I for sure would prefer to host my own The Crew and not getting a refund.

[–] [email protected] 2 points 1 month ago

I believe the game was 10 days old when they shut it down. There are no concord fans. You can't have fans in 10 days.

[–] [email protected] 7 points 1 month ago

I feel it's rather fair to give them a pass on this one. Games with a player base and longer than a passing fart of time in the market? Sure. This was a failed product. They issued refunds. This is a situation where pushing your luck just backs someone into a corner.

We can hope they'll flip the assets and remodel into another title.

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