An Assassins Creed game set in feudal Japan based around the samurai.
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Crusader Kings 2: Remastered
I'm a pretty big fan of crusader kings and I think 3 is a fantastic fantastic sequel, only missing some of the depth from all the DLC of 2, especially with the more fantastic/myth stuff, which isn't even a huge draw- I am really curious what makes you want 2 remastered instead of just playing 3?
Do I have the power to force amicable licensing deals? If so a Marvel vs Capcom title worth the franchises name. If not, new Soul Calibur.
Lost Planet IV
Specific game? I dunno. But I can think of features that I'd include. Like, in an FPS, I would incorporate things like drop, windage, the need to lead targets that are moving, bullet travel time over distance, actual bullet spread (e.g., you can still easily miss at 500y even if you have the drop, wind, etc. calculated perfectly because you're using a firearm that's only 5MOA) speed of sound for sound effects (e.g., observing something and hearing the sound from it dependent on how far away it is), realistic damage (getting shot is likely fatal, crippling if you aren't armored, and healing takes weeks with good medical attention, enemies not necessarily realizing they've been shot until they pass out from blood loss, and/or are still capable of shooting you if they've been shot in the leg), practical movement speeds and scaling (e.g., walking across D.C. should take about 24 hours, not just an hour or two if you don't run into super mutants), etc. In short, I'd make certain kinds of games much more realistic, and much, much harder.
As for the why, it's hard enough to win a match against someone that's a USPSA grand master; you either need to get the drop on them, or be really fast; you shouldn't have to mag dump into them. Gun fights are really deadly, but they're often treated like magic in games.
Remake all the Star Wars space sims and bring them completely up to date.
I will die happy if someone does this.
If someone were to cross MS flight simulator with X-Wing vs TIE Fighter...
I want a DIFFICULT competitive (non pvp) rpg with REAL money on the line.
Every 12 months you buy a character for $10, you can have a maximum of 30 hours of play time on that character for the month (with some form of real ID checking to prevent multiple accounts) and every character who dies (absolute permadeath no exceptions) kicks $5 into the kitty.
Do you go out hard early in the month to get the best loot and most xp or be patient and let other people discover this months mechanics, be more likely to survive but also more likely to fall behind the curve? Wait to learn the different types of enemies or go full Leroy? Tweak your character to suit the different meta every month or be focused and pray? The interesting part would be that once it gets down to the last 100 players, people start getting paid a % of the kitty with #100 getting free entry next season and it going up from there.
Animal Crossing
Does it come to PC?
Yes 🤭
I'd redo shadowrun so it was fps but with access points for hackers riggers etc. so combat may take place here, but support staff is x miles away. AI badies so it's not a cake run.
The first Shadowrun that I was ever aware of was this. A few years ago I found out that there was an unrelated RPG series by the same name. While searching just now I found out that it's also a tabletop game. I'm not sure which one you were referring to, but I kinda wanna play the 360 one again.
Theres a SNES game which is pretty good for a snes game. The isometric tactical games from Harebrained Schemes are great if you want to explore the universe.
If you REALLY want to explore SR check out the novels. Great short read scifi.
Ultima 4 Quest of the Avatar.
I would have Puppeteer from the PS3 remade for PS5 with full 4k HDR graphics. What a damn shame that game came out exclusive to PS3 as the PS4 was launching. Why they didnt release it as a cross gen game is beyond me because it's fantastic!
Half Life 3 Portal 3 MDK 3 No One Lives Forever 3
Add in KOTOR 3
Oh man, MDK 3 would be so damn rad. Or just a proper remake of 1.
A space game properly. With parts from darkorbit, eve online and all of the other shit. Maybe that already exists, but I haven’t found one yet.
But there's Star Citizen!
Loooool
I've got a few.
A reboot of quake... Quake 2016 if you wanna.
A NieR:Automata sequel. (or a remake of the PC port).
A looter-shooter type game, where instead of you building your weapons, you program them. Like, the unlocks in the game are sort of code blocks, which you combine together to upgrade the weapons and characters... Sorta like scratch: the game
Team Fortress 2 Remake
(Because we all know Valve can't count to 3.)
Team Fortress 2: 2
I would remake Maplestory 2 to be what it SHOULD have been!! A 2.5D platformer. Without the couples NX Cash crap. Get that dating sim stuff outta here!!
Left for Dead 3
I have two and i would have to flip a coin.
1: Make a First Person Investigative Horror game with Xcom style mechanics. You travel all around the world investigating anomolies, recovering artifacts, and occasionally have action levels where you have to eliminate a cult or something like that. I'd like to use a Call of Cthulhu style stat system with some changes, where you never really increase your base stats, but your skills can increase. I'd want cybernetic enhancements to allow for actual increases to survivability and combat. Idk, I think it would be really awesome.
2: I want to make a space game like Elite Dangerous but with the ability to use RTS elements to make empires. Somethin like Mount and Blade with X4 and Eve Online, but with the actual scale of ED. Landing on a planet and taking a settlement to gain some control, buiding fleets and stations to solidify that control, negotiating with other empires and factions, and building armies for ground invasions on highly populated worlds. I just really want to start out with like a single ship or a tiny middle of nowhere station or settlement and grow a huge empire from it. And like early on, you would have stuff you think is powerful, but then you encounter actual military ships and they wipe the floor with you, so have to do more hit and run tactics before facing them head on. And maybe empires could have different tech levels, so a pirate gang has mostly civi ships with guns while a small size democracy has medium tech military units with some civi support ships and autocratic empires have huge capital ships, capable of glassing planets. And later on, you start getting attacked by things from the deep void like Reavers from Firefly and later Chaos demons from Warhammer. Maybe you know the Chaos demons exist and you need to build a powerful empire if you have any chance to survive.
And ship interiors, at least like X4.
A biblically accurate psychological horror where you're a night janitor in a large but rural and isolated church. It starts off with a floor cleaning simulator but weird shit keeps happening.
RDR3, Play as middle-aged Hosea, trying to raise Arthur in the way with Dutch's help.
Mack Calendar will be the protagonist in RDR3.
An open world, open ended, Way of the Samurai game...with all of the mechanics and branching stories and and and and and... basically any of the WotS games but on a massive scale and not 3 hours long.
An asteroid mining game in the style of shipbreaker, possibly same universe. The asteroid(s) should be more realistic in that they are far apart (maybe closer if you're mining in a ring, Saturn?) and surface is gravel-like. Cost-benifit of mining and returning certain materials, or using them as needed.
Black & White. A complete remaster and expansion of the original.
Why stop there? Why not remake multiple gens in 1 cohesive game?
Dune: Universe.
As long as as it's an RTS I'm in.