this post was submitted on 20 Jun 2025
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[–] [email protected] 2 points 1 week ago

The Strider reboot. I wouldn't have minded another one of them, but I guess I'll replay it again instead.

[–] [email protected] 12 points 1 week ago (1 children)

Dungeon Crawl Stone Soup

I have been playing this game my entire life on/off, and have the most hours in, but I have never beaten it. I came close 1 fucking time, and I will forever remember the one dumb mistake I made that lost it for me just on the cusp of victory.

One day...

https://crawl.develz.org/

[–] [email protected] 6 points 1 week ago

God tier game. I've never even been close to beating it.

[–] [email protected] 1 points 1 week ago

Warzone 2100.

[–] [email protected] 6 points 1 week ago

The original Master of Magic for DOS. It's STILL being actively modded 32 years post release and has never quite been duplicated.

The Age of Wonders series does a fairly good job with the feel, but it's just not the same.

[–] [email protected] 3 points 1 week ago

The Adventures of Lolo - a puzzle game on the NES. There were 1 or 2 sequels depending on how you count and they were fun too.

It’s a puzzle game with fairly simple mechanics but surprising complexity and difficulty. I beat both US versions and designed levels for a knockoff but have never met anyone in person that has heard of it.

[–] [email protected] 4 points 1 week ago

Fahrenheit/ Indigo Prophecy, an early David Cage/ Quantic Dream game from the same people who made Heavy Rain, Beyond: Two Souls, and Detroit: Become Human

I haven't played it in forever so I'm not sure how well it holds up (if at all) and I also have a love/hate relationship with it.

It has one of the single worst/ cheap levels of any game I have ever played*, and in the very last level the story really shits the bed. On the other hand it was doing things at the time that I still haven't seen in other games. (I haven't gotten around to playing his other games so he might be doing similar things in them). In terms of attempting to evolve the way stories are told in games it was truly groundbreaking and unique for its time.

I still have fond memories of playing it despite it's flaws. I'd say it's worth playing for anyone interested in a older game that does some really interesting things from a story telling perspective and/or people who are fans of the later games and are curious to see where it started. As long as you can make it through the QTE level with your sanity intact and are prepared for the story to get stupid right at the end- it's worth a playthrough imo

*Even though I hate the level, the concept behind it is actually pretty cool. A malevolent force tries to kill the player character by throwing his apartment at him. The problem is it's a 4 1/2 minute QTE sequence that requires precise timing and you can't mess up even one time or you have to start the entire thing over from the beginning. You also have plenty of time to wonder why the force never varies it's strategy of throwing one object at a time. Good idea, terrible execution.

[–] [email protected] 3 points 1 week ago* (last edited 1 week ago)

Patricks parabox. The ultimate sokoban IMO

[–] [email protected] 4 points 1 week ago

Rhythm Doctor.

[–] [email protected] 5 points 1 week ago* (last edited 1 week ago)

The Void by Ice-Pick Lodge, the makers of Pathologic.

This game taught me that actions have consequences and that I should be more humble and think twice about the environment before exploiting it like I'm playing a game.

Yes, it's that kind of game.

[–] [email protected] 4 points 1 week ago

Didn't see Receiver 2 mentioned, so I'll give it a shoutout! Really interesting game, and as far as I know the only one with such deep shooting mechanics. Unfortunately the sale had ended a couple days ago, so it's back to its normal price, but even then I'd heavily recommend it!

[–] [email protected] 6 points 1 week ago* (last edited 1 week ago) (3 children)

Armadillo Run

Robot Alchemic Drive (R.A.D.)

The Saboteur

[–] [email protected] 4 points 1 week ago

Saboteur was unexpectedly good

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[–] [email protected] 3 points 1 week ago* (last edited 1 week ago)

Revenge of the Mutant Camels - highlight 1: "Ninety-foot high, neutronium shielded, laser-spitting, death camels". Hightlight 2: Almost 40 years after its first release, in 2021 Jeff Minter fixed a bug on collision detection in the Commodore 64 version.
Impossible Mission - highlight: "Another visitor. Stay a while... stay forever!"
Deuteros - highlight: the way the game world unfolded and opened up
Syndicate - highlight: abusing the Persuadertron
Shadow Hearts - highlight: the Judgement Ring

[–] [email protected] 4 points 1 week ago (1 children)

Shadowgate / Deja Vu / The Uninvited (NES)

Uniracers (SNES)

Custom Robo (GC)

Lost Kingdoms (GC)

Baiten Kaitos (GC)

[–] [email protected] 3 points 1 week ago (2 children)

Man Uniracers is so good, my friends and I would have huge tournaments. Too bad Pixar got all uppity and claimed they had a trademark on unicycles. Good grief

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[–] [email protected] 4 points 1 week ago* (last edited 1 week ago)

I rarely see any Ys game referenced. It's gotten a bit bigger, but still a super underrated series.

The Saboteur by Pandemic as well.

Field Commander on PSP.

The original Overlord game (with the minions).

[–] [email protected] 5 points 1 week ago

Shining Force 3. Mostly cause it's marooned on the Saturn but it's so friggin good.

[–] [email protected] 4 points 1 week ago (2 children)

GUNZ The Duel - man that was just so much fun. Online guns and swords gladiator style battles in the most neat stages. I remember an old mansion with broken staircases and balconies, a train station with freight cargo all over the place, an actual roman colosseum, a beach with a grounded ship ashore.

Some people could do this thing called K-style or butterfly style where you slash your sword against walls or other objects which made you lift off the ground, and switch between your gun to shoot as you do so - it was a neat trick which I learned but definitely did not master.

So much fun though.

[–] [email protected] 4 points 1 week ago

this game was such janky fun!

wall climbing with the swords was so awesome and i loved that the devs didn't patch it they just embraced it

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[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

SCP:SL(SCP: Secret Laboratory Yes Steam Only

Edit:Fix Link and Grammer

::: spoiler Description/Opinion of the game a multiplayer Game uses SCP stories, and inspired by SCP:CB(SCP: Containment Breach)/SCP:CB multiplayer, you play as chaos,Mtf,scps,d-bois and scientists. in this game it takes place in SITE-02, you can set nukes, etc.
The goal is you must survive. the group that survives (Foundation,Chaos,scp) will win. it also relies on community hosted servers.(the devs also host one)
it takes place in a non-cannon site-02.
its pretty fun to play ,and very good for VC, it feels designed for it. :::

[–] [email protected] 2 points 1 week ago

“Hide and go fuck yourself.“

[–] [email protected] 5 points 1 week ago (3 children)

Perfect Dark. I didn't have a sibling to play with, so I am eternally grateful to Rare for making computer-controlled bots in the multiplayer mode.

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[–] [email protected] 4 points 1 week ago (1 children)

Squarez Deluxe.

I've been on a one-man promotion spree of that game for almost 20 years

It is now freeware, it's available on DOSBox, and it is the best shape-packing game ever made - you cannot even debate me once you try it.

[–] [email protected] 3 points 1 week ago

Holy shit, memory unlocked! I think I bought that game from Office Depot for like $2 on clearance when I was buying school supplies.

Now I'm going to have to go perform some sorcery to see if I can get it on my steam deck and baffle a couple buddies!

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