this post was submitted on 13 Apr 2025
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[–] [email protected] 2 points 5 hours ago

Magical acrobatics.

Spells that use deception to get enemies to disengage in combat.

Protection against area of effect attacks.

[–] [email protected] 3 points 6 hours ago

HOLY CROSS and then you throw that shit

[–] [email protected] 4 points 7 hours ago
[–] [email protected] 5 points 9 hours ago* (last edited 9 hours ago)

At a minimum I'd expect:

  • real beard
  • fake beard
  • glass eye
  • large feet
  • outrageous Irish accent
  • full range of card-sharp skills
  • knife-fighting
  • chair-fighting
  • chair-throwing
  • caving, pot-holing, and spelunking
  • seduction
  • animal familiar
  • phat skate-boarding or BMX skillz.
[–] [email protected] 2 points 10 hours ago

Speaking fake German

[–] [email protected] 3 points 13 hours ago

Combination cleric and bard.

[–] [email protected] 3 points 14 hours ago
[–] [email protected] 7 points 15 hours ago

Inspire allies to perform better or push their limits, bolster them against mental damage and heal mental damage they've sustained, raise the morale of a group (especially if that group shares my religion). Bonuses to public speaking, negotiation, religious knowledge, etc.

If I belong to a more fire-and-brimstone type religion, perhaps I can intimidate sinners, make my allies more effective against heretics, etc.

[–] [email protected] 11 points 17 hours ago (1 children)
[–] [email protected] 6 points 14 hours ago

Prat falls, cane twirling, roller skating.

[–] [email protected] 8 points 18 hours ago

A notable intrinsic dodge bonus.

Decent but not great healing, blessing, persuasion, rally, calm, etc.

More or less neitral disposition with virtually everyone, save only the most extreme pro- or anti-religious.

Surprisingly good hand-to-hand combat, but only under duress and/or drunk.

[–] [email protected] 14 points 19 hours ago

In a fantasy world with magic? Generic "holy" magic; healing spells, cure disease, turn undead, etc. Wouldn't be really much different from a Cleric in D&D.

If realistic, like KCD2, they'd be charisma focused with a bonus to intimidation checks if they invoke the wrath of God to scare someone into doing what they want.

[–] [email protected] 5 points 19 hours ago

Persuasion Pickpocketing Buggery

[–] [email protected] 5 points 19 hours ago (2 children)
  • Speech
  • Restoration
  • Enchanting
  • Alchemy
  • Conjuration
  • Alteration
  • Block
  • Lockpicking (don't ask)
[–] [email protected] 3 points 14 hours ago
[–] [email protected] 4 points 19 hours ago (1 children)
[–] [email protected] 2 points 19 hours ago

Alteration. You know, Ironflesh, magelight...

[–] [email protected] 7 points 19 hours ago (2 children)

The ability to turn water into whiskey.

[–] [email protected] 5 points 18 hours ago

He's Scottish for sure

[–] [email protected] 3 points 19 hours ago

I mean, most people have the reverse of that ability. Shouldn't be that big of a stretch lol