they have an e/os version I think
sbeak
maybe, but I’ll stick with side-scrolling, at least for now
something like hollow knight could be interesting...
Think I'll go with side-scrolling then. Thanks!
Never made a game that's isometric, so that would be equally, if not more, difficult than top-down.
ok, I've edited my post to add a few more details about the game! It will be pixel art and will be a mix of exploration and puzzles, and possibly action (fighting the gods and their underlings). It will have lots of different references to ancient Greek myths and legends in the decorations, puzzles, etc.
Well those get taken down by the big corpos, not really the developer’s fault. Really, the fact that they are FOSS mean it’s much easier to fix issues as lots of different people can contribute, and where you mention apps that get taken down and formed again is only possible with FOSS apps (i.e. forks)
FOSS programs that don’t involve piracy are perfectly fine though (libreoffice, inkscape, kdenlive, linux, among many MANY others), they all work wonderfully
how can it both work by stealing stuff from the internet and not work? Does it work or not?
Why are there a bunch of elements with the same symbol? You can't do that! Also, why do some of them have over 5 letters? It's either one or two...they are also arbitrarily placed everywhere, maybe each group could be a different genre or topic? I am also bothered by the weird L shape, WHY???
Occasionally, the notifications switch to have a more contrasty background to make it easier to read. But not always. Which is incredibly annoying!
I’m also using the iOS 26 beta, when you swipe down from an app that’s light (e.g. a website) and have a dark lockscreen background then the notifications backgrounds can become unreadable since the lock screen background only appears when you finish the swipe down.
Hiya, I put out the godot project files on codeberg!
https://codeberg.org/sbird/interstellar