this post was submitted on 25 Jun 2025
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No Stupid Questions

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HI all, I'm making a game about Prometheus (the Titan who stole fire from the gods) assigning you, the player, a quest to "steal fire" from each of the 12 Olympian gods (e.g. mastery of the seas from Poseidon). I'm trying to decide whether to stick with side scrolling (where I'm comfortable in designing tilesets and player characters for) or go with top down (meaning having to learn how to design 8-way walking/attack/etc. animations and top-down tilesets)

I'm leaning more towards sticking with side-scrolling (since that is much easier for me), but what do you all think?

edit: The game will probably be a mix of exploration, puzzles, and a bit of action as well (e.g. fighting enemies, boss fights maybe?)

I'm thinking of adding lots of different symbols and references to interesting ancient greek myths I've read (e.g. how Persephone has to go between Hades and Demeter, causing a period of poor harvests when Demeter isn't with her daughter)

Also, the art will be pixel art as that's what I'm most comfortable with

edit 2: I'll be going with side-scrolling :D

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[โ€“] [email protected] 2 points 3 days ago (1 children)

How do you feel about isometric level designs with a z axis? (Think Zomboid, if you're familiar)

[โ€“] [email protected] 4 points 3 days ago

Never made a game that's isometric, so that would be equally, if not more, difficult than top-down.