Made with Blender. If you want to see more (or read details I've written about before) I have other threads but note that most instances I've seen seem to only get one thread or the other (so you may need to look at my threads on Kbin). There's another image (an office plant) in the comments of one too. Nothing really substantial yet, just trying stuff.
Aesthetic note: Some of the look is just a side-effect of a lower resolution with color reduction to reduce the data of the png. For live-rendered content, I prefer high-fidelity (if certain options actually have a benefit maybe I'd use it, but even then something like vertex lighting is more likely).
For potential gamedev I'd like to use Raylib (with bindings for Nim-lang, and I ran into the issue of vertex colors not loading). Godot 3.X could work but I noticed every imported model will have its own material (Godot 4.X would be nice, but no production-ready bindings for Nim yet like 3.X has).
The Blender workflow here could be better:
- give every new object color data by default
- ~~render settings eg filmic contrast w/transparency~~ EDIT: this is covered by
file>defaults>save...
- swapping to solid render mode for the vertex paint mode and then back to rendered for object mode
- an add-on to set vertex colors in a way that allows quickly editing them (sort of like a color index)?
- do geometry nodes have any use for this style/vertex colors?
- I made a spiral vase with modifiers easily, but couldn't figure out how to make stripes in the vertex colors without applying the modifiers first and doing it manually...
I can't see your reply on my instance, @tal (currently 1 day ago, still not federated) so not sure if you will see this (or if you do, if I'll see your 2nd reply...). EDIT: I forgot the first
@
when I first posted, so I don't know if it actually worked as a mentionIt's visually striking (if you don't look too closely), the 1st bonus image is best but I'd still go with a more minimal style. That and aside from hallucination, I would prefer live-rendered polygons. Infinite scalability is the point.
Here's something I made a while ago, animated eye (note: on my end, Imgur links don't work unless viewed in private mode for whatever reason) though a full game with that style is not currently viable for me for multiple reasons (the feature is 4.X only and still an unmerged PR that may not perform well enough for common use, no Nim-lang bindings yet in 4.X).
I was confused at first, that style of 3D polygonal isn't really uncommon. I don't really buy things (esp not $30 level) and I need a hobby so that's a part of it too*. For 3D art I've done, one of my threads is federated to your instance. Here's the stuff that didn't (these have no textures, only vertex colors):
badgerbadgerbadgerSPACESHIP
banana
office plant
Note the 1st and last show a white background in a new tab but the background is transparent (and show as such on Kbin).
*= I mean I have seen some games that have a nice aesthetic, even better if they're more "real" with it (though that is what's hard to find)