Jak and Daxter
Borderlands
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Jak and Daxter
Borderlands
"team fortress 2"
Man I miss Day of Defeat, it was the best half life mod IMO
Batman Arkham series
Dragon Quest Heroes Rocket Slime
Sly Cooper
Muramasa Rebirth/Demon Blade. Visually and musically spot on.
Also Gravity Rush - awesome soundtrack supporting a clear aesthetic vision.
Left 4 dead, in my opinion. It's fascinating as it's attempting to look realistic yet doesn't look very dated. I think it's because of how good the animations are, and most of the game is dark and gloomy.
Also SCP containment breach. Not graphically impressive but its atmosphere and immersion simply isn't the same without them. I feel no other SCP games captures the atmosphere of Containment Breach.
The original releases of the Yakuza games did some amazing things with in-game animation that have to be replicated on modern hardware.
Zombies are my neighbors
Red Alert 2. Any N64 game at high resolutions. Command & Conquer Generals at high resolution. If you can't tell, I like cartoon aesthetics.
LittleBigPlanet 1 & 2
Twisted Metal (2012)
COD: BO2 / MW3
Valkyria Chronicles 1 - 4
Borderlands
Many or most retro games from the 80s-early 90s (NES, SNES, Genesis)
Terraria
Rayman
Halo 3
Came here to say this too. The lighting is better than most games released in the past 5 years.
The Portal games.
Darkwood
Wind waker. The cell shading will always look good.
Yup. Sly Cooper still looks great as well.
That and a new Wing Commander are at the top of my wishlist.
I would have to say L.A. Noire.
Any game that isn't trying to go for realistic graphics. Some off the top of my head:
That reminds me: the Braid anniversary edition came out recently and I need to play that game again.
Definitely Minecraft
Most 2D games. We're only slowly figuring out how to make 3D games not look janky...
Crazy Taxi
Super Mario Brothers 2
The Elder Scrolls Oblivion
Crazy taxi is super fun and the soundtrack is good
Gotta disagree on Oblivion, sadly. I tried playing it again a couple years ago and the graphics just do not hold up.
I'm still blown away with what SNES was able to accomplish with killer instinct. Based on the games around that time, it shouldn't have existed.
No kidding. Let's take the Flagship N64 arcade title and make it work on a 16bit home system.
Someone had to be high AF to come up with that idea.
Psychonauts. The design aesthetic is so well crafted. The gameplay and technical elements did age, but the level design and aesthetics are still mind blowing