Champions was amazing, but it was also effectively a derivation (and improvement) of the earlier Supergame. (Yes, I know. Stupid title.) Supergame used d% and d6, not just d6, but let's see if any of this rings a bell: (😁)
- you build a character with 250 points¹
- you get a number of actions based upon a prime statistic (Dexterity or Intelligence, depending on the type of actions)
- two different types of damage (Physical and Agony), one of which is very slow to recover, the other very rapid
- a collection of powers that are more descriptions of effects, rather than specific instances (what, not how or why)
- a specific form of attack for Charisma (like, you know, Presence...)
- ... and a cast of dozens.
Champions' creators have always said they were inspired by Superhero:2044 and Villains & Vigilantes and have never even mentioned Supergame, but I find that a bit sus myself:
- Superhero:2044 is a super-rare book. It was not very common to see it at all, ever. (The earlier pre-Zocci edition Superhero:44 was even rarer.)
- Neither Superhero:2044 nor Villains & Vigilantes are in any way like Champions (aside from attempted genre).
- Supergame wasn't super-rare. It was never a huge seller, but it was in most decent gaming shops in 1980-1981.
- There's a good mechanical overlap of at least 50% between Supergame and Champions.
- The game designer community of the late '70s and early '80s was very close-knit and there was a lot of cross-pollination.
Don't get me wrong: Champions was the better game. Being inspired by Supergame and making a better game is emphatically not a negative. I just think it's a bit weird that they refuse to acknowledge the influence.
And in the context of an RPG design essential reading, Supergame needs to be there to show the dramatic change in ideas that were beginning to pop up around that time.
¹ "Prime Statistics, super powers, devices, trainings, and abilities are all purchased using the same character construction points. The points are allocated according to relative effectiveness and usefulness. In other words, one power that costs 20 points is as useful in a variety of situations as any other power, ability, or device that also costs 20 points. Therefore, what is bought with these points is not the how or why of a power, but only the what."
McDonald's isn't food¹ either, but you can eat it.
¹ Except under the very broad definition "that which is eaten as food".