this post was submitted on 26 Sep 2024
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[–] [email protected] 11 points 1 month ago

Huh. Time to buy some stock.

[–] [email protected] 10 points 1 month ago

If the "different direction" to sue everyone who liked them before?!

[–] [email protected] 109 points 1 month ago (1 children)

If Nintendo weren't such pricks about their IP, they would be a perfect company. They don't chase short-lived trends, they don't make live-service slop or loot boxes, their DLC is usually great (without feeling necessary), they constantly experiment and innovate, and most of their hardware is incredibly durable and reliable (joycon drift being the big exception). But if you make a fan game or host a tournament using one of their games, even if it's been out of print for 20 years, even if you're not monetizing it, they will come after you. It's the one thing I really hate about them.

[–] [email protected] 41 points 1 month ago (8 children)

If Nintendo weren’t such pricks about their IP, they would be a perfect company

They also have some atrocious work culture. Managers screaming at people. Developers routinely overworked to burnout. Leads can be egomaniacal in their pursuit of a particular vision.

The IP attitude is deeply rooted in a company culture of strict control and authoritarian attitudes.

That said, they produce some incredible art and style. So it's hard to argue with the results.

Wish people would be more comfortable simply feeling inspired by Nintendo and doing their own things, rather than trying to harvest Nintendo IP and fight them for control. Would make everyone happier over the long term.

[–] [email protected] 27 points 1 month ago* (last edited 1 month ago)

That's more of a Japanese company thing than something specific to Nintendo.

Not that it makes it OK, but this is a country that looked at how workers are treated in America and decided the problem was not going hard enough.

[–] [email protected] 7 points 1 month ago (1 children)

Just out of curiosity, do you have a source for your claims that Nintendo has a bad work environment?

I'd love to learn more about it and verify this claim.

[–] [email protected] 23 points 1 month ago (2 children)

They seem to have really high employee retention:

Nintendo's employee retention rate is 98.9%, surpassing the national average of 70% thanks to factors like brand strength and a strong employee welfare program.

That said, it's a Japanese company, and Japanese work culture is very different from western work culture (read: a lot more stressful), but they seem to be doing reasonably well vs their peers.

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[–] [email protected] 3 points 1 month ago

Oh, I'm sure sure their culture is terrible, but that's also about what I expect from any game developer in 2024. At least they're not like Microsoft, buying up small studios, working them to death, and then shutting them down for short-term profit. But you're absolutely right, that is a shitty thing about their company that I completely glossed over.

Also, to he fair, Palword tried to do something cool inspired by Pokémon, and The Pokémon Company and Nintendo are suing them on what seems like a bullshit patent-troll claim. I actually think some of their character designs do seem like blatant rip-offs, but the idea that those games are too mechanically similar is nonsense.

[–] [email protected] 8 points 1 month ago (1 children)

I mean that's literally exactly what PocketPair did with Palworld and look what's going on with that.

I honestly feel like Nintendo simply can't let people do what they do, better. They can't allow it for whatever bullshit company-wide egotistical reason.

[–] [email protected] 0 points 1 month ago (2 children)

I honestly feel like Nintendo simply can’t let people do what they do, better.

Palworld was very explicitly cribbing from Nintendo IP. Down to the lead developers caught on record demanding that certain existing Pokemon be used as models for their content.

Also, the game was a bit of a flash in the pan. Idk if I'd conclude they "did it better" so much as they capitalized on a couple of popular trends to catch a surge of early adoption. Pokemon's been chugging along since 1996. Lets see if Palworld can survive a full three years, nevermind the next 30.

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[–] [email protected] 2 points 1 month ago (1 children)

I'm sure it makes designing Pokémon much easier

[–] [email protected] 4 points 1 month ago

That's Game Freak. Nintendo is the publisher, and it owns 32% of The Pokémon Company, but they don't actually develop the games.

[–] [email protected] 19 points 1 month ago (1 children)
[–] [email protected] 13 points 1 month ago (6 children)

Care to expand? They seem like one of the best video game companies out there, even though they are traditional Japanese patriarchy

[–] [email protected] 2 points 1 month ago

I was going to reply but the other replies have covered everything already!

[–] [email protected] 9 points 1 month ago

They’re constantly suing people just for existing on a day that ends in Y. It’s just really twisted that a company that exists to make fun toys is so cartoonishly evil.

[–] [email protected] 36 points 1 month ago* (last edited 1 month ago) (2 children)
  • throwing copyright strikes left and right at fan videos
  • threatening developers of fan games with lawsuits
  • actively working against game ~~prevention~~ preservation and emulation

It's also worth noting that recently console modding became illegal in Japan. It's obvious who pushed for it

Edit: fucking autocorrect lol

[–] [email protected] 16 points 1 month ago

You forgot:

  • retroactively patenting game mechanics and suing companies for them
[–] [email protected] 10 points 1 month ago

No, they're for game prevention, and against preservation.

[–] [email protected] 42 points 1 month ago

Dunno why people down voted you for asking, but personally while I love some of their games and the creative direction they take their consoles - they just have way too many anti-consumer practices.

From recent memory, they've DMCA takedowned YouTube videos of people playing modded versions of Breath of the Wild before Tears of the Kingdom released. This isn't the firs time they've DMCA takedowned videos they didn't like, including videos showing emulation in the past. Their online service, despite costing money to play games online, primarily relies on peer to peer networking when their console has a very weak networking chip, meaning most online games have to account for very poor connections. They have been very aggressive in shutting down websites distributing Roms for games that no longer have a way to be accessed or played. It stinks that you have to pay for their online service if you want any form of save data backups, and even those are iffy because they really don't want you putting it on more than one console. Their handling of joyconn drift has left a lot to be desired. They replaced them... Sometimes... And when they did you had to wait a while and usually the replacement would develop it, too.

[–] [email protected] 28 points 1 month ago

This decision is based, but fuck Nintendo in general for suing palworld and everything Nintendo does legally

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[–] [email protected] 16 points 1 month ago

They can't automate the legal team yet.

[–] [email protected] 99 points 1 month ago (1 children)

Nintendo Lawyers realizing some of their IP is represented in LLM training data and outputs.

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[–] [email protected] 4 points 1 month ago* (last edited 1 month ago)

Nintendo noticed ai exists just now and thus dodged the hype cycle

[–] [email protected] 7 points 1 month ago
[–] [email protected] 1 points 1 month ago (1 children)

Is this the Nintendo redemption arc?

[–] [email protected] 19 points 1 month ago* (last edited 1 month ago)

Nope, just your regularly scheduled Nintendo technology lag.

[–] [email protected] 19 points 1 month ago* (last edited 1 month ago) (3 children)

It's too early. In 10 years Nintendo will, it's the Nintendo rhythm.

You don't have to shove AI into everything but it allows for a lot of amazing and crazy things. Gameplay first and I don't think we need AI for this, but a lot of side elements can be handled by AI. Be it sounds, dialogues, voices, randomness in monster or level design etc. In general, AI could be good with filling games with content without it being generic. It will help to elevate content past obviously identifiable "random" content. Same way an AI image doesn't look AI if it's well made. However, we'll get a lot of shovelware stuff of lazy companies, no one needs those.

[–] [email protected] 5 points 1 month ago* (last edited 1 month ago)

I know it was funky in its initial release, but I miss when openAI had free api access so a bunch of games temporarily had chat with NPCs. It was really cool.

Spacebourne 2 had an AI ship computer you could ask questions or whatever. Craftopia had all NPCs and monsters with chat capabilities which was kinda hilarious because a goblin that's attacking you would tell you it's peaceful and would never hurt anyone lol

It's one thing I've wanted forever to be in a video game, the ability to communicate what I want to communicate and to get dynamic responses, not just some dialogue wheel or whatever

[–] [email protected] 8 points 1 month ago

There is already a lot of work in generative game design that doesn't involve AI, including a lot of procedurally generated items. There is also a lot of bad generated designs as the inputs allowed to be changed are not sufficient enough to create enough variance.

[–] [email protected] 5 points 1 month ago* (last edited 1 month ago) (1 children)

I mean, look at No Man's Sky. It's not Ai but some algorithm creating the world and it looks really generic and the same everywhere.

I hope using AI can make worlds like that feel actually different.

[–] [email protected] 2 points 1 month ago

Yeah that semi randomness of NMS is what I had in mind. AI could improve that a lot.

[–] [email protected] 163 points 1 month ago (1 children)

Thankfully, Nintendo gets it.

One thing about them, they might be assholes when it comes to game preservation and whatnot, but they always did their own thing based on what they think gamers would like.

[–] [email protected] 87 points 1 month ago (4 children)

They're a toy company. That's how they think of themselves. The fun comes first. That's why they also try new gimmicks in games and then most of the time never do it again. In their minds they already made that toy.

[–] [email protected] 12 points 1 month ago (2 children)

Which is honestly something I love about their games. I play Nintendo for some casual gaming fun, then I go to Steam for my preferred niches.

The one glaring exception here is Pokemon, but that's technically Game Freak instead of Nintendo proper, so I guess they're okay making the same toy over and over because it's a gold mine.

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[–] [email protected] 5 points 1 month ago (1 children)

No reason to make Mario galaxy 3. They already did that toy twice.

[–] [email protected] 3 points 1 month ago* (last edited 1 month ago) (1 children)

I think Galaxy 2 was unfinished levels from the first one, wasn't it? Something like that.

Or Breath of the Wild, they were still having fun with it, and decided to multiple it by 3 for Tears of the kingdom

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[–] [email protected] 103 points 1 month ago (2 children)

Has anyone told them they can probably use AI to search for opportunities for lawsuits?

[–] [email protected] 4 points 1 month ago

They already do that. I think it was Did You Know Gaming channel's video about Pókemon ROM hacks and they mentioned that few of them were likely taken down because they were targeted by an AI crawler.

[–] [email protected] 106 points 1 month ago* (last edited 1 month ago) (1 children)

Nintendo sues OpenAI after determining it infringes on its patent (JP2002-905518) for a "dystopian AI assistant" used in Metroid Fusion.

[–] [email protected] 19 points 1 month ago (1 children)

I can't tell if this is legitimate or not. Lol

[–] [email protected] 3 points 1 month ago* (last edited 1 month ago)

Might as well be these days.

[–] [email protected] 12 points 1 month ago

Maybe the 'what the customer wants' route would have been more successful?

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