Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
I wonder what the source of the RTS conventions was. Ctrl num for making groups. Double press to centre on group. X for scattering units. A to stop them. Pretty sure these predate C&C but the only one before that I can think of is dune.
The Sims for the scrub-the-toilet mechanic.
Metroid, which spawned more than half of all indie games.
Battlefield 1942 always stands out to me as the one that popularized large scale online battles on big maps with vehicles. At the time it was revolutionary in online gaming.
Command & Conquer: Renegade came out around the same time as well, with similar features. I kinda wish that game had a sequel as well.
Another gameplay feature that comes to mind is the exclamation/question mark above NPC characters for quests. I remember it first from WarCraft 3, but I think it really kicked off with World of WarCraft to get adopted by many more games.
Was it the first to allow you to look on the map to choose where you respawn, specifically on teammates?
I don't remember being possible to spawn on teammates in BF1942, but definitely remember it as a first to select spawn points on map like Battlefield always did.
Battlefield 2142 had that, don’t know it that was the first one to do that though. Might’ve been BF2.
I can confirm that you could pick spawn points in BF2 and BF2142.
dark souls
Which game popularised the now household mechanic of being shut down after a couple of years?
Maybe cheating a bit but there are several genres of games that are named after the games that popularized their mechanics such as roguelike/roguelite, souls-like, metroidvania
Ocarina of time, 3d, lock on, one enemy attacks at a time. So much of modern gaming pulled from ocarina of time
Skyrim for the horse armor dlc.
That was Oblivion believe it or not. Ahh, the good ol' days where everyone got up in arms over even cosmetic DLC.
My mistake you’re totally right there!
Quake revolutionized fps games
Ape Escape was the first PS1 game to require the dual shock controller
I'd argue that quake did far more for 3D graphics then it did for FPS. Like Doom is what got FPS into the spotlight even though Wolfenstein 3d came first. Like quake is pretty much what made real 3D possible and doable on the hardware of the time thanks to everything going on under the hood
Absolutely, we didn't even have any special graphics cards at the time for 3D, I believe? I remember that started some time around Quake 2 but I am not sure, I might remember wrong.
How about the flowing hair on Lara Croft in Tomb Raider 2 and later?
From my understanding, they wanted to have that working for TR1 but missed the deadline, so Lara got a static hair bun in TR1.
Iirc (edit - apparently incorrect) Halo was the first to use left joystick as forward/backward and left/right strafe; and right joystick as look up/down and pivot left/right.
I even recall articles counting it as a point against the game due to its 'awkward controls' ...but apparently after a tiny learning curve, the entire community/industry got on board.
https://www.escapistmagazine.com/alien-resurrection-playstation-1-argonaut-games/
Alien resurrection was the first and got panned by critics for it
The original Medal of Honor for the Playstation 1 had an alternate control scheme that let you move in the modern dual stick manner.
I thought goldeneye had that basic controls concept a few years before. and Turok was pretty close before that.
edit: ah forgot n64 only had one joystick. but basically the same with the left d-pad and middle joystick.
I think you are right, but the N64 controls used the C buttons as analog inputs for camera movement.
If we're talking Goldeneye, I believe the C-button aiming was an alternate control scheme. IIRC, the default controls had the stick control both your forward/backward motion, but also your left/right turning, instead of left/right strafing, so your aim was controlled horizontally by the stick, but vertically was pretty much locked on the horizon at all times. To do fine-tuned aiming, or to aim vertically at all, required holding R to bring up the crosshairs which you could then move with the stick, while standing still.
In hindsight, it's amazing that we ever tolerated that.
You're correct. In addition you could strafe using left/right C buttons, and you could look up/down using up/down C buttons, but that was awkward and not really designed to aim.
But we also must remember that those games had an auto lock system. Your character would actually target the ennemies by himself, you would only use the crosshair to dona headshot when you have time to aim, or to aim at a specific object in the game.
But yeah, that seems so clunky compared to what we have today
First thing that came in to my mind was Gears of War with its specific third person view and hiding behind covers. I don't think it was the first game with that mechanic but the most influential one
Third person view in an FPS (first person shooter) type of game was first seen in the first Lara Croft game, I think?