this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] [email protected] 13 points 9 months ago* (last edited 9 months ago)

Pacman was the first to simulate a real life mechanic, of munching pills, listening to repetitive music, and running from multicoloured ghosts.

[–] [email protected] 5 points 9 months ago (1 children)
[–] [email protected] 5 points 9 months ago

*rogue Roguelike

Though rougelike certainly sounds like an interesting genre too 😉

[–] [email protected] 3 points 9 months ago

Gothic had NPC pathfinding and behavior routines before Bethesda did it with Morrowind (and Gothic did it better).

[–] [email protected] 5 points 9 months ago

Dune 2 for it popularized RTS genre. C&c to bring it to the masses

[–] [email protected] 7 points 9 months ago* (last edited 9 months ago) (3 children)

Oblivion popularized fucking DLC, holy fucking shit I hate DLC so fucking much I pirated any games that has DLC, I don't mind expansion but DLC can crash and burn in a pile of dogshit

[–] [email protected] 0 points 9 months ago

Expansions are DLC.

[–] [email protected] 4 points 9 months ago (1 children)

DLC is literally just DownLoadeable Content

So like... I don't get the hate for a specific method of providing content. Like, there's obviously a difference between Factorio's Space Age, and what The Sims does, even though they are both DLC.

[–] [email protected] 1 points 9 months ago

Technically true, but I think everybody knows exactly what kind of dlc is meant, and because they still make up the majority of dlc content and addon-sized dlcs are so rare, it's fair to call them that.

Moneygrab empty dlcs ( shiny horse armor! ) are stupid, and history has shown that people are not fiscally responsible enough to not be lured into spending absurd amounts of money for very shallow or plain empty content. "Vote with your wallet" doesn't really work in the face of more and more insidious marketing efforts.

[–] [email protected] 6 points 9 months ago* (last edited 9 months ago)

Assuming you mean micro transactions rather than dlc like we saw in Halo 2

[–] [email protected] -1 points 9 months ago (2 children)

Dark/Demon Souls. Elden Ring

Rolling to evade incoming enemy attack.

Always thought it being a strange way to do this. Bloodborne and Sekiro dodges seem more realistic.

Hope Vaati explains.

[–] [email protected] 1 points 9 months ago

Monster hunter beat them to it.

[–] [email protected] 5 points 9 months ago

Hate to break it to you, but this had been around for decades before those games came around.

[–] [email protected] 14 points 9 months ago* (last edited 9 months ago) (1 children)

Jurassic Park: Trespasser invented physics engines in fps games as we know it. The game itself was a buggy mess and a financial disaster. The player's health was shown on the main character's boob for some damn reason. However, they did have the basics of a very good physics engine, and Valve took a lot of their ideas and incorporated it into Half Life 2.

[–] [email protected] 4 points 9 months ago

Man, Trespasser is an example of a game with some pretty wild ideas about immersion and puzzle solving in a first person shooter game that the tech just wasn't quite able to pull off. If anyone is curious there is a positively antique Let's Play on YouTube that discusses the game's development, its relation to the wider Jurassic Park franchise, cut content, and, of course, the game in context. I think it may have come from the old Something Awful forums, and it remains, to my mind, the gold standard for what I'd like Let's Plays to be. Worth checking out if you've the time.

[–] [email protected] 5 points 9 months ago

Note: read "first" as "first popular/important", not just for this thread but for most conversations across media like this.

Spelunky was the first "Roguelite" that brought permadeath with meta progression to another genre, starting the modern wave of Roguelites.

Pokemon kicked off "monster collection" as a mechanic

To my knowledge, Halo was the first major game to do regenerating health

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