this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] [email protected] -1 points 2 months ago (2 children)

Dark/Demon Souls. Elden Ring

Rolling to evade incoming enemy attack.

Always thought it being a strange way to do this. Bloodborne and Sekiro dodges seem more realistic.

Hope Vaati explains.

[–] [email protected] 1 points 2 months ago

Monster hunter beat them to it.

[–] [email protected] 5 points 2 months ago

Hate to break it to you, but this had been around for decades before those games came around.