Remnant2. It wasn't bad exactly, but it didn't click for me. Not worth the $40. Maybe it's more fun with friends. But it just seemed kind of.. meh. Maybe I'd there were double the monsters or something
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Tiny Tina Wonderland but only because my friend has been busy lately so we didn't start yet, I could do with that money that I bought it on sale though...
All of them.
The only one I wouldn't are those I didn't pay for like Sauerbraten & Wesnoth. But I didn't pay for them so NA.
And now I play board games.
Enshrouded. I'm on a 5600X and a 6800XT and no matter the settings or reported FPS I feel like I'm running on 30-40fps. Also for some reason the distant LODs look like garbage, nothing like the gameplay I've seen in review videos.
Devs confirmed it was a bug with the camera but they did not know what caused it. Engine is entirely in-house so hopefully they fix it soon.
The only thing I managed to care about so far was building a nice cave home with a huge great hall and ruining the scenery by building a giant Peter Griffin pixel art outside.
None. I agonise over every purchase for weeks.
All of them. I should be studying and working
has assignments due in
*plays palworld for 120 hours in 2 weeks
Hogwarts Legacy on Switch. I should have known better, but my local Walmart had it on sale for $29.99 a few weeks ago and I bought on impulse after reading a few posts about how it's gotten better after updates. I've had glitches galore. Mad pop-in, falling through geometry, crashes, and two save game corruptions, all in the most up-to-date version available. If this is better, I can't imagine how broken it was at launch. I feel like I got $5 of content out of this. If the glitches were at least amusing, I might be ok with it, but the save corruption is just unacceptable.
Monster Hunter.
Start the game with 2 hours of unskippable tutorials, endless dialogue and the explanation of a million game systems that should not come into play until later.
Then you're set out into the wilderness to track a monster, and all you do is pick up mucus... Eventually found the monster and hit it a bunch, then it ran away... and I chased it around for 10 more minutes.
Said what the fuck is this, and just uninstalled and never looked back.
Monhun has infamously bad onboarding...probably the worst this side of Dwarf Fortress. Fantastic series once you get into it, though. The scary thing is...the new games are way better about it than they used to be.
I played 100 hours of World and I honestly didn't enjoy a minute of it. I have no idea what people like about the series, and I especially dislike the comparisons to Dark Souls. It's nothing like souls.
I feel like every MH game I've tried to get into I play a few dozen hours and just lose interest, same as most Soulsbourne games.
Different weapon classes with significantly deeper movesets than is ever explained, have to be tactical about when to move/attack, "boss fights" rely on reading the enemy's moves and reacting appropriately.
The moods and details are black and white different but I get the comparison.
Elden Ring. The game is just too obnoxiously hard. I don't mind difficulty, I finished Doom Eternal and all its DLC on nightmare. But Elden Ring seemingly makes very little effort to teach me its mechanics, whereas Doom Eternal's mechanics felt pretty intuitive after just a little bit of trial and error.
As far as FromSoft games go, I had a much better time with Sekrio. That game had a good tutorial, and that ghost dude who would help you practice the more difficult aspects of the combat.
I feel like Elden Ring takes more of the Dark Souls aspects here. With that I mean that they just drop you in to explore and figure it out yourself. I understand your point though, it can feel ridiculous to go head first blindly in to a boss arena not knowing what to expect, but the satisfaction of figuring it out and beating it is something else.
Still though, this is not everyone's cup of tea. I enjoyed the game, but never finished it. And I don't think I ever will.
Check out the Elden Ring Seamless Co-op Mod if you're interested in playing with a friend or 3. It's a faaaar better experience and was exactly what I wanted in the game to balance the challenge.
You're missing out bigly if you give up on Elden Ring. It's the best game of the century, so far.
If you can parry in Sekiro, then you should be able to dodge or block or parry in ER and win. If not, then go a different direction and level up or something. It's an open world with tons of options.
It’s the best game of the century, so far.
I don't find hyperbole like this especially convincing.
You’re only missing out if you enjoy soulslikes. If you don’t, you’re just going to be miserable
I would argue that someone who completed Doom on nightmare is somewhat into the masochism of the soulslike experience
They are fundamentally different games, Doom is all about movement and target prioritization while fromsoft games are focused on one-on-one fights that you die in 3 hits and your movement is very slow even on a light character.
Edit: I just realized you’re not the guy I replied to before. Points still stand, but they’re a little less relevant.
I completed Doom Eternal on nightmare too, at least in my case I just enjoy the gameplay elements of doom significantly more than gameplay elements of soulslikes. They’re fundamentally different kinds of difficulty.
But we can probably agree to disagree. Video games are preferences first and foremost. Different individuals like different ones, and that’s not only ok, but should be encouraged
I've subtracted some words from your comment to make it more accurate:
"You're missing out if you don't enjoy soulslikes."
Nah. Soulslikes are imo awful to play. There’s really nothing fun about them to me. There’s plenty of people who enjoy them, but they’re not a universally fun experience. I’d slam my balls in a door before needing to complete a soulslike. They’re not fun to me, and that’s completely fine