I don't think I understand. You want me to roll the dice with my life going around their car, so they can have an easier time getting coffee?
jjjalljs
I sincerely think that someone parked in the bike lane (or fire lane or other places you're not supposed to park for safety) should forfeit the protection of law. While your car is there, anyone inconvenienced by it should be allowed to just do whatever.
People are like "well I was just there for a minute!" and I'm like it takes less than a minute for a cyclist to swerve around the ill-placed car, get hit by some other car, and die, so that doesn't seem convincing.
I just don't care that you need your car to be there for personal convenience. Deal with it instead of making it everyone else's problem.
I haven't played Pathfinder 2e but my understanding is it had a lot more choices at the turn level and character build level. that's good if you want that, but I think for a lot of people the shallowness of 5e is a plus. There are other games that would also be a good fit if you're not looking for deep tactics or builds, though.
Some people never really learned DND either, but kind of get carried along by the group. I feel like you could switch out systems on those people and they wouldn't do any worse.
But I get it. Some people are more casual. Some people have executive dysfunction. My current strategy is to find people who want to play what I want to play, and it's working okay. Still makes me a little sad that DND is so mega popular, but okay.
I think it's an error to treat "I play DND" the same as "I play RPGs". It's like "I play baseball" vs "I play sports".
There are too many reasons to succinctly list why people might be sticking to DND.
In my experience, you'll have better luck finding players who want to play something else rather than trying to convert DND players.
Well, I wasn't having much fun with DND.
There are degrees of fun.
But those bots don't have any intersection with my network, so their trust score is low.
If they do connect via one of my idiot friends, that friend loses credit, too, and the system can trust his connections less.
The trust level is from my perspective, not global.
A lot of my games sort of take place in the same universe, even when they're different systems or settings.
Like an old DND campaign had the players visit a wizard university, where they met many NPCs. One of them was Reg. He's kind of a chill party dude. Loves playing wizard pong (it's like ping pong, but with mage hands)
My current game is a 2050s corporate dystopia using Fate. Heavy inspiration from World of Darkness and Shadowrun.
And Reg is here. He fully believes he used to go to wizard school, but something happened and now he's here. He's pretty chill about it, though. Last game, a werewolf was going berserk and Reg was like "Dude. Fucking metal." The werewolf gave him a knock-on-your-ass high five and Reg lived.
Sometimes people's priorities, needs, and desires are bad.
The way I imagine it working is if I notice a bot in my web, I flag it, and then everyone involved in approving the bot loses some credibility. So a bad actor will get flushed out. And so will your idiot friend that keeps trusting bots, so their recommendations are then mostly ignored.
This really is the simplest solution.
Also, the government can't really do a lot about it because of free speech laws, but like Google and Facebook and so on that gleefully spread anti-vax nonsense should be held accountable. Youtube could just refuse to host anti-vax videos. But I guess all they care about is money, and not enough people are angry enough to start hanging directors and c-suites yet.
This is very often a thing people believe! Especially if the other system they're looking at is like Pathfinder (similarly complex) or some close D&D relatives that have a different set of arbitrary numbers. Like, in this game a 15 strength is +3! We have 50 feats with similar names but different behaviors! They might not even realize that not every game has six stats, or long lists of "feats", or anything even like "feats". And a lot of games (most of them?) don't have weird tables and mappings.
Like if you're playing Fate Core, and you want to burgle, you just your burgle score. One number.
But I think a lot of the time when people present that kind of resistance, it's coming from an emotional place. Telling them facts isn't going to do much. They might feel embarrassed about not being good at the new game. They might feel bad about spending $80 on the D&D books and unusual dice when the new game has a free book and just uses d6. That kind of stuff. Unfortunately, most people aren't really introspective enough to surface those feelings quickly and accurately. (I include myself in "most people" there, sadly.)
I had a guy in an old group that once with full sincerity said "The best thing about D&D is we can just try out different house rules, and if we don't like them we can change something out." Like, my guy, that's not a unique property of D&D. If anything, D&D is harder to homebrew because it has oddly specific rules and assumptions.