this post was submitted on 23 May 2024
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As I've gotten older as a player, I have found myself dropping some eras of gaming that I used to be nostalgic for. One of them is the 8-bit era, the NES days. I have played some of the best that system had to offer and I will never say that system didn't have any good games.

I've just fallen out of fashion with it because maybe it's in part that nearly all of the video game-based content I watch and find, tend to orbit a little around 8-bit too much. Most of the time it's because content creators were born in that era and no arguments can be made.

But I've grown exhausted from the oversaturation and sometimes over-glorified favoritism of 8-bit that I just have difficulty revisiting again. I've forgotten to mention how many indie games lean hard on the 8-bit aesthetic.

Another era of gaming that I am also finding myself falling out of favor for is 16 bit. This applies to consoles more than anything that was made in 16 bit. Having a hard time revisiting that era for some of the same reasons.

I'm more of a 6th Gen/Arcade player type.

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[–] [email protected] 1 points 3 months ago

Honestly, I pay for top of line parts. I realize I'm limitiing myself on good games, but...

I paid for this shit, I try to keep top of the line because it is still my hobby (though, my time doesn't allow anymore) and I want to push my hardware.

Low bit games, however good, don't get a chance because... god damn, I expect better. I'm a 80s baby, and 90s kid. Nickelodeon early nick toons are my jam.

I paid for it, let me experience it.

I want to PUSH my hardware, and fine tune for play-ability, as expenses allow.

That being said, I love MMOs and realize how hard they can be to "upgrade" for all users... but damn, I don't have the time or energy anymore. I wish I could raid EQ bosses like I was 13 on summer break, but I fucking can't.

At the end of the day, I hope creative minds create new paradigms in gaming with limited resources. At this point, it is the only way we will grow. AAA studios make rehashes of former successes, which fail, and no one wants them. Gameplay has died, its been several years, and as an "old-head" (Quest for Glory 1 was my first PC game, with parser prompts) and I miss games. Even those are simple by today's standard - but they still stand up in a shorter format.

[–] [email protected] 3 points 3 months ago

The 5th generation (ps1 mostly) has aged the worst (imo) and it’s the generation I revisit the least.

[–] [email protected] 8 points 3 months ago* (last edited 3 months ago) (1 children)

I went from getting everything to maybe playing up to 3 new games a year about the same time the PS3 came out. I know what I like and what I want, and the vast majority of games do not deliver these days.

[–] [email protected] 1 points 3 months ago

I used to get maybe three games a year and now I hardly play at all. I still have a PS3 and absolutely can't justify upgrading.

(I'm sure loads of the new games are great, I just don't have the time for them)

[–] [email protected] 2 points 3 months ago

Most handhelds tbh.
I didn't really grow up with "traditional" (home) consoles, but I always had handhelds (and a PC).
I have trouble going back to most handheld games pre-Vita nowadays, even if I remember the PSP (and GBA to a certain extent) fondly, between the controls, smaller screen and cut versions of games vs their home console counterparts, it's hard to go back. Emulation makes it somewhat nicer for me, but still.
And let's not begin with GB or GG games, they have a certain charm, but I usually can't stand them for more than 5 mins nowadays.

[–] [email protected] 3 points 3 months ago (1 children)

Atari era/Pre-Windows PC era.

The Atari era is mostly because the games are short and have very little replay value. It's a fun novelty especially when you see an angry nerd swearing at them on YouTube. But you'd get the gyst of the game after 30 seconds. Or are so confused that you don't know what to do without the manual... even then it's not that helpful.

Now for the Pre-Windows PC era, mostly DOS and Commodore. It's mostly because I don't have the right mindset to play them, and forcing myself to just makes me not want to hate them. Outside of Police Quest, Wolfenstein 3D, and F29 Retaliator (<- I can't believe this is on Steam) which I like because they are nostalgic to me, I wasn't able to get into Civiliation 1, Ultima, SimCity or other giants from the time.

[–] [email protected] 4 points 3 months ago

Pre-Windows PC Era games worth mentioning:

  • Wing Commander 1 & 2
  • X-Wing and TIE Fighter
  • Sierra point & click adventure games like Kings Quest & Leisure Suit Larry,
  • Doom
  • Quake
  • Dune 2
  • Command & Conquer
  • Warcraft 1 (zug zug!)
  • X-Com
  • Fallout 1
[–] [email protected] 1 points 3 months ago

Even though I grew up with 8/16bit I've never really had any nostalgia for it apart from a select few games.

[–] [email protected] 1 points 3 months ago

Not so much as stopped feeling nostalgic for, but realizing that there weren't as many great games available as I thought that haven't had better successors or remakes. And for Nintendo consoles, non-Nintendo games that stand the test of time are difficult to find outside of a few franchises that usually have more modern versions on Switch.

We are just spoiled for choice these days when it comes to games, especially with indie games. And indies these days often have better UX than most mainstream games back then.

[–] [email protected] 8 points 3 months ago

Growing up I skipped the PS1/Saturn/N64 generation so I've never had nostalgia for that super early low poly 3D era

[–] [email protected] 0 points 3 months ago (1 children)

Most of them, honestly.

When you look back, it was cool what they were doing at the time, but progress is such that all newer games have iterated on those groundbreaking formulas and improved upon them, making the older games seem less spectacular than they were at launch. I have fond memories of playing PS2, N64 and Dreamcast, but when I go back to play some of those games I enjoyed as a kid, I find that there's always something super sub-optimal like the controls or some arcane mechanic that doesn't make much sense. I find this to be the consistent issue going back to PS2 era and earlier.

I think the PS3/360 era is the one I have the most nostalgia for all things considered. There were a lot of stellar RPGs like KOTOR and Mass Effect that generation. Stuff like Red Dead Redemption was coming out. Control schemes finally became generally standardized and understandable. Tutorials, saves and decent graphics were really finally all combined properly for the first time.

I find the same sort of issue with movies. When you go back passed the 80s, you start hitting pacing issues. Same with video games. When you go back passed the mid-2000s, you're going to run into early installment weirdness.

[–] [email protected] 3 points 3 months ago* (last edited 3 months ago) (2 children)

This is broadly true, but I think that many older games that were much simpler, with a narrower focus and more fleshed out presentation have a spot on the leaderboards that won’t be knocked off any time soon. One example is the Legend of Zelda series. With Breath of the Wild and its sequel, it did some pretty innovating things. But in the process it sacrificed much of what made the earlier Zelda games great. We figured out how to make a game with “more dungeons” but they were uninspired and they all looked the same. Gone were the huge, sprawling, uniquely thematic dungeons with memorable bosses and iconic music. The overworld got much larger and they crammed more overworld activities into it, but now those activities were just the same four or five things copy pasted to every inch of the world, none of which did much individually besides making one of a few numbers go up by a tiny fraction. New technology allowed them to make huge sprawling worlds to explore, at the expense of the ability to effectively fill those worlds with stuff worth exploring for.

New games innovate in what is technically possible, but they move backwards in other areas that don’t get the same attention. It’s more than just “These old games were good for their time”. In many cases they are still unsurpassed by modern games because the focus changed.

[–] [email protected] 0 points 3 months ago (1 children)

Breath of the Wild's equivalent to dungeons were the beasts, not the shrines. The activities in the overworld were only the same in that they ended in a shrine, but the things you did to unlock them were generally very different. Half of them aren't even visible at first. The people who thought that world was empty just didn't find what was hidden in the negative space.

[–] [email protected] 0 points 3 months ago* (last edited 3 months ago) (1 children)

Breath of the Wild doesn’t have an equivalent to dungeons. There are only four divine beasts, and just like the shrines they are extremely short, and identical in appearance. They were just slightly more complex shrines with an animal theme. And the overworld doesn’t realistically have a whole lot to find, by design. Since the game is entirely unstructured, you can’t put anything to find in the game, because you don’t know where the player will go and nothing to stop them from going anywhere. Thats why nothing amounts to anything more than a fractional stat boost or a temporary weapon. The outfits and the master sword are the only things worth actually finding in the game.

As a shit your brain off and run around a pretty overworld type of game, it excels. But it doesn’t delivery anything a typical Zelda game does.

[–] [email protected] 0 points 3 months ago (1 children)

The divine beasts are not identical, though they are shorter than traditionally Zelda dungeons. The overworld has a ton to find; you just didn't find it.

[–] [email protected] 0 points 3 months ago* (last edited 3 months ago)

The divine beasts are in fact visually identical. The only real difference between them is which animal they’re vaguely shaped like. As for the overworld, I found all of it. It’s just that “all of it” was for the most part just copied and pasted over and over with minor variation.

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago)

I agree.

Even using my examples of KOTOR and ME, comparing them to (relatively) modern counterparts, Jedi Survivor and Andromeda, you can see that the storytelling has taken a back seat to the open world. ME 1-3 were all very tight corridor cover shooters, going from fully constructed combat environment to another, while Andromeda tried to shoehorn in survival crafting and exploration. KOTOR has more deep RPG mechanics and overall a better story than Jedi Survivor, and I would agree it's because the focus changed on providing sprawling open worlds over more bespoke environments. I would also say that the combat in Andromeda and Jedi Survivor are superior to their older counterparts, but at the loss of other things.

[–] [email protected] 7 points 3 months ago (1 children)

There was a time in my life when my friends and I played a whole lot of Halo, particularly Halo 2 and 3. I never played online but we would have essentially LAN parties where multiple people lugged over their TVs and consoles and play for hours. It was a blast. In college Halo was the de facto way to spend Friday night if nothing else was going on.

Strangely enough though I feel no desire to go back to that.

[–] [email protected] 4 points 3 months ago

Halo 1 was the first game I ever played online. I played a lot of it.

But I was a very different person then, and replaying it now reminds me of how stupid I was (because I got into a clan that was very based on that kind of person) and the internal ick just his a fever pitch and ruined the game for me.

I never played 2 since that was on Vista and I never went back to it after finally getting Win 7.

After that the series just felt tainted to me. When I first tried it on a console it was really weird with the control setup. I was very used to hundreds of hours on Perfect Dark with the default controls. Having a second stick and rearranging what hand controlled what bent my mind in knots for a while. But it ended up making more sense that way (as you can easily tell by how much it caught on- not saying Halo pioneered it, but it was my first experience with it).

[–] [email protected] 2 points 3 months ago (1 children)

I certainly feel like people tend to be more nostalgic of the 16 bit era than the 8 bit.

[–] [email protected] 2 points 3 months ago* (last edited 3 months ago)

I think because the 16-bit astethic (when done right) still looks amazing today, where 8-bit is just a bit too limiting.

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