this post was submitted on 11 May 2024
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[–] [email protected] 50 points 1 year ago* (last edited 1 year ago) (1 children)

I got this game finally last year, after waiting for the bugfixes, and have been playing since then. I've got over 170 hours now, did all the sidemissions and now finishing Phantom Liberty, and loved every minute of it. This was my first dive into the cyberpunk-genre and it is impressive, especially the dystopian future that also seeps through in modern times.

The way Cyberpunk 2077 tells its story and does world building is beautiful. The immense city with twirling roads, mountains of trash and dysfunctional society is really immersive. I understand that it is not possible to give every citizen a full back story with limited resources but the amount of detail and love that they were still able to put in is commendable. Even after all this time spent in the gameworld it still manages to surprise me with random encounters while exploring.

I'm glad I waited for the bugfixes and had only a few crashes and minor glitchy physics. I hope they learn that delivering a good product is more important then deadlines, since players like me will wait anyway.

Fun fact: in no other open-world-game I got run-over by cars as much as in this game. Hmm I wonder, maybe all cars evolved from Tesla's in this universe? (j/k)

[–] [email protected] 14 points 1 year ago (2 children)

I just started it and am having a similar experience, right down to getting hit by cars. At least, I assume they were all cars. Last time I was suddenly knocked off my feet was on the sidewalk, and when I finally regained control of my character, there was no vehicle driving away from me. It could have been a goat fitted with optical camo for all I know.

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[–] [email protected] 8 points 1 year ago (6 children)

I'm ~3/4s through my second playthrough and appreciating it more and more. Haven't picked up the expansion yet either.

I found it hits much harder with a female character. The Johnny Silverhand situation especially felt much more... metaphorically resonant? And Jackie feels more rogue-with-a-heart-of-gold when his best buddy is a woman.

Quickhacks are OP but felt correctly haxx0r, mantis blades are super fun. I enjoyed the combat well enough. Cars are meh, but it's cyberpunk so if you're not riding a futuristic bike ala Akira you're doing it wrong. And wiping out on a bike is great.

The characterisation and world building are what really shine. I was reluctant to play the corpo background but it really makes the story sing.

spoiler
The first time you're in a car with Judy she has a prominent tattoo that says "underwater where thoughts can breathe". Then next mission or a while later her apartment has jellyfish looking paint splotches and an aquarium. It's expanded on more explicitly later, but I really enjoy the way they pull together their characters.

The scene with Takemura on the roof talking about Bakeneko is another moment that I enjoyed first playthrough and came to really appreciate a lot the second time. His food snobbery becomes quite endearing after he accidentally texts you his attempts to search for restaurants.

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[–] [email protected] 12 points 1 year ago

Ten years of Stockholm syndrome would cause that.

[–] [email protected] 9 points 1 year ago (3 children)

Man, I'm glad that people are enjoying the game as much as they say they are but I tried my first play through earlier this year and it was terrible. I saw almost no difference in the amount/type of glitches between what I experienced back in January and what I saw online when the game first released a few years ago.

[–] [email protected] 5 points 1 year ago

Played it two times on ps5. Once on 1.50 and once on 2.0. I haven’t experienced crazy glitches..

[–] [email protected] 6 points 1 year ago

I have 50+ hours and only minor graphic glitches. A couple dead bodies standing up, the odd piece of floating loot. Nothing that seriously detracts from the experience.

[–] [email protected] 9 points 1 year ago (1 children)

I played on launch month and only encountered one bug that was game breaking and it was only a loading point glitch where I had to load to a previous save point. Played just a month ago and the whole game was super smooth.

[–] [email protected] 2 points 1 year ago (1 children)

One game breaking bug on a playthrough is still pretty bad.

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[–] [email protected] 39 points 1 year ago (2 children)

I think when they fixed all the obvious jank, went all in on the world building and strong storytelling, and timed it with the incredibly excellent Cyberpunk Edge runners series... Everything turned around.

The game is still pretty crappy as a open-world, loot still feels halfbaked and honestly combat is so dumb that I have to gimp myself and refuse to pick certain skills just to have some challenge.

But I ignore it because when the story pulls you in, you're hooked!

[–] [email protected] 19 points 1 year ago (1 children)

That’s funny, I feel kinda the opposite lol. The story just feels ok to me (I thought the story of PL was a lot more interesting though) but I just love the setting and just blasting through enemies

[–] [email protected] 15 points 1 year ago (2 children)

Last I played - forever ago - I was just disappointed that the random NPCs were nothing but decoration. Made the whole setting feel flat to me, sadly.

[–] [email protected] 5 points 1 year ago (1 children)

That aspect is definitely true. City of cardboard. But it was some pretty vibin cardboard

[–] [email protected] 6 points 1 year ago

Oh absolutely, the best cardboard I've ever seen.

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[–] [email protected] 190 points 1 year ago* (last edited 1 year ago) (6 children)

I hope this doesn't make them think they can do this again though. This should make them realise they should've always gave the Devs more time to cook or been more realistic with scope from the get go

[–] [email protected] 1 points 1 year ago (9 children)

Honestly though, I believe the early issues with the game were mostly on consoles. On a decently specced PC, the game would run nicely right after launch, with some bugs, but nothing game breaking. I got it right after launch day and enjoyed myself quite a bit with it. The police and the way the cars drove were the things that bothered me the most.

[–] [email protected] 13 points 1 year ago* (last edited 1 year ago) (6 children)

I remember hearing even some high specced pcs were having issues and you had to essentially be lucky that you had a configuration that they had the time to optimise for. Just having the best gpu wasn't enough, for example

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[–] [email protected] 9 points 1 year ago

Winning in the end absolutely means they will do it if this was the most cost effective method.

[–] [email protected] 52 points 1 year ago (10 children)

But they can, because it seems like most gamers have goldfish memory, and they forgot/forgave the shitty launch and first years

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[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

The distributers that set the rrlease date will never learn.

[–] [email protected] 8 points 1 year ago

There's no chance this won't happen again IMO (though since they abandoned their own engine maybe it won't be as buggy this time).

[–] [email protected] 147 points 1 year ago (2 children)

A publicly traded company prioritizing consumer satisfaction over short term profits? Learning from their "mistakes" after they still got a shit ton of money for it anyways and probably will if they do it again? I'm not banking on it.

[–] [email protected] 10 points 1 year ago* (last edited 1 year ago)

Lol I was gonna say

What a naive and unrealistic outlook on how the world works

But you already said what I was gonna say but smarter

[–] [email protected] 54 points 1 year ago (11 children)

People already seem to forget this isn’t the first time, the release of Witcher 3 was horrendous as well.

[–] [email protected] 25 points 1 year ago

Geralt's flowing locks caused Nvidia cards to crash comes to mind.

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