this post was submitted on 23 Jun 2025
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[–] [email protected] 1 points 6 days ago

I always try it both on and off for a while and see if that specific game gets nicer enough to where it's worth having on. About a third of the games I've played with RTX looked better enough to keep it on. Some that really blew my mind all the way through with RTX on were Ghostwire: Tokyo, Cyberpunk 2077, Avatar: Frontiers of Pandora and Star Wars Outlaws.

[–] [email protected] 9 points 6 days ago

But you NEED the green and expensive GPU, otherwise you are missing out!!!!

[–] [email protected] 15 points 6 days ago (1 children)

The best examples of raytracing are in applying it to old games, like Quake II or Portal or Minecraft.

Newer games were already hitting diminishing returns on photo realism. Adding ray tracing takes them from 95% photo realistic to 96%.

[–] [email protected] 13 points 6 days ago (6 children)

I disagree - adding RT to games that weren’t designed for it often (but not always) wrecks the original art direction.

Quake II is a great example; I think the raytraced version looks like absolute ass. Sure, it has fancy shadows and reflections, but all that does is highlight how old the assets are.

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[–] [email protected] 40 points 6 days ago (8 children)

I think raytracing is fine for games that want a lot of realism. But I'm playing games with monsters and fantasy. My suspension of disbelief isn't going to break because reflections aren't quite right.

But I'm pretty much in the camp of, I want my games to look and feel like games. I like visual cues like highlighting items I can interact with or pick up. So lighting is always non-realistic.

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[–] [email protected] 12 points 6 days ago* (last edited 6 days ago)

But maybe finally games will get working mirrors again.

[–] [email protected] 48 points 6 days ago (2 children)

Baked lighting looks almost as good as ray tracing because, for games that use baked lighting, devs intentionally avoid scenes where it would look bad.

Half the stuff in this trailer (the dynamically lit animated hands, the beautiful lighting on the moving enemies) would be impossible without ray tracing. Or at the least it would look way way worse:

https://www.youtube.com/watch?v=d99E01tgOGw

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[–] [email protected] 22 points 6 days ago (1 children)

Early 3D graphic rendering was all ray-tracing, but when video games started doing textured surfaces the developers quickly realised they could just fake it with alpha as long as the light sources were static.

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[–] [email protected] 41 points 1 week ago (4 children)

Raytracing is cool, personaly I feel like the state that consumers first got it in was atrocious, but it is cool. What I worry about is the ai upscale, fake frame bullshit. While it's cool that the technology exists; like sweet, my GPU can render this game at a lower resolution, then upscale it back at a far better frame rate than without upscaling, ideally stretching out my GPU purchase. But I feel like games (in the AAA scene at least) are so unoptimized now, you NEED all of these upscaling, fake frame tricks. I'm not a Dev, I don't know shit about making games, just my 2 cents.

[–] [email protected] 8 points 6 days ago

No you've pretty much hit it on the head there. The higher ups want it shipped yesterday, if you can ship it without fixing those performance issues they're likely going to make you do that.

[–] [email protected] 16 points 6 days ago (1 children)

Raytracing will be cool if hardware can catch it up. It's pretty pointless if you have to play upscaled to turn the graphics up. And as you say, upscaling has its uses and is great tech, but when a game needs it to not look like dogshit (looking at you Stalker 2) it worries me a lot.

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