this post was submitted on 23 Jun 2025
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[–] [email protected] 9 points 4 days ago* (last edited 4 days ago)

Ray tracing isn’t supposed to make things look better, it’s supposed to save development time

If you spend enough time on lighting you can make static lights look better but that’s just it, it takes longer so it costs more

[–] [email protected] 13 points 4 days ago (1 children)

When I had a PS5 and Cyberpunk, I would sometimes switch ray tracing on and off to see if it made a huge difference. Well, the frame rate would be capped at 30 with it on...and I suppose if I stopped and looked around for a bit, it was noticeable, but honestly, I preferred the higher framerate. I've yet to see a game that really benefits from RT.

[–] [email protected] 5 points 4 days ago (1 children)

It's mostly developers that benefit from RT long-term. Not now while it's optional, but once it becomes a requirement, they can cut a couple of time-intensive steps from the development pipeline.

[–] [email protected] 3 points 3 days ago

Can't wait until my GPU needs 1000W to run :'(

[–] [email protected] 6 points 4 days ago (2 children)

I think RayTracing is pushed so hard by the industry because it gives manufacturers an excuse to force consumers to buy better cards to get "the very best". I have a 4070 and I never use RT.

[–] [email protected] 2 points 3 days ago

That's why I will literally never support Nvidia. AMD isn't perfect but at least they play nice with open source.

[–] [email protected] 3 points 4 days ago (1 children)

i wish they would just make more gpu so they aren't so supply limited geez

[–] [email protected] 2 points 3 days ago

Why would they want to do what's bad for them and good for us? They're a corporation:)

[–] [email protected] 4 points 4 days ago (1 children)

I don't know but Path Tracing makes CBP2077 and Alan Wake 2 looks like a real next gen game.

[–] [email protected] 9 points 4 days ago* (last edited 4 days ago) (1 children)
[–] [email protected] 4 points 4 days ago (1 children)

There is a real reason to not use the "C + P" initialism in online chat these days... on some platforms it's likely to be flagged & reported by automods/bots/Eye of Sauron.

[–] [email protected] 8 points 4 days ago (1 children)

But I love CP!! It’s so next gen!

[–] [email protected] 3 points 4 days ago

That's him, officer, right there ☝️🤓

[–] [email protected] -5 points 4 days ago

“I have a shitty computer and can’t play my single player game at imperceptibly fast frame rates boo boo boo.”

[–] [email protected] 1 points 4 days ago (1 children)

Raytracing is being pushed so hard by the industry because it makes things easier for devs as opposed to making the games look better for the customer.

[–] [email protected] 6 points 4 days ago (3 children)

There is absolutely nothing about raytracing which makes it "easier" for devs compared to a traditional render pipeline.

The extra performance rquirements alone mean you're going to be doing more work elsewhere to make up for it, and that's ignoring the current bugs/quirks with RT in whatever engine you're using.

[–] [email protected] 2 points 4 days ago

Yes, you can skip simulating GI with many small lights. Not a game dev, I work in animation. Up until fifteen years ago this was still a regularly taken approach to lighting scenes, before the advent of pathtracers

[–] [email protected] 3 points 4 days ago

The extra performance rquirements alone mean you're going to be doing more work elsewhere to make up for it, and that's ignoring the current bugs/quirks with RT in whatever engine you're using.

No worries, we got upscaling and frame generation now!

[–] [email protected] 1 points 4 days ago (1 children)

I thought the ultimate goal was to encapsulate the lighting system entirely inside the engine to stop programmers/artists needing to micro manage light sources. Presumably if a game only supported ray tracing then they could interact with an environment at the object level and trust the lighting would work in a life-like manner without having to be confected as part of development.

[–] [email protected] 2 points 4 days ago (1 children)

trust the lighting would work in a life-like manner

Ah we've had raytracing for a long time already, and you can download something like Blender and play around with it yourself. You'll quickly discover that just because it conforms to some real-world principles (and works in a reliable manner) doesn't mean it's a magic tool that Just Works and immediately makes anything look good.

You still have to setup your world lighting (point/sun lights, skyboxes, emissive materials, whatever), adjust it to get the look you want, and your hardware requirement for testing this are now increased.

Raytracing is nice because it can make things look even better, not because it replaces parts of the workflow.

[–] [email protected] 1 points 4 days ago

you still need to setup your world lighting

That was the locus of my misunderstanding. Thanks for explaining!

[–] [email protected] 4 points 4 days ago

rt is a marketing trick very few games are made in a way that makes it look better

[–] [email protected] 1 points 4 days ago

I am waiting for the GPU's to use the rotating kinetic power of the fans to feed back into the GPU to give them ERS boost like in formula 1, when scenes become to graphically demanding. If you steal my idea that is intellectual theft and I will be sad!

[–] [email protected] 1 points 4 days ago

I'm running a 4070s

CP2077 with RT is around 50fps with dips. Without RT I sit at 90fps with max settings and 144p

[–] [email protected] 2 points 5 days ago

Ray tracing is cool, problem is, it is still in beta basically. Once hardware catches up and you can still get good FPS then it won't be an annoyance

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