Fuck yea, cant wait
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I guess it's about time I got around to playing the first one, then.
Made with the Godot engine, according to this article:
https://www.ign.com/articles/slay-the-spire-2-officially-announced-first-gameplay-screens-revealed
I wonder if the defect and watcher will be back as playable characters since they weren't shown in the trailer.
I really hope so, defect was my favorite.
amazing news
I really REALLY hope that if/when this game comes to mobile they ditch the idea of a virtual mouse. Fantastic game ruined by bad UI design.
There's no virtual mouse, are you thinking of the wrong game?
On Android it works like a virtual mouse. Touch your cards so one is pulled up higher so you can read it, release your finger making sure not to activate the card, the card is still higher up, now touch up in the middle of the screen in a failed attempt to deselect the card. More often than not, that touch intending to do nothing spends the card because it assumed I drug it up onto the field.
This game is so frustrating on my phone.
I've always just dragged the cards rather than using successive taps. It's pretty intuitive in my opinion. I would have never thought to call that a virtual mouse...
Deselecting a card without casting it can be a little tricky, but you can usually tap another card or something without causing an issue.
Deselecting a card without casting it can be a little tricky, but you can usually tap another card or something without causing an issue.
Yes, once you get used to it it is functional, but it is unintuitive and requires getting used to.
The one aspect is slightly unintuitive, but mostly you tap and drag like you would on any mobile interface. There is no"virtual mouse" or anything crazy. It's wild to me that people would be frustrated out of playing because of the interface.
I drag the cards when I want to use them but when I first got the game I didn't know what any of the cards did and I felt punished for trying to find out.
In that case you tap the card and it pops up to show the text. Still pretty intuitive. I guess if you've never played a deck building game or RPG it could be confusing?
I played the hell out of it on my phone and I didn't have these issues. Maybe I just used a different technique, shrug.
Congrats
Chockbar de bz
Please don't screw up!
I dropped out of uni because of the first game. Don't do this to me!
Goddamn. I was not expecting this. Hard to imagine how they could improve on the original in ways that feel like they warrant a whole new game rather than just a content update for the original. That being said, I'm excited to see what they come up with.
New character(s) and new engine - they dropped Unity for Godot.
The last game didn't use Unity; it was coded in Java with some extra libraries. They dropped this game from Unity mid development.
til - but still stands that they dropped Unity for Godot: a huge win.
I would be perfectly content if it was just a content update.
I'm also game if it's a new game
holy shit, they've been quiet so long i thought they retired
Wonder if this will finally get me to put down the original or if I just play both from now on lol.
LET'S FREAAAAAAAAAKINNNNNNNNNNGGGG GOOOOOOOOOOOOOOOOOOOOOOO