All I get from my company is more work.
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I'd like it better if they got a more permenant raise.
Did they fix the janky dodging and rolling though?
They actually did a lot of rebalancing of difficulty and P Organ (hee hee) progression alongside this. Mortismal touched on this in their video.
But Lies of P, at its core, is a game about parrying. You can get a long way with dodging and i-frames (I didn't do a deep dive on how good of a dodge P has but it is definitely on the lower end of the genre) but basically the last three or four bosses of the core game more or less require parries and guard breaks to have any chance of damaging them.
I loved Lies of P but the difficulty progression is REAL bad. Sekiro actually had similar issues but at least had Genichiro 2 to try and force you to learn (and then Ape to drill that in). Whereas Lies of P lets you play "wrong" for like 16 hours.
Agreed. Amazing game, but it's because most of it is excellent so the jank is easy to ignore, rather than the whole thing being polished.
I think they made the parry-heavy emphasis of the game even more difficult to 'read' by having all the early enemies be very twitchy robots with difficult-to-anticipate parry timings. It becomes much easier to get the timing right once the enemies become more 'organic' a bit later. That's also the point where you have some better gear and some level ups, so it's not quite so brutal.
Giving the early enemies slow, smooth attacks with big swings would make sense for robots, sort out the difficulty curve, and give you plenty of chance to get used to parries. They can reasonably require a lot of damage so ripostes would be the only way to effectively defeat them - health which you could reasonably remove from a lot of the late-game enemies who are stupidly robust.
Never felt like P actually has iframes on his dodge? It's serviceable enough when the important thing is to move away from where an attack is going to land, but it's certainly not a Dark Souls-style 'dodge through the attack'. It's not Sekiro's 'running away to tease out an attack you can punish' either, he's a very slow dude in comparison.
Yeah I'd be a bit shocked if you could dodge your way through the final boss of the DLC. There are some attacks I think need to be dodged, but they feel like the exception, not the rule.
Like I said, the DLC is still on my todo list but assuming it follows the Bloodborne DLC difficulty (it sure as hell is following the Bloodborne DLC concept and narrative...)? Yeah, I would be amazed.
But I did watch a video of someone dodging to beat the real end boss of the core game which I similarly thought was nigh impossible. And it is incredibly brutal with basically a need for fairly perfect play just to do chip damage. So... sickos gonna sicko.
Yeah, I had to put it down.
The gameplay was ultimately just too annoying to me, which is a bummer because the ideas and aesthetic were exceedingly cool.
Perfectly fair.
I think Team Ninja screwed the pooch on other aspects of it (basically every single enemy does nothing but delayed attacks...) but I still think Rise of the Ronin set the bar for what a parry should be in the 2020s: Triggerable from block so you have minimal penalty to mistiming it for all but the perilous attacks. And Clair Obscura is similarly awesome for tightly coupling the parry and dodge timings so you can learn a fight with perfect dodging before switching to perfect parries for maximum punishment.
If whiffing a parry means I lose half my health bar (cough Dark Souls cough) I am never going to use it. If whiffing a parry means I take chip damage or if I can practice my timing with a safe defensive mood? I'll be grinning like a beast as I clown on the heroes/"heroes" of the Bakumatsu.
But yeah. I REALLY enjoyed Lies of P even if I think the last 3 or so bosses are... kind of genuinely bad (two puzzle bosses in a row is also a real bad feeling). Still need to get around to the DLC but I am INCREDIBLY interested in what the next major game from that studio is. But I wouldn't encourage anyone who doesn't vibe with LoP to try again (well... maybe with the new rebalance patch?).
I hope you have fun with it. :)
Friendly reminder: This is NOT a "W"
Yes, it is better to have incentives tied to metacritic scores and units sold rather than... your actual existence.
But it is still the same bullshit. That is even worse in the era of chud influencers looking for the latest game to blame all the sins of the world on.
This article is basically the equivalent of "In rare economic W, man succeeds in using bootstraps to climb out of The Pit"
As the article says, this should be the norm, not the exception, but how can we expect it to become the norm if they don't even get positive press for it?
It sure beats "Thanks for your hard work. Now that we've released, we don't need you anymore, so good luck on the job hunt."