this post was submitted on 23 Jun 2025
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[–] [email protected] 2 points 3 days ago (1 children)

Yeah, I had to put it down.

The gameplay was ultimately just too annoying to me, which is a bummer because the ideas and aesthetic were exceedingly cool.

[–] [email protected] 5 points 3 days ago (1 children)

Perfectly fair.

I think Team Ninja screwed the pooch on other aspects of it (basically every single enemy does nothing but delayed attacks...) but I still think Rise of the Ronin set the bar for what a parry should be in the 2020s: Triggerable from block so you have minimal penalty to mistiming it for all but the perilous attacks. And Clair Obscura is similarly awesome for tightly coupling the parry and dodge timings so you can learn a fight with perfect dodging before switching to perfect parries for maximum punishment.

If whiffing a parry means I lose half my health bar (cough Dark Souls cough) I am never going to use it. If whiffing a parry means I take chip damage or if I can practice my timing with a safe defensive mood? I'll be grinning like a beast as I clown on the heroes/"heroes" of the Bakumatsu.

But yeah. I REALLY enjoyed Lies of P even if I think the last 3 or so bosses are... kind of genuinely bad (two puzzle bosses in a row is also a real bad feeling). Still need to get around to the DLC but I am INCREDIBLY interested in what the next major game from that studio is. But I wouldn't encourage anyone who doesn't vibe with LoP to try again (well... maybe with the new rebalance patch?).

[–] [email protected] 1 points 3 days ago

I hope you have fun with it. :)