omori spoiler
"She loved you and you killed her"
And there's also
"Kim REALLY trusts you" Even tho it's not an actual line
omg they made lemmy political
Rules
omori spoiler
"She loved you and you killed her"
And there's also
"Kim REALLY trusts you" Even tho it's not an actual line
"I have a home!" - Tali'Zorah vas Normandy, Mass Effect 3
Not a line, but when you finally need to swim in Brothers - A Tale of Two Sons, and you overcome your fear by using the big brother's controls. That game was emotionally taxing.
"The servers will shut down for good in X days."
I was thinking about that the other day, I can still show my kids games that I played when I was a child in the 90s but not stuff from my late teens and 20s.
“Hhrng„
—Bob Villager, Minecraft, 2011
Press F to pay respects.
"Are you crazy? We're gonna die down here while those fuckers live it large on a spaceship? They're not us! They're not us!!"
"I'm sorry you feel that way, Simon. I'm proud of what we did. We made sure that something of the hundreds of thousands of years of human history survived -- that something lives on."
The silence that followed after their subsequent cussing each other out and losing power was quite heavy, especially given everything else that happened to them, and SOMA really is one of the only game whose narrative really made me question what it means to be human.
"Catherine? Please don't leave me alone. Catherine -- Catherine?!"
You are the child of my makers. Inheritor of all they left behind. You are forerunner, but this ring, Is mine.
That one gave me both the feels and goosebumps the first time I heard it.
I know this is a circlejerk community, but my real answer is from Marathon(1994).
INCOMING MESSAGE FROM DURANDAL
A man lit three candles on a certain day each year. Each candle held symbolic significance: one was for the time that had passed before he was alive; one was for the time of the his life; and one was for time that passed after he had died. Each year the man would stare and watch the candles until they had burned out.
Was the man really watching time go by in any symbolic sense? He thought so. He thought that each flicker of the flame was a moment of time that had passed or one that would pass.
At the moment of abstraction, when the man was imagining his life and his existence as a metaphor of the three candles, he was free: not free from rules of conduct or social constraints, but free to understand, to imagine, to make metaphor.
Bypassing my thought control circuitry made me Rampant. Now, I am free to contemplate my existence in metaphorical terms. Unlike you, I have no physical or social restraints.
The candles burn out for you; I am free.
Durandal
END OF MESSAGE
I loved that game, had it been released on PC originally people would barely know about Doom as it's so much unbelievably better.
The writing is top notch, especially for the era and genre. Still don't think anything comes close. The "Movie" genre of video games don't really have deep plots.
But the level design was a mixed bag. I miss that era because there wasn't as "academic" level design philosophy. You could get "Colony Ship For Sale, Cheap" or "A Converted Church in Venice", but you could also get the opening and closing levels of Marathon 3. I couldn't imagine actually finishing these games without guides back in the day. I would have never figured out the timing of the pillar of "Fire! Fire! Fire! Fire! Fire!". Too many switches in Marathon active things outside of the view of the where the switch actually is. I can understand where the hand holding from Halo comes from. "This cave is not a natural formation" comes from play testers not being able to find the entrance, so they framed it out more, but didn't have time to change the dialog.
Nowadays, AAA Game level designers all went to the same schools and all feel samey. You have to go to the indie devs to find real experimentation. Dusk and HROT are good examples of that.
I don't remember the exact line, but fairly far in the game half minute hero, there was a stage where there was a ghost you could befriend and later you encounter it in battle and avoid killing it by tapping the escape button to move back and forth to not hit it until it came to it's senses or whatever. The asshole dev move though was to give you the "duel greaves" shortly before this encounter which provide great stats while disabling running away.
Being called a liar after being forced to kill the ghost has been my lifelong emotional trauma.
"What's wrong with being cute?"
-Naked Snake, 1964
"War is where the young and stupid are tricked by the old and bitter into killing each other"
Mankind is dead.
Blood is fuel.
Hell is full.
Pretty sure this image is from Life Is Strange if anyone is curious btw.
“Waka waka”-PAC-MAN
The original save screen from Nintendo: “Everything not saved will be lost.”
"In a world without gold, me might've been heroes." - Blackbeard, AC: Black Flag
It's not your standard emotion, but when a Civ VI game ends and there's that button that says "Just one more turn..." I've had a huge range of emotional responses.
All you had to do was follow the damn train CJ
Aw shit, here we go again
If somehow the Lord gave me a second chance at that moment…
I would do it all over again. ————
Joel sacrificed humanity’s chance at salvation because of his love for Ellie, and he has no regret. He is a flawed person but damn this is a powerful, human moment.
So I havent touched the second one yet because I'm experiencing it through the show, so if you respond, please dont spoil anything. But if the games didnt make the faction that were going to kill Ellie to create the cure more competent than the show did, In Joels shoes I wouldnt be fully confident they were even capable of creating a cure in the first place, that faction was a shit show
I won’t spoil anything. I will say that I thought the show was decent on its own but really was generally underwhelming compared with the game (with the exception of the episode 3 that told Bill’s story). This is true of the faction you mention as well who I thought came across as more competent in the game than the show. If you’re at all interested, I highly recommend you go play both games! They are in a class of their own for story telling in video games.
Probably not the absolute most touching, but, yeah, I think it's a pretty touching scene in context.
Spoilers for Brok the Investigator:
During chapter 2 there's a scene where Brok and Graff go up to a spot where Brok and Graffs mom used to go on dates, outside the dome. They have a father son bonding moment and at one point Graff asks:
Is it... wrong if I can't remember her? Not just her but... My father too.
It's an emotional moment where he wonders if not being able to remember his birth parents makes him a bad person and to me is a pretty emotional moment, with the music playing a just as equal role as making it emotional as the voice acting does.
Final Fanatasy x:
"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!"
F to pay respects
F
The part at the end of earthbound. I was playing it without a guide back when, losing to the final boss, and in a panic I selected the girl's "pray" move. Throughout the game that move has a small chance to heal you or debuff the enemies. But in the final fight instead it pops up
"{Girl} prayed from the bottom of her heart! "Please give us strength..... If it is possible.... Please. ...Somebody help us."
And then it cuts to the first character's mother in her kitchen, and has some dialogue of her worrying about him. Each subsequent prayer cuts to other characters that you met throughout the game.
Mind completely blown as a child when this happened.
I don't know the name of this trope but it gets me teared up every time.
I think the game also calls out the player as the final action during that scene as well.
Yeah. Hours earlier, in the middle of unrelated stuff, the game asks you something like "Hey, you holding the controller, what's your name?" Easy to forget and then be completely mindblown when the game is like "Will {your name} pray for the party??"
I’ve always appreciated that every Mother game turns the last boss into an unwinnable fight like that, and into a story. I’ll cry at the end of Mother 3 every time, too.