this post was submitted on 03 May 2025
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We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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[–] [email protected] 9 points 2 days ago* (last edited 2 days ago) (4 children)

I would say many games with procedural generated worlds, like Minecraft, No Man's Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.

There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.

And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.

Some games have a very labyrinthine level design, where it also isn't really clear what to do next, like Dark Souls, Subnautica, etc.

Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.

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[–] [email protected] 2 points 2 days ago* (last edited 2 days ago)

I remember the newes jedi game feeling like this a lot, but it was also effectively immersive that you don't instantly know exactly where to go.

[–] [email protected] 4 points 2 days ago (1 children)
[–] [email protected] 7 points 2 days ago* (last edited 2 days ago)

Came here to say the King's Quest games, but really it's any of the _ Quest titles.

[–] [email protected] 3 points 2 days ago (3 children)

Any FF if you set it down for a month or two.

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[–] [email protected] 1 points 2 days ago
[–] [email protected] 2 points 2 days ago

Devil May Cry 4, but I was able to finish it. I couldn't even complete Devil May Cry 3.

[–] [email protected] 7 points 2 days ago

The Outer Worlds is a perfect example of this in the best way possible.

[–] [email protected] 3 points 2 days ago* (last edited 1 day ago)

I was playing Star Wars: Bounty Hunter on Switch today because of the current free trial. At first, running around as Jango Fett in the Gamecube era was fun, but then shortly after getting my jet pack, I get completely turned around while chasing the bounty guy and spent over a half hour being lost. Called it quits after that.

[–] [email protected] 2 points 2 days ago

Probably half life. It's kinda intentionally tricky and meant to be some kind of puzzle

[–] [email protected] 10 points 2 days ago (5 children)

For me it's always been Zelda games.

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[–] [email protected] 14 points 2 days ago (3 children)

The old text adventures where being able to solve a puzzle required hitting the right words. "Oh, twist, not pull."

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[–] [email protected] 6 points 2 days ago* (last edited 2 days ago) (3 children)

Atari's ET. Game was bugged. Every 80's kid that bought this was disappointed. It is the worst video game in history and all unsold copies were buried in a landfill only to be rediscovered decades later.

https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game)

The High Score is a great documentary that actually has the guy that developed it. I think he was high when he developed it which explains a lot.

[–] [email protected] 4 points 2 days ago* (last edited 2 days ago) (1 children)
[–] [email protected] 1 points 2 days ago

Wow. Did not know this existed. Thanks!

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[–] [email protected] 8 points 2 days ago

It feels like such a silly example now that I know the game, but tales of symphonia made me give up for about three years before coming back and beating it. There's a section where you're supposed to go to a specific city to progress, but there's a semi-secret long way around that lets you experience a different character's story early. Well, I somehow sucked at following directions and went the semi-secret way, and then couldn't figure out how to get ANYWHERE that let you do anything. I wandered around the same continent for several months (playing a few hours a week) before moving on.

[–] [email protected] 4 points 2 days ago (2 children)

This one's pretty controversial, but if you've never played it before,

Half Life 1

It's really confusing and enemies will pop out of nowhere and kill you instantly. Not really fun imo, but then again I AM playing it for the first time 27 years after it came out 😂

I'm sure Black Mesa is more intuitive though.

[–] [email protected] 6 points 2 days ago

Make sure you listen to the NPCs. They give you clues like being quiet around the big beaky things that one shot you. Also, if it is really big you guns do nothing. Go and find the other way to destroy it.

[–] [email protected] 4 points 2 days ago (2 children)

Which bits in particular? Because on one hand it's a fairly linear design, but on the other there are some bits that can loop around themselves and objectives aren't always obvious.

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[–] [email protected] 3 points 2 days ago

Pocahontas on Sega Genesis. I don't even remember the plot, but I got stuck and had to return it to Blockbuster.

[–] [email protected] 13 points 2 days ago (1 children)

Subnautica and Hollow Knight spring to mind

[–] [email protected] 4 points 2 days ago (2 children)

Wait, open world, specific upgrades needed to access new areas and progress the story... I think Subnautica is a secret metroidvania. It's just most of the upgrades are "you can go deeper now".

[–] [email protected] 3 points 2 days ago

Subnautica's art direction does give me Metroid Prime vibes.

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[–] [email protected] 7 points 2 days ago (3 children)

Prince of Persia Warrior Within

[–] [email protected] 1 points 2 days ago

Oof yep I feel that one. I love the wheel and spoke moderately open world level design, but if you actually need to move the story it can be very difficult to find where the next bits are.

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[–] [email protected] 22 points 2 days ago (3 children)

You want the absolute "guide damn it" example? Try playing the OG Dragon Quest games. They're nonlinear by nature and there's a spot in 2 (or was it 3) where you need to literally check an unmarked floor for an item. No indicator, save maybe a vague NPC dialogue in another part of the planet that didn't get adequately translated in English so you're truly aimless.

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[–] [email protected] 11 points 2 days ago

Animal Well, but that's kinda the point

[–] [email protected] 5 points 2 days ago

Zork. God forbid you forget to look mailbox

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