this post was submitted on 24 Apr 2025
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[–] [email protected] 21 points 23 hours ago (1 children)

I've heard if you look deep enough into the files, you can find a full copy of Skyrim.

[–] [email protected] 9 points 23 hours ago (1 children)

'Hey, you, You're finally awake'

[–] [email protected] 1 points 3 hours ago* (last edited 3 hours ago)

spinning intensifies because I'm running a vanilla version of the original

[–] [email protected] 10 points 1 day ago (2 children)

I've noticed that while playing, actors move exactly the same way that they used to, and the same or very similar bugs will appear.

[–] [email protected] 13 points 22 hours ago

They even left massively obvious bugs intact, like how the magic store in the Imperial City is permanently locked after getting a certain DLC, because the DLC changes the door’s ownership so the shopkeeper can’t unlock it. The given fix is to stealthily break into the shop with lock picks, (which will get you into trouble with the guards if caught), pickpocket the key from the shopkeeper, (which will get you into trouble with the guards if caught), then use that key to open the front door from now on. Because using the key isn’t considered illegal as long as the store is open. So even though the door is still permanently locked, you can just use the key.

[–] [email protected] 4 points 23 hours ago

Same! While playing the intro, one of the guards just slid to the right as the emperor power walked through them. I had a good laugh.

[–] [email protected] 7 points 1 day ago

It straight up uses a mix of UE5 and the original GameBryo. Right down to bugs still unfixed in the current version of the OG oblivion. The ESM and ESP files are even 1:1 identical.

It made me wonder if I could load up a mod that just adds a new NPC made with the original editor but in the new game. I just don't remember how, exactly, to manually load the .esp file via adding a line to one of the files.

[–] [email protected] 18 points 1 day ago (1 children)

lol, Todd sold you Oblivion again

[–] [email protected] 10 points 1 day ago (1 children)

This is no Skyrim anniversary edition lol

[–] [email protected] 3 points 1 day ago

Selling Skyrim yet agan would be too much. Todd said that they need to go for something less obvious this time.

[–] [email protected] 30 points 1 day ago (3 children)

The game is using two engines. One, the original "brain" of Oblivion. Two, the Unreal Engine 5. The "brain" is doing all of the calculations and whatnot behind the veil, the veil is Unreal Engine 5 with all the pretty effects and textures.

Mods are already over 200 on Nexus for a game that just came out two days ago.

As an Oblivion fan, this seems like a buy for me. The only mods I'd need are some of the better vampire mods and maybe a Bag of Holding mod like in the original. Other than that, it looks pretty good!

[–] [email protected] 1 points 1 day ago (1 children)

I don't even know how they achieved that ! Do they directly reuse engine code in UE5 CPP? There must have been some porting yo do right ?

[–] [email protected] 2 points 20 hours ago (1 children)

Usually graphics are a one-way street, you can run all the game logic headless and then punt data over to graphics and forget it since the rendering doesn't affect gameplay

I think that's how the PS4 version of Shadow of the Colossus worked, they recompiled the PS2 code and just replaced the graphics layer with a newer graphics engine

[–] [email protected] 1 points 15 hours ago

That's so impressive ! I wish I had more insight to this, I'm not a graphic dev nor a game Dev but those things are super interesting

[–] [email protected] 0 points 1 day ago (3 children)

As an Oblivion fan, this seems like a buy for me.

Well you're paying €55 for a graphical update.

That's extremely overpriced.

[–] [email protected] 6 points 23 hours ago

Arrrrr we though?

🏴‍☠️🦜⚓

[–] [email protected] 8 points 1 day ago* (last edited 1 day ago)

They did also change some fundamental things about the game beyond just making it look pretty. Movement feels way smoother, plus you can sprint now. Combat is also smoother, with shit actually comboing together fluidly and also not having the stupidly slow Stealth attack animations (stealth and non stealth attack animations are identical now).

I still wouldn't pay full price for it. Only reason I have it at all is because it's on GamePass.

However I will say that they succeeded in giving me the same exact experience as playing the original for the first time. "This looks amazing... Too bad it runs like shit 😩" (and honestly, KCD2 looks better while also running better).

[–] [email protected] 12 points 1 day ago (2 children)

If it was just facelifted and made to run on and detect newer hardware and peripherals, I'd agree, but the remaster offers a lot of new flavor to the tune of voice acting, animations, rebalancing of the leveling mechanics, and fixes to ancient bugs like paintbrushes and quests breaking mid-way. Typically not a fan of remasters, but they usually don't have this much actual work done. Even some of the world objects have been fixed and moved around like the randomly placed giant rocks no longer serrating the gold road.

[–] [email protected] 2 points 22 hours ago

€55 is the price for a new game.

[–] [email protected] 2 points 1 day ago

The voice acting alone is worth a lot. Oblivion did not age well in that regard. Not that it was ever great to beginn with…

[–] [email protected] 5 points 1 day ago

Yeah this sounds kinda like the same deal as with Fable Anniversary years ago. It also used the original game files wrapped up in the Unreal engine and modding was possible with the original tools.

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