this post was submitted on 24 Apr 2025
182 points (96.9% liked)

PC Gaming

10860 readers
796 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 30 points 2 days ago (3 children)

The game is using two engines. One, the original "brain" of Oblivion. Two, the Unreal Engine 5. The "brain" is doing all of the calculations and whatnot behind the veil, the veil is Unreal Engine 5 with all the pretty effects and textures.

Mods are already over 200 on Nexus for a game that just came out two days ago.

As an Oblivion fan, this seems like a buy for me. The only mods I'd need are some of the better vampire mods and maybe a Bag of Holding mod like in the original. Other than that, it looks pretty good!

[–] [email protected] 1 points 1 day ago (1 children)

I don't even know how they achieved that ! Do they directly reuse engine code in UE5 CPP? There must have been some porting yo do right ?

[–] [email protected] 2 points 1 day ago (1 children)

Usually graphics are a one-way street, you can run all the game logic headless and then punt data over to graphics and forget it since the rendering doesn't affect gameplay

I think that's how the PS4 version of Shadow of the Colossus worked, they recompiled the PS2 code and just replaced the graphics layer with a newer graphics engine

[–] [email protected] 1 points 20 hours ago

That's so impressive ! I wish I had more insight to this, I'm not a graphic dev nor a game Dev but those things are super interesting

[–] [email protected] 0 points 1 day ago (3 children)

As an Oblivion fan, this seems like a buy for me.

Well you're paying €55 for a graphical update.

That's extremely overpriced.

[–] [email protected] 6 points 1 day ago

Arrrrr we though?

🏴‍☠️🦜⚓

[–] [email protected] 8 points 1 day ago* (last edited 1 day ago)

They did also change some fundamental things about the game beyond just making it look pretty. Movement feels way smoother, plus you can sprint now. Combat is also smoother, with shit actually comboing together fluidly and also not having the stupidly slow Stealth attack animations (stealth and non stealth attack animations are identical now).

I still wouldn't pay full price for it. Only reason I have it at all is because it's on GamePass.

However I will say that they succeeded in giving me the same exact experience as playing the original for the first time. "This looks amazing... Too bad it runs like shit 😩" (and honestly, KCD2 looks better while also running better).

[–] [email protected] 12 points 1 day ago (2 children)

If it was just facelifted and made to run on and detect newer hardware and peripherals, I'd agree, but the remaster offers a lot of new flavor to the tune of voice acting, animations, rebalancing of the leveling mechanics, and fixes to ancient bugs like paintbrushes and quests breaking mid-way. Typically not a fan of remasters, but they usually don't have this much actual work done. Even some of the world objects have been fixed and moved around like the randomly placed giant rocks no longer serrating the gold road.

[–] [email protected] 2 points 1 day ago

€55 is the price for a new game.

[–] [email protected] 2 points 1 day ago

The voice acting alone is worth a lot. Oblivion did not age well in that regard. Not that it was ever great to beginn with…

[–] [email protected] 5 points 1 day ago

Yeah this sounds kinda like the same deal as with Fable Anniversary years ago. It also used the original game files wrapped up in the Unreal engine and modding was possible with the original tools.