I am pretty disconnected from this videogame series, is Oblivion now the best looking game from Bethesda? (It should be as it is the most recent game I suppose) Would you recommend it over Skyrim graphical and gaming/story wise? Would a new Skyrim remastered game with these assets would be near the horizon? lol.
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my steam download speed is so dead right now. rip their servers
Maybe pause and start the download again, or try a different server? I just downloaded it at nearly full gigabit speeds.
What exactly has been changed besides the graphics? Sounds like they tweaked the melee combat to more resemble Skyrims.
Imo Oblivions two biggest problems were level scaling and how barren the world was between cities and dungeons.
Edit: I got it after watching more of the gameplay. It still feels like Oblivion, but there's a lot of little tweaks that improve the experience. Combat and movement has more weight to it, so while the systems all effectively function the same it feels a lot less floaty then the original game. There's a lot of small tweaks and QOL improvements, like the UI is reminiscent of the original but much more fluid. Cant comment on if they fixed level-scaling or not, as I'm only at level 3.
Make no mistake, this is 100% Oblivion. Its just a lot prettier and with a lot of small improvements. So far it seems like a rare modern Bethesda W.
They changed leveling, locomotion, added new voice lines to make all the races sound more unique, added more feedback to combat (hit animations, blood effects, sparks, and sounds; the actual combat mechanics look entirely unchanged)... And that's just what they point out in the trailer.
I haven't see how the level scaling works, but I'm assuming it works exactly like OG Oblivion for two reasons. First is that the underlying game logic is OG Oblivion and second, whether you liked it not, the level scaling was very much in the DNA of Oblivion so it kinda has to be there to feel like Oblivion. That said, the new leveling system looks like it might make the level scaling less horrid.
And so far from what I watched others play, the world is still as barren and boring as OG Oblivion. Personally I'm going wait for Skyblivion because the barren world was the main reason I didn't enjoy Oblivion.
Mods of the era largely fixed the scaling and the modern day best practices largely are based on that. Mortismal did a good video on Oblivion last year-ish where they talked about it but it mostly boils down to:
Just stop leveling in (if memory serves) the mid-late 20s. That more or less is what you will get with 60-70% of your levels coming from combat skills and is around where your DPS levels out. The mods of the time basically just tweak the leveled lists to plateau out similarly.
There was other more stylistic choices (stopping bandits from getting full daedric and glass gear) but that prevented the very common problem of "I didn't optimize my build and now I can't clear oblivion gates"
I was never a huge fan of the base game (after Morrowind, the far more generic fantasy setting was underwhelming and I absolutely hated the Oblivion parts), but I loved the Shivering Isles expansion. Tempted to get it for that alone. The fugly character models needed to be redone BADLY, too.
Shivering Isles rivals Morrowind in my mind. It has a strange and unique setting and most of the content is incredibly well-written, which contrasts sharply with the standard medieval setting of baseline Oblivion (mandatory reminder that Cyrodiil was supposed to be a rainforest, but the devs retconned it to make development easier).
The other expansion, Knights of the Nine, was just a bunch of fetch quests to unlock an armor set and was disappointing in comparison to even the base game (though at least the final boss fight was cool). It also put behavioral tracking on the DLC's rewards that would disable them if your character gained infamy, forcing you to repeat a bunch of boring travel quests to fix them whenever this happened. There's a reason KotN never comes up in discussions about the game.
Shivering Isles rivals Morrowind in my mind.
Same. It's easily my favorite Elder Scrolls expansion, period.
mandatory reminder that Cyrodiil was supposed to be a rainforest
I never knew that. Shame the devs for this didn't go for it, but I suppose fans would be up in arms about it.
EDIT: Apparently they actually DID add some rainforest-y looking locations!
Decisions, decisions: get this for my ps5, or wait until my pc build is done. Prob the latter, just need a couple more things and I've waited this long, what's another couple weeks.
Got the weekend booked for this. Excited just roam around and see how things have changed. Seems like it runs flawlessly on Linux too!
It's you! The hero of kvatch!
I'm definitely trying the unreal engine VR injector the second the game is done downloading to see if that works!
looks like im not finishing avowed 😂
Even though I have been gaming since Pong (my first game console), I have never played any Elder Scrolls games. This trailer's voice over is new to me, and it is so strange and nostalgic to hear Patrick Stewart's young and vibrant voice on the trailer for a game released this morning.
Haha, I wondered at first if that was Patrick Stewart, and then decided it wasn't. Glad I was wrong.
90% of Oblivion's voice acting budget must have gone to paying for Patrick Stewart and Sean Bean to say a few dozen lines. It's long been a meme that basically every other person in Cyrodill shares the same six or seven voice actors.
He's almost the age of the emperor now.
Sweet, never played it and have it in my backlog, so a remaster helps :)
Did they change anything meaningful, like removing that aweful level scaling?
They did, but to what end we might find out just a few hours from now. Seems like minigame stay the same, but the combat is revamped
Edit: ohh wait i don't think they mentioned scaling, but just the levelling is changed.
All of the games have scaling of some kind (at least Morrowind and Skyrim do). Just as long as they make suboptimal builds viable rather than punishing, that's all I need.
Looking at Steam it looks like they locked the expansions behind the deluxe edition?
Every publication I've read says the DLCs are all included in the base game. Deluxe adds new cosmetics, OST, and an art book.
This is what it says for the deluxe edition on the PS Store:
"Upgrade* from the digital base game to The Elder Scrolls IV: Oblivion Remastered Deluxe Edition* to receive:
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Unique digital Akatosh and Mehrunes Dagon Armors, Weapons, and Horse Armor Sets
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Digital Artbook and Soundtrack App
*Base game required, sold separately"
Wow, they literally added more horse armor lol
Soundtrack App
Bruh...
~~Yep, they did…it’s pretty shitty.~~
~~Though it’s only $10 upgrade, whether you choose now or later. But still, for a 19 year old game, come on man.~~
Apparently I was reading this wrong.
Here’s the poster from Steam
They have not, actually.
Thanks for the correction. I was reading the poster on Steam incorrectly, it seems.
So all the stuff on the left is in the base purchase but all the stuff on the right is the extras in the deluxe
It's poorly done, possibly to trick people into thinking they have to get the Deluxe version to get the expansions.
The Oblivion score is so good.
Jeremy Soule did amazing work. Unfortunately it turned out he was a terrible person and he was blacklisted from the industry after multiple allegations were made against him during the #MeToo movement.
Oh that sucks