But then I was thinking the guy probably isn’t running on foot with four tires
He just has to think outside the box.
But then I was thinking the guy probably isn’t running on foot with four tires
He just has to think outside the box.
They forgot Rule One.
It's too bad they didn't make the Moonlight Butterflies in the Crystal Caves hostile. Imagine the player tears after having to navigate narrow invisible walkways while dodging laser spam.
there were once Romans there
If Valve's Employee Handbook is to be believed, they don't use a formal project structure with static teams. Instead each developer works on whatever project interests them, and one of Valve's current goals is to improve game performance on Linux/AMD by contributing to upstream open source projects.
Valve is as close as we've gotten to someone paying a bunch of industry veterans to contribute to open source. It's amazing what happens when all innovation isn't black-boxed in an internal repository and forgotten about.
Kreia couldn't care less about the beggar. The point of her lecture was to get you to consider the unintended consequences of your actions, since she was screwed over multiple times by her own. That's why she says something no matter what you choose.
Kreia is a teacher before anything else. She's also a massive hypocrite, which makes her infuriating if you don't recognize it's intentional.
I believe the Restored Content mod restores some scenes where you can actually earn her approval (including during the end game), which helps a lot.
Have you played Obsidians other works? They love deconstructing tropes. It's what they're known for, aside from top-tier writing and being screwed over by their publishers.
That perk you get from Brianna in KOTOR 2 that lets you add your wisdom modifier to AC when unarmored would have worked wonders in KOTOR. It's weird that Jedi can't get the definitive monk class trait in the first game.
Actually, a mod like Tale of Two Wastelands that combines the two games' content would be amazing. They fixed so many balance problems in the second game (then snapped balance in half over their knee with the crafting system - as is tradition). Porting those improvements to the first would be sublime.
If the amount of explosives you use doesn't replace your current problem with a new, even larger one, you didn't use enough explosives!
I checked my playlist and it's very nearly the oldest entry still on there. It's definitely due for a watch by this point!
Clearly the problem was that you didn't bring enough grenades!
Until one of your players invents currency speculation and gets rich. Though that could lead to a cool arc where the bankrupt goblin clans come after them for revenge.