this post was submitted on 15 Apr 2025
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Eurogamer understands Bethesda's current plan is to shadow drop the game next week on PC, PlayStation 5 and Xbox Series X/S, including via Xbox Game Pass.

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[–] [email protected] 1 points 2 weeks ago

if I can't play it in VR im not doing it

[–] [email protected] 7 points 2 weeks ago
[–] [email protected] 54 points 2 weeks ago (3 children)

Honestly, I don't have a ton of faith in Bethesda anymore, so I don't care much for the next game. This on the other hand, as I understand it, was handled by another studio which has delivered great remasters and remakes, so I'm actually kinda stoked for it. I could play through Oblivion again, it's been years.

[–] [email protected] 44 points 2 weeks ago (3 children)

Skyblivion (the fan remake) will probably have much more attention to detail and will also release this year, after over 10 years of development. The dev log videos look amazing. I'd be very surprised if the official remake is as good.

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[–] [email protected] 62 points 2 weeks ago (3 children)

Feels on brand for Bethesda to secret release this just before skyblivion mod finally gets near their release date. Kind of feels like a slap in the face to the community. I guess we will get a who did it better comparison.

[–] [email protected] 18 points 2 weeks ago (4 children)

Unless they DMCA the Skyblivion mod.

[–] [email protected] 2 points 2 weeks ago

Usually they do that shortly before announcing their own, like Nintendo with AM2R. Maybe they won't do it at all.

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[–] [email protected] 17 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

My only thing is that I hope they fixed some of the blaring issues with the original. I still go back and play Oblivion from time to time, but I usually have to spend 4 or 5 hours just downloading and installing mods. My biggest gripe with Oblivion has always been enemy scaling. Unless you do the main quest first you'll be fighting the strongest enemies in the game by the time you get around to it.

[–] [email protected] 9 points 2 weeks ago* (last edited 2 weeks ago) (14 children)

Considering Skyrim and Fallout 4 inherited bugs from Morrowind, I'm sure this has inherited them again. And I'm sure everything feels just as janky.

Edit: actually this is on UE5 from a third party, so I'm hopeful it won't have that Bethesda feel.

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[–] [email protected] 2 points 2 weeks ago

I used those glitches to my advantage thank you very much.

[–] [email protected] 7 points 2 weeks ago

What the fuck the community already did this just make a new game already, one that's preferable not garbage

[–] [email protected] 4 points 2 weeks ago (2 children)

VI is never happening is it

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[–] [email protected] 45 points 2 weeks ago (4 children)

they really doing anything but making elder scrolls 6 huh

[–] [email protected] 29 points 2 weeks ago

They need to create some new Creation Engine bugs first

[–] [email protected] 18 points 2 weeks ago (1 children)

That game only really went into production after Starfield shipped.

[–] [email protected] 4 points 2 weeks ago

starfield counts as "anything but".

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[–] [email protected] 4 points 2 weeks ago

Yeah.. but RuneScape dgaronwilds came out today so... Only so much money to spend this month

[–] [email protected] 36 points 2 weeks ago* (last edited 2 weeks ago) (4 children)

I still remember my first playthrough. Low level character. I save scummed until I could sneak into the tower in the heart of the Imperial City. In the council chamber was a mage with an incredibly powerful staff. I pickpocketed it off of him, again using save scumming. I then traveled to Bravil and entered the castle there. As the Count of Bravil was giving a speech, I pulled out the staff and zapped him dead on his throne, right in front the of the whole court. I then got away from the assassination through the brilliant escape plan of running out the front door, murder weapon still in hand.

Damn I loved Oblivion.

Muuuuurrddeeerrr!!!

[–] [email protected] 19 points 2 weeks ago (1 children)

My favorite story was actually from my buddy's playthrough. He duped the poison apple from the assassin's guild quest using the arrow glitch. He then duped it 50 more times and put-pocketed one into everyone's pockets in a specific town. When they all went to lunch they ate them and died. An entire town of dead people. It was hilarious.

[–] [email protected] 8 points 2 weeks ago

An entire town of dead people. It was hilarious.

I see you also follow the life philosophy of, "if you're not on at least one watch list, are you even really living?" :D

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[–] [email protected] 60 points 2 weeks ago (2 children)

At least it is not skyrim again?

[–] [email protected] 82 points 2 weeks ago (3 children)

The first oblivion gate actually just takes you to the Skyrim intro and you can't leave.

[–] [email protected] 9 points 2 weeks ago
[–] [email protected] 35 points 2 weeks ago (1 children)

"Hey you, you're finally awake."

[–] [email protected] 18 points 2 weeks ago (1 children)

"Caught trying to cross the boarder from the plane of Oblivion, huh?"

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[–] [email protected] 22 points 2 weeks ago (1 children)

Now we get 11 years of Oblivion re-releases!

I guess TESVI is already doomed, probably won't release until after the ice-caps melt.

[–] [email protected] 20 points 2 weeks ago (1 children)

Sounds like we won’t have to wait too much longer then! /s

[–] [email protected] 5 points 2 weeks ago

Shit, you're right. That was an awful time reference for the joke... it might actually release before the Oblivion remake.

[–] [email protected] 11 points 2 weeks ago (3 children)

That's so fucking weird to drop a remaster or remake like that so suddenly with no advertising or announcement. Something about this still doesn't feel right in my gut, so I guess I'll believe it when (if) it does drop. I don't even know if I am going to buy it if it's real, I have more faith in the modders behind Skyblivion than I do in Bethesda to actually do right with their IPs

[–] [email protected] 16 points 2 weeks ago (1 children)

i think its a panic project that was fired up quickly because Starfield failed so miserably.

unless this was just a side project that a few devs were working on and it was latched on to as a product that could be focused on.

i suspect that while todd was failing to put out fires, a couple devs were like "should we tell them we've been messing around with Oblivion assets in our new engine?"

[–] [email protected] 20 points 2 weeks ago (3 children)

No, they contracted this game out to another developer, and it's in Unreal. It's been in the works for a long time. If they're smart, it's a testbed for getting future games off of their usual Creation engine.

[–] [email protected] 3 points 2 weeks ago

343 is doing the same with halo.

[–] [email protected] 5 points 2 weeks ago

ooooooh! I'm very happy to have been corrected. it might actually be decent, then!

thank you much for the info. that's interesting.

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[–] [email protected] 4 points 2 weeks ago

Bethesda used to have a very short time between announcements and release. This game isn't made by them, but they probably made the devs keep a tight lid on it.

[–] [email protected] 9 points 2 weeks ago (2 children)

What's weird is that they're still keeping it a secret even though it's been rumored for months. We know it's coming, but they're still acting like it's going to be a surprise.

[–] [email protected] 10 points 2 weeks ago

Video game marketing changed dramatically about 2 years ago. No one likes long marketing cycles anymore. There are too many opportunities for delays or "puddlegates".

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