this post was submitted on 11 Apr 2025
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[–] [email protected] 8 points 1 month ago

Ha! In Kirby they put stars or collectibles or plot items in obscure places in just about every game!

[–] [email protected] 32 points 1 month ago (4 children)

The most damning game for me was Dragon Ball Z: Super Saiya Densetsu on SNES.

It was an rpg. A good like 10 hours into the game you're wondering around on Planet Namek and the only way to progress in the story is to find Dende. Well you get pretty much no info or hints about where he is. Well all the houses and huts all have decorative pots in them, kind of like the kind you could smash in Zelda games. In DBZ, at no point was anything in any of these pots, and you couldn't break them, or even get acknowledgement that pressing a button near one of these pots even "checks" the pot. All the pots seem to just be decor you can't interact with.

Of course, that's where Dende was. The only thing in any pot in the entire game was a kid that you were required to find in order to continue progressing, found half way into the game after you've decided already that the game won't let you interact or check pots, and then making you check all the rest of the pots for the rest of the game because "they hid one thing in a pot, surely there could be another".

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[–] [email protected] 25 points 1 month ago (1 children)

As a Wolfenstein 3D player that checks every square centimeter of every wall for secret passages, I feel this pain.

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[–] [email protected] 117 points 1 month ago* (last edited 1 month ago) (9 children)

That's why I find idea that no gamer in Ready Player One tried running a car backward offensive.

[–] [email protected] 65 points 1 month ago (4 children)

Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It's insane that no one just...tried cause they're bored even.

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[–] [email protected] 2 points 1 month ago

Based on a true story.

[–] [email protected] 38 points 1 month ago (1 children)
[–] [email protected] 13 points 1 month ago

Bonus points for your appropriate username

[–] [email protected] 51 points 1 month ago (2 children)

Credit to Tim Buckley for briefly becoming one of the most widely mocked people on the internet and spawning a meme that lives on to this day but just rolling with it and continuing with his dream of making webcomics.

[–] [email protected] 18 points 1 month ago (3 children)

Iirc correctly there was something about somewhat scamming his patreons or so. Ny memory is hazy but something about a drawing tablet?

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[–] [email protected] 11 points 1 month ago

Note: Your character is highly unlikely to "Whump" into the left side obstacle. They are more likely to do the Michael Jackson standing walking in place motion while you try probing the left side for openings and weaknesses.

[–] [email protected] 1 points 1 month ago

Sackboy does this a lot

[–] [email protected] 27 points 1 month ago (2 children)

For me it's waterfalls - have to check behind every single one for a hidden cave.

This has proven to be problematic in real life, like when I visited Niagara...

[–] [email protected] 11 points 1 month ago

There are tours that take you behind the falls near the turbines. Or at least used to be.

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[–] [email protected] 1 points 1 month ago

Has my guy never considered spinning around on spot, or is getting a screen full of up close wall texture just part of his gaming experience?

[–] [email protected] 30 points 1 month ago (2 children)

And then the movie adaptation of Ready Player One acted like placing something before the starting line is some kind of super-sneaky hiding method.

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[–] [email protected] 87 points 1 month ago (3 children)

Every single waterfall I find I must check behind it, forever.

[–] [email protected] 39 points 1 month ago (1 children)

I still get irrationally upset when there isn't. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.

Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it's still there.

[–] [email protected] 25 points 1 month ago (1 children)

I really love that you did that. I hope some kid (or an adult that’s a kid at heart) found it! Imagine how stoked they were!

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[–] [email protected] 72 points 1 month ago (7 children)
[–] [email protected] 2 points 1 month ago

Some of the skips are so fun, I love the cannon canyon level for it.

[–] [email protected] 8 points 1 month ago

And basically every game in the series too. Even the two Retro Studios ones.

Also Yooka-Laylee and the Impossible Lair and Rayman Origins/Legend. Don't tell me those are not Donkey Kong Country, they know exactly what they did.

[–] [email protected] 9 points 1 month ago

Replayed it the other week, soo many levels start this way

[–] [email protected] 20 points 1 month ago (1 children)
[–] [email protected] 5 points 1 month ago

There is another.

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[–] [email protected] 14 points 1 month ago (1 children)
[–] [email protected] 9 points 1 month ago (1 children)

Ngl, I'm kinda surprised ol' B^Uckley is still doing comics

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[–] [email protected] 51 points 1 month ago (2 children)

I always try to figure out which direction the game wants me to go so I can try going the opposite way first.

[–] [email protected] 19 points 1 month ago

I mean, we can't risk advancing the game and leaving unexplored areas behind

[–] [email protected] 17 points 1 month ago (1 children)

It's almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.

[–] [email protected] 11 points 1 month ago (3 children)

There usually is an intended path regardless. Signposting is definitely something that's done even in open world.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

It’s not always explained though. A lot of games use flames/torches/lights though. Vast majority of games follow the same tropes unfortunately.

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[–] [email protected] 218 points 1 month ago (12 children)

This is the exact same instinct that drives us to run away from the obvious path first. "Clearly that's where the final boss is. Let me just check what's down this way first..."

"...oh no wait, there's a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I'll go back..."

"...hmm, there's another ledge on this side too. Let me just put in a save point and...ok, yeah, this one is the final boss. Let me reload and check the other path..."

"...ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That's frustrating..."

"...THEY BOTH. LED. TO THE SAME. EXACT. PLACE."

[–] [email protected] 3 points 1 month ago

Yeah.. I felt that. Hard. I need to actively tell myself it's not worth wasting so much time. Other times I just can't be bothered and I mindlessly waste time checking everything cause it somehow feels like less work.

[–] [email protected] 56 points 1 month ago (1 children)

Accidentally going the right way is so infuriating.

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[–] [email protected] 30 points 1 month ago (1 children)

WTF I don't come here to be attacked like this

[–] [email protected] 8 points 1 month ago (1 children)

It's ok. We're all here for each other.

[–] [email protected] 6 points 1 month ago

No we're not. You two are on your own.

[–] [email protected] 134 points 1 month ago (5 children)

This is why I have 120 hours in 40 hour games.

[–] [email protected] 46 points 1 month ago* (last edited 1 month ago) (1 children)

This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, "but what if there's something important there?!"

[–] [email protected] 18 points 1 month ago (3 children)

This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.

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[–] [email protected] 17 points 1 month ago

I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don't want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that's the second time you talk to them so I definitely get a lot out of that.

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[–] [email protected] 8 points 1 month ago

Lego Star Wars instilled this as well as leaps of faith

[–] [email protected] 7 points 1 month ago

Oh crap. I do it too. It's useful in Rayman Origins and Legends. (Maybe once)

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