promitheas

joined 1 year ago
[–] [email protected] 0 points 1 week ago (1 children)

That worked, thanks!

Im not sure about the launcher with built-in mod support as I dont plan on using any other mods, so Im not sure if its worth it for what is essentially a single mod and a shader pack.

[–] [email protected] 0 points 1 week ago (3 children)

Im on linux and the "Open folder" button doesnt work for each installation so that I can locate its files. However, if I "Edit" the Iris & Sodium instance I can see that the path for it is /home/mart/.minecraft which is the same as for the initial Fabric instance. Is that not its installation directory? If not, how can I find the install directory, or where is it usually placed?

Here is what my /home/mart/.minecraft/ directory looks like:

My BetterF3 mod is in the mods directory

 

Hello everyone!

So I installed BetterF3 using their .jar all-in-one installer and tweaked some of the settings to get my F3 to look how I want it, but after when I installed Complementary Shaders using their all-in-one .jar installer, it created a separate Iris & Sodium option in my minecraft launcher. I didnt think much of it as it is also installing fabric, so I thought my BetterF3 mod in my .minecraft/mods directory would be loaded automatically, but thats not the case.

The game looks amazing with the shader so I want to keep that on, but I also want my nice looking F3 menu back. How can i do that?

Thanks in advance!

P.s. In the image I attached, 1 is the fabric installation made with the BetterF3 installer, and 2 is the one made with the Complementary Shaders installer.

[–] [email protected] 3 points 1 week ago

Eve online for me too. Ill be logging in in a few minutes 😃

As for the social aspect, even though im in one the big alliances, if i just dont feel like it on any particular night then theres no need to be social. I can do my own thing.

[–] [email protected] 6 points 2 weeks ago

I changed how i look at communities when i switched to lemmy. Instead of just looking at the part before the @ i look at the whole thing and consider that to be its name.

So instead of the gaming community its [email protected] and [email protected] as a whole.

Tl;dr: theyre different separate comminities and the name is for all intents and purposes the entire thing.

I suggest subscribing to all of them for the topics you want and slowly through exposure learning which ones youd like to keep.

[–] [email protected] 46 points 3 weeks ago* (last edited 3 weeks ago) (9 children)

Use chapstick

Read a book in public

Not go to gym

Play certain more "feminine" games

Those off the top of my head. I live in a nation of backwards idiots, so there for sure are more

[–] [email protected] 2 points 3 weeks ago (1 children)

Could someone compile a list of maintainers associated with israeli companies to highlight the hypocrisy of removing russian associated maintainers to comply with international sanctions, when the ICJ has an ongoing case of genocide against israel?

https://www.reuters.com/world/middle-east/key-takeaways-world-court-decision-israei-genocide-case-2024-01-26/

[–] [email protected] 2 points 1 month ago (1 children)

Excuse me if this is a stupid question, but is this something that would be used to achieve the functionality of something like chezmoi? Basically a dotfile manager?

[–] [email protected] 3 points 1 month ago

I'm almost done with my CS degree, I started learning programming at age 10, low-level software development like drivers and embedded really interests me and that's the direction I want to go in for a career, but I had to ask my friend who was studying with me to help me build my PC. Hardware just scares me. I'm worried ill bork something :3

[–] [email protected] 2 points 1 month ago

Yeap, I ended up looking there and there were hints to use certain proton versions buried in the reports. Will update my OP now with the solution. Thanks!

[–] [email protected] 1 points 1 month ago (2 children)

I tried swapping the files so that the sh3.exe.Backup (original file) was the one being run and the patched version was renamed to something else and it still does the same thing. Could it be something else causing the crash? How can I track it down?

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

I have steamtinkerlaunch setup to use proton-9.0-2e. How can I force it so that I can test it out?

Edit: Just saw in the steamtinkerlaunch options for proton there is a check box for "Force large address aware" and it is enabled. Weird why it still crashes though

 

[SOLUTION AT END OF POST]

Hello again. A few days ago I made the post in the link above which is about getting Silent Hunter 3 working with the LSH3 megamod, and I got a great answer in there to use steamtinkerlaunch to run separate executables just once (e.g. to install JSGME mod manager and to install the actual megamod LSH3).

After playing for a bit I decided I want a little more control over what mods are installed, and decided to switch to the GWX megamod, so I completely uninstalled SH3 and its folder in the steamapps/common folder, and reinstalled it cleanly. Then using wine I ran the 4GB patch so that the game would use 4GB instead of 2GB memory which is required for running many mods. The memory usage can get quite high. After that I loaded all my desired mods with JSGME.

The game starts fine, and I can do all the training missions and the single missions, but I cant start a campaign. After the loading bar for entering a campaign patrol fills up, there is a delay of a couple minutes (normal for GWX as during that stage it is loading all its mods and any other mods you have enabled), and then crashes to desktop. This clearly means that it is running out of memory while loading mods. However after running the patcher to increase the memory limit of the executable I get a new sh3.exe file and my original gets renamed to sh3.exe.Backup, which seems to show that the patch has been applied correctly.

Could anyone help me diagnose this issue please?

Thanks in advance!

Edit 1 (SOLUTION): So what ended up working for me was simply making the game run using proton 6.3-8. I did try version 4.3 as well, but that didnt seem to be working that well with the widegui mod I have. Thanks to all who gave suggestions!

Edit 2: Editing to add 2 more things to the solution. Because of frequent crashes while in the career patrol, I ended up lowering the Particle Density to 90 and also do not create any saves while out on patrol. Not sure which of the two actually stopped the crashing, but so far I've played for about 20 hours with no crash.

[–] [email protected] 5 points 2 months ago

SteamTinkerLaunch worked like a charm! Here's what I had to do to get it to work, for anyone who stumbles across this post:

  • Install the package pacman -S steamtinkerlaunch
  • Run the command steamtinkerlaunch compat add to initialise it
  • Add it as the required compatibility layer in the game I wanted (SH3) then restart steam
  • Launch the game - the steamtinkerlaunch window opens. Click on the MAIN MENU button before it launches the game
  • From the new steamtinkerlaunch window that opens, click on "One time run". This opens yet another window
  • In the field "One time command" navigate to where I had LSH3_2022 downloaded, and select it
  • Click on RUN COMMAND
  • Follow the install steps in the LSH3 manual
  • Repeat the steps related to "One time run" again but this time select the JSGME installer, and go through that installation
  • Launch JSGME again using "One time run" and enable any mods I need (although LSH3 has a 1920x1080 widescreen mod included, this doesnt seem to work at least on my setup. I had to enable the Ahnenerbe WideGui 1920 x 1080 Final mod)
  • Launch the game. It should work.

So far I completed the first training mission to make sure most things work. Hopefully there aren't any issues further on down the road. Thanks for the suggestion, I had no idea this tool existed, but now I will probably be using it quite a bit!

 

Hello guys! Recently re watched Das Boot (amazing film btw for those who haven't seen it, highly recommend) and that inspired me to install my SH3 from steam. The thing is its the first time I'm going to be playing on Linux, and I'm a bit stumped on how I can install the LSH3 supermod. The instructions for the 2022 version of LSH3 state that you simply run the provided .exe (due to this being steam proton I placed it in the game directory but this doesn't seem to be required) and run it. However I can't seem to figure out how I can use an existing proton environment to run an executable which is not the actual steam game for that environment. Can anybody help with this?

As a bonus question, because this game is quite old there are quite a few mods available for it, and the best way to activate them after downloading (on windows at least) is through JSGME. However I also cant figure out how to install that in the game directory. I have downloaded its installer but dont know how to actually run it.

I have included the link to the LSH3 2022 install manual as well as a screenshot of my game directory with files related to this post circled.

Any insight would be amazing!

 

Hello everybody! My brother plays Insurgency Sandstorm a lot and I wanted us to be able to play together, so I got it and after some messing about got it working on my system. One of the things I read in forum posts to do to get it to work on an Arch based system is to install glibc-eac-bin which has some patches to make certain games work (I hope I understood that correctly).

Today when I try to update my system I get the following message and it will not allow me to continue:

:: Starting full system upgrade...

resolving dependencies...

looking for conflicting packages...

:: glibc-2.40+r16+gaa533d58ff-1 and glibc-eac-bin-2.40-1 are in conflict. Remove glibc-eac-bin? [y/N]

I dont want to remove glibc, but i want the message to go away and to be able to proceed with my updates. Any suggestions on what I should do?

Thanks in advance

1
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

Solution at the end of the post

Hello guys. I've recently started experiencing an odd issue with my bspwm setup where on a reboot or upon restarting bspwm in-place I either don't get the top polybar (fixed this by explicitly killing all polybar processes from my bspwm script if they exist and then on a separate line running my launch script), or the gap between the bottom of the windows on my top (secondary) monitor and the bottom edge of the monitor is far too wide. Here is a screenshot of what I mean:

Out of the 20 times give or take that I will restart bspwm either from the terminal or through the sxhkd keybind I set, only once will it actually size itself correctly with the proper gap. The next time I restart it will revert back to this large gap. Here is also my bspwmrc file

#! /bin/sh
# pgrep -x sxhkd > /dev/null || sxhkd -s &
# pgrep -io "sxhkd" || { killall sxhkd; sxhkd > /dev/null 2>&1 & }
pgrep -io "sxhkd" | xargs kill
sxhkd -s &
pgrep -x copyq > /dev/null || copyq &
pgrep -x xfce4-power-manager > /dev/null || xfce4-power-manager &
pgrep -x dunst > /dev/null || dunst &
pgrep -x nm-applet > /dev/null || nm-applet &
pgrep -x picom > /dev/null || picom -b
pgrep -x polybar > /dev/null || $HOME/.config/polybar/launch.sh
if [[ $(xrandr -q | grep "HDMI-A-1 connected") ]];
then
	xrandr --output HDMI-A-0 --primary --mode 1920x1080 --pos 0x0 --rotate normal
	xrandr --output HDMI-A-1 --mode 1920x1080 --rotate inverted --above HDMI-A-0
	bspc monitor HDMI-A-0 -d 1 2 3 4 5
	bspc monitor HDMI-A-1 -d 6 7 8 9 0
	
	# Fix gap appearing above windows on first monitor after restarting bspwm
	bspc config -m HDMI-A-0 top_padding 3
	bspc config -m HDMI-A-0 bottom_padding 40
	
	# Fix top/bottom margins for secondary monitor
	bspc config -m HDMI-A-1 bottom_padding 3
	bspc config -m HDMI-A-1 top_padding 40
	bspc wm -O HDMI-A-0 HDMI-A-1
else
	# bspc monitor -d I II III IV V VI VII VIII IX X
	bspc monitor HDMI-A-0 -d 1 2 3 4
fi
$HOME/.fehbg &
setxkbmap us
$HOME/.bin/remap-caps-esc
bspc config border_width         2
bspc config window_gap           10
# bspc config 
bspc config split_ratio          0.52
bspc config borderless_monocle   true
bspc config gapless_monocle      true
# Dracula theme
bspc config normal_border_color "#44475a"
bspc config active_border_color "#6272a4"
bspc config focused_border_color "#8be9fd"
bspc config presel_feedback_color "#6272a4"
# Make sure theme cursor is shown when mouse is not over a window, instead of the standard default one
xsetroot -cursor_name left_ptr
bspc rule -a Gimp desktop='^8' state=floating follow=on
bspc rule -a Chromium desktop='^2'
bspc rule -a mplayer2 state=floating
bspc rule -a Kupfer.py focus=on
bspc rule -a Screenkey manage=off
bspc rule -a Zathura state=tiled
bspc rule -a Passy state=tiled

bspc rule -a scpad sticky=on state=floating rectangle=1896x400+10+50

betterlockscreen -u $HOME/Pictures/wallpapers/ --fx dim --dim 50

The lines where I set bottom_padding for the secondary monitor and top padding for the primary monitor I just commented out but they did not have any effect.

I would really appreciate any help for this. Thanks in advance!

Solution for polybar not launching both bars is to change the single polybar line that checks for any existing instances and runs the launch script if none are found, to 2 lines that will explicitly kill all polybar processes and then run the launch script. I also moved this a bit further down in the file.

pgrep -x polybar > /dev/null | xargs kill
$HOME/.config/polybar/launch.sh

The solution for the gap on the bottom of the second monitor was to move the if check further down in the file, hopefully giving bspwm enough time to set its defaults and then have my values set. It now looks like this:

#! /bin/sh

# pgrep -x sxhkd > /dev/null || sxhkd -s &
# pgrep -io "sxhkd" || { killall sxhkd; sxhkd > /dev/null 2>&1 & }
pgrep -io "sxhkd" | xargs kill
sxhkd -s &

pgrep -x copyq > /dev/null || copyq &
pgrep -x xfce4-power-manager > /dev/null || xfce4-power-manager &
pgrep -x dunst > /dev/null || dunst &
pgrep -x nm-applet > /dev/null || nm-applet &

pgrep -x picom > /dev/null | xargs kill
picom -b

# THESE ARE THE 2 POLYBAR LINES WHERE THE FIRST KILLS ANY EXISTING PROCESSES AND THE SECOND RUNS THE LAUNCH SCRIPT
pgrep -x polybar > /dev/null | xargs kill
$HOME/.config/polybar/launch.sh

$HOME/.fehbg &

setxkbmap us
$HOME/.bin/remap-caps-esc

bspc config border_width         2
bspc config window_gap           10
# bspc config 

bspc config split_ratio          0.52
bspc config borderless_monocle   true
bspc config gapless_monocle      true

# Dracula theme
bspc config normal_border_color "#44475a"
bspc config active_border_color "#6272a4"
bspc config focused_border_color "#8be9fd"
bspc config presel_feedback_color "#6272a4"


# THIS IS THE CHECK FOR WHETHER THERE ARE 2 MONITORS CONNECTED WHICH I MOVED DOWN IN THE FILE
if [[ $(xrandr -q | grep "HDMI-A-1 connected") ]];
then
	xrandr --output HDMI-A-0 --primary --mode 1920x1080 --pos 0x0 --rotate normal
	xrandr --output HDMI-A-1 --mode 1920x1080 --rotate inverted --above HDMI-A-0
	bspc monitor HDMI-A-0 -d 1 2 3 4 5
	bspc monitor HDMI-A-1 -d 6 7 8 9 0
	
	# pgrep -x polybar > /dev/null || $HOME/.config/polybar/launch.sh

	# Fix gap appearing above windows on first monitor after restarting bspwm
	bspc config -m HDMI-A-0 top_padding 3
	bspc config -m HDMI-A-0 bottom_padding 40
	
	# Fix top/bottom margins for secondary monitor
	bspc config -m HDMI-A-1 bottom_padding 3
	bspc config -m HDMI-A-1 top_padding 40

	bspc wm -O HDMI-A-0 HDMI-A-1
else
	# bspc monitor -d I II III IV V VI VII VIII IX X
	bspc monitor HDMI-A-0 -d 1 2 3 4
	# pgrep -x polybar > /dev/null || $HOME/.config/polybar/launch.sh
fi

# Make sure theme cursor is shown when mouse is not over a window, instead of the standard default one
xsetroot -cursor_name left_ptr

bspc rule -a Gimp desktop='^8' state=floating follow=on
bspc rule -a Chromium desktop='^2'
bspc rule -a mplayer2 state=floating
bspc rule -a Kupfer.py focus=on
bspc rule -a Screenkey manage=off
bspc rule -a Zathura state=tiled
bspc rule -a Passy state=tiled

bspc rule -a scpad sticky=on state=floating rectangle=1896x400+10+50

betterlockscreen -u $HOME/Pictures/wallpapers/ --fx dim --dim 50

Note: On booting into the WM the secondary monitor polybar doesn't launch, but it appears after restarting bspwm.

Im not entirely sure if my way of thinking is correct with regards to how bspwm handles the timing of setting default values and then reading its configuration file, but it seems to at least half work now.

 

Hello everyone! I just wanted to ask if its possible to make mods for Hogwarts Legacy entirely on a Linux machine, and if it is if anyone can point me to any resources to get started with setting it up on Linux (guides specific to making actual mods I can probably find easily and I guess will be relevant regardless of if the guide is made on a Windows machine).

That's all, and thanks in advance!

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