I would like to get thoughts on my half-assed plan to coordinate a GM-less Traveller game for myself and two of my buddies.
Context:
- Our experience with Traveller is limited but not zero. I have never played Traveller but have read many of the books (mostly Mongoose Traveller, Classic Traveller, and Traveller5). I have ran a handful of sessions with the same two guys as players (we played through High and Dry).
- We are old hats at other games, especially Dungeons & Dragons. The three of us starting gaming together in middle school, which was more than 30 years ago now (yikes!). We've been playing together in a group pretty consistently since then.
- We are all also experienced GMs but we don't want to GM. I could run a game, but I would much rather play. We thought trying a GM-less system with a cooperative narrative would be a fun compromise.
- We have to play online. We live in different parts of the US so playing in person is not an option. We play via Roll20 with Discord for voice.
The Plan:
- Use Mongoose Traveller 2e for our core system. Of the Traveller systems I've looked at, MgT2e seems to be the most accessible and I have all the books now thanks to the recent sale. For added context, I also have all the Classic Traveller, MegaTraveller, and Traveller5 books from Marc Miller.
- Set the game in the Pirates of Drinax setting. The internet seems to love this setting and set of adventures and, from the reading I've done, it does look pretty fun.
- Use Mythic Game Master Emulator 2e as our referee. This system has resonated most with me and the games I like. I tried the Zozer Solo First Edition and didn't really enjoy it -- the experience was too much of a journaling game for me. However, I now see there is a Second Edition, which I may have to check out.
- With these components in place, we'll make characters (which is scheduled for the 30th), establish a starting premise, and jump into our sandbox.
That is my basic plan. What do you think? Are there any pitfalls that I will undoubtedly fall into? Is there something that I absolutely must try? I would be interested in hearing any feedback.
I would just say have fun and embrace learning as you go. I have not played this game but hopefully the rules light aspect allows you to not worry about the mechanics of the game and focus on story and fun. I like the cozy animal games like this, and I expect it will be similar in vibe to Humblewood and Mausritter.
The problems you encounter will likely have to do with being a new DM and will happen no matter what system you run. There is a near endless supply of new DM advice on the internet which you could search through. I particularly like Sly Flourish and recommend reading his Top Tips for RPG Game Masters. If you take that advice to heart, it will help you avoid the common DM pitfalls.