flibbertygibbit

joined 2 years ago
[–] [email protected] 1 points 1 day ago (1 children)

I would just say have fun and embrace learning as you go. I have not played this game but hopefully the rules light aspect allows you to not worry about the mechanics of the game and focus on story and fun. I like the cozy animal games like this, and I expect it will be similar in vibe to Humblewood and Mausritter.

The problems you encounter will likely have to do with being a new DM and will happen no matter what system you run. There is a near endless supply of new DM advice on the internet which you could search through. I particularly like Sly Flourish and recommend reading his Top Tips for RPG Game Masters. If you take that advice to heart, it will help you avoid the common DM pitfalls.

[–] [email protected] 0 points 3 days ago

I wanted to circle back and thank you for recommending the Motif system to me. I read most of the core book and the world generator book. It does strike me as streamlined but robust. I pitched both Motif and Mythic to my friends for our Traveller game, and they decided to give Mythic a try first, since that's what we were initially leaning towards.

Instead of the Traveller game then, I am going to try to use Motif on a solo Star Trek Adventures game I've been wanting to try when I have time. That way I'll get a feel for it. Just wanted to say things for sharing.

[–] [email protected] 0 points 3 days ago

Sure! I was planning on writing an update post after our first session of play. We did a session 0 and made characters so far. We were supposed to play over the weekend but I had to prep for my D&D game instead. We have this coming Saturday booked to play our first game. Is there anything specific you would like me to share?

[–] [email protected] 2 points 1 week ago

This looks great, thank you for sharing!

[–] [email protected] 0 points 2 weeks ago

This is fucking cool.

[–] [email protected] 0 points 2 weeks ago

I see what you did there

[–] [email protected] 0 points 2 weeks ago

I wonder how the books are different. I tried a solo Traveller game with Zozer solo first edition, and I couldn't get into it. It was too much like a journaling game with not enough crunchy forced randomness. I wonder if the other versions are significantly different. I will probably get the second edition to see what it's like.

I will say though, I do like the random tables from Zozer solo. Obviously it's all tailored to Traveller which is a bonus compared to other solo systems. I particularly liked how it handled the character relationships. I will likely sprinkle in some of the random table use here and there and maybe use some of the character creation guidelines.

[–] [email protected] 0 points 2 weeks ago

Thanks, Ross. That is the cooperative style we are thinking. I think we'll have one PC each as our main characters, which we can channel the decision making through when needed, and interpret the results together. I think it's a good plan.

We'll document our sessions for sure, and I'll try to do the occasional update. For sure I can do a retrospect once we get into it. I'll ask the guys about a blog or video capture of the sessions. That sounds like work to me but they may be into it.

[–] [email protected] 0 points 2 weeks ago (1 children)

I recommend contacting the customer service people for whatever website you're referring to.

[–] [email protected] 0 points 2 weeks ago

Okay, I bought those 3 books and I'll check them out. Thank you for the recommendation, kind internet stranger!

[–] [email protected] 0 points 2 weeks ago

I agree with you that it's removing a big part of the game, but I hope the replacement is still fun. I think it'll just be different.

We recently played a game of World Wizard, which has a similar cooperative narrative style to it. None of us had played that kind of game before and we really enjoyed it. This approach to playing Traveller was an idea to build on the fun we had in that game.

Also, happy cake day!

[–] [email protected] 0 points 2 weeks ago (3 children)

I haven't seen this before but it looks interesting. Is the Story Engine the 'core' book, with the Character Engine and World Engine being something like ad-ons? I don't think there's anything keeping us from using multiple sources. I would be willing to give it a read and try it.

 

I would like to get thoughts on my half-assed plan to coordinate a GM-less Traveller game for myself and two of my buddies.

Context:

  • Our experience with Traveller is limited but not zero. I have never played Traveller but have read many of the books (mostly Mongoose Traveller, Classic Traveller, and Traveller5). I have ran a handful of sessions with the same two guys as players (we played through High and Dry).
  • We are old hats at other games, especially Dungeons & Dragons. The three of us starting gaming together in middle school, which was more than 30 years ago now (yikes!). We've been playing together in a group pretty consistently since then.
  • We are all also experienced GMs but we don't want to GM. I could run a game, but I would much rather play. We thought trying a GM-less system with a cooperative narrative would be a fun compromise.
  • We have to play online. We live in different parts of the US so playing in person is not an option. We play via Roll20 with Discord for voice.

The Plan:

  • Use Mongoose Traveller 2e for our core system. Of the Traveller systems I've looked at, MgT2e seems to be the most accessible and I have all the books now thanks to the recent sale. For added context, I also have all the Classic Traveller, MegaTraveller, and Traveller5 books from Marc Miller.
  • Set the game in the Pirates of Drinax setting. The internet seems to love this setting and set of adventures and, from the reading I've done, it does look pretty fun.
  • Use Mythic Game Master Emulator 2e as our referee. This system has resonated most with me and the games I like. I tried the Zozer Solo First Edition and didn't really enjoy it -- the experience was too much of a journaling game for me. However, I now see there is a Second Edition, which I may have to check out.
  • With these components in place, we'll make characters (which is scheduled for the 30th), establish a starting premise, and jump into our sandbox.

That is my basic plan. What do you think? Are there any pitfalls that I will undoubtedly fall into? Is there something that I absolutely must try? I would be interested in hearing any feedback.

 

cross-posted from: https://ttrpg.network/post/18302792

Welcome to the 7th Annual Traveller RPG Mayday Mayday celebration—a virtual convention dedicated to all things Traveller! Whether you love classic campaigns or modern expansions, this event celebrates the rich history and future of the Traveller universe.

 

Welcome to the 7th Annual Traveller RPG Mayday Mayday celebration—a virtual convention dedicated to all things Traveller! Whether you love classic campaigns or modern expansions, this event celebrates the rich history and future of the Traveller universe.

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