Dark_Arc

joined 1 year ago
[–] [email protected] 35 points 19 hours ago* (last edited 18 hours ago) (3 children)

I have 0 interest in this guy's takes.

He pushed an awful battle royale game that just took people's money (including mine) and never actually launched.

He also once got into a ~~Twitter~~ (edit: it was actually mastodon) argument with me when he posted about an open source developer being "selfish" or something like that for telling him "if you don't like the readme, open a pull request with the changes you want made to it." Long story short, I told him it wasn't cool to make a post bullying an open source developer to donate more of their free time to something they didn't want to do, and that they have every right to tell him "go do it yourself." He blocked me.

Yeah, he runs a Linux gaming website, yeah he talks about games that run on Linux which is cool, but ... make no mistake he doesn't have some deeper journalistic insight. If Microsoft does forbid kernel level anticheat, that will indeed be a game changer.

[–] [email protected] 4 points 1 day ago* (last edited 1 day ago)

I was going to defend "well ray tracing is definitely a time saver for game developers because they don't have to manually fake lighting anymore." Then I remembered ray tracing really isn't AI at all... So yeah, maybe for artists that don't need to use as detailed of textures because the AI models can "figure out" what it presumably should look like with more detail.

I've been using FSR as a user on Hunt Showdown and I've been very impressed with that as a 2k -> 4k upscale... It really helps me get the most out of my monitors and it's approximately as convincing as the native 4k render (lower resolutions it's not nearly as convincing for ... but that's kind of how these things go). I see the AI upscalers as a good way to fill in "fine detail" in a convincing enough way and do a bit better than traditional anti aliasing.

I really don't see this as being a developer time saver though, unless you just permit yourself to write less performant code ... and then you're just going to get complaints in the gaming space. Writing the "electron" of gaming just doesn't fly like it does with desktop apps.

[–] [email protected] 3 points 1 day ago

Yes? I mean... No? I mean... Help are they being sarcastic?

[–] [email protected] 0 points 1 day ago* (last edited 1 day ago) (4 children)

Someone more talented than me could probably recover the phone number via edge analysis.

There's a good chance it's more for their post to not get taken down. That said this is from Twitter, so... IDK

[–] [email protected] 2 points 2 days ago

That's definitely not "first person"

[–] [email protected] 2 points 2 days ago

Plex is moving in the app direction... So Plex is probably moving away from what you want despite being one of the easiest options.

It would probably be helpful to know what you're trying to accomplish beyond "what". Like, why do you want to host your music and play it via a web browser.

[–] [email protected] 0 points 2 days ago (1 children)

Is fash slang for fascist?

[–] [email protected] 3 points 2 days ago

I mean, I'm not sure that it doesn't. That was just a lottery ticket moment; those are always rare.

[–] [email protected] 3 points 2 days ago

It's a shame, back when they were wikia and just hosted mediawikis with light ads, it was actually a really nice service.

[–] [email protected] 1 points 2 days ago* (last edited 2 days ago) (1 children)

I've never really been into fighting games; I did some Smash Brothers when I was younger but that's about it. I think fighting games are a fairly different beast entirely; they're a far more "couch friendly" genre.

They also don't tend to have the absolutely massive operating costs where "it costs literally hundreds of thousands of dollars to make this map" and server costs of "it cost hundreds per month to run just a few servers (because of the complexity of processing all of the elements of an individual match" that Fortnite, PUBG, and Hunt Showdown have to deal with.

Live Service:

Never adopted a live service (but a big name):

Live service is worse for the shooter genre on "eventual death" ... but so far none of the popular live service shooter games have really died. Meanwhile games that haven't and are still trying to compete with the "buy the new game for a premium price tag" (like Battlefield) are hurting. Calling of Duty is another big name that almost certainly is suffering from this problem but it can't be charted because they reorganized their game as "everything is under 'Call of Duty'".

The fighting games on steam don't even come close to any of the shooter numbers.

Other big genres like strategy do fine with the big release (in no small part because a big part of their game play is single player or "play with a well known group of friends"), e.g., https://steamcharts.com/app/289070 and https://steamcharts.com/app/413150 (both of those games also have seen almost "live service-like" levels of service via additional content throughout their lifespan).

Live services get a lot of hate on Lemmy ... but there genuinely is something to them when they're done well. They're often better for shooters because the incremental changes allow developers to back off and fix things without totally fragmenting their community.

Battlefield 2042 and Hunt Showdown: 1896 are great examples of this ... They both had rocky launches. Battlefield is a bigger franchise but because they made "extreme changes" vs incremental changes Battlefield 2042 is in much worse shape than Hunt Showdown: 1896 is and Crytek will in all likelihood be able to fix the things that people are upset about and get their numbers higher than they were. Dice/EA's best chance is "try again next year" at this point with their model (which will almost certainly cost players another $70 minimum to get into). Even then the game will remain fragmented with all the different Battlefield games out there and the expense of getting a new one.

If you're frugal you could've played Hunt Showdown from 2018-present for its original price of $29 for the battlefield community for the same time frame to play on release you would've needed to spent $180 minimum.

[–] [email protected] 1 points 2 days ago (3 children)

We've had and will continue to have competitive games that are not live service.

Interesting question... What competitive games from the last 10 years would you consider to be not live service games?

[–] [email protected] 1 points 2 days ago* (last edited 2 days ago) (5 children)

I don't think Fortnite can be meaningfully preserved anymore than say, Cedar Point can personally.

Live services can also certainly transition out of a live service state; or if the source code is disclosed (per my previous statement) they can be transitioned by the community after they seize operation. Building a game like Fortnite or RuneScape just doesn't work without it being a centralized "destination." The experience is about the large number of players as much as it's about the game play.

Live services are more of a destination than a product ... and for match made competitive shooters and things of that ilk ... I think that's fine.

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