Asking (paraphrasing) "hey what are you wrong about but unwilling to admit?" and then sticking a (metaphorical) "I think Nickleback is a pretty good band" opinion in the middle of it feels like a harder challenge than the designers of AskLemmy were intending
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I thought about it a bit when making this post and I felt like not giving an example would make people come with crazy political opinions which would probably be a bad time. Maybe it still wasn't the best approach, admittedly.
There isnβt really a βrightβ side to that one. If developers want to disappoint some potential customers and leave money on the table by not creating an easy mode, thatβs their prerogative.
That human rights really matter in the coming upheaval. The doomsday glacier is probably insurmountable for civ to overcome and that level of change in sea level within a decade to century and a half is going to change everything. Most of the worlds cities are not viable. From what I have seen, the long estimates are all biased and unreliable.
https://www.youtube.com/watch?v=-yEj9JVRhjA
On the bright side, speculative long term land investments might yield a large sum of money. Shallow keel ferry and airboat operators stand to make a fortune.
Well, this thread was entertaining until I read this comment
Not mad though, this is what people should be talking about
Sorry depression is rather strong ATM. Basic needs not getting met hurts.
You know you don't have to play the easy mode right? You can just change the mode in the settings. Most games default to the standard version anyway.
Yes, but by that same argument if the experience doesn't work for you as it was intended, perhaps the game isnt for you.
Not that arguing this point is the question here anyway.
Why wouldn't the developer want as many people as possible to buy the game though?
Adding an easy or "story" mode to a game doesn't inherently make it worse. You can still play it with difficulty cranked up to "Dark Souls" or whatever. The fact that there is a separate mode that others can use does not affect you; you need not use it yourself.
"Story mode" is actually an accessibility option in disguise: it can let people who have difficulty with fine motor control, reaction times, or understanding visual and auditory prompts to enjoy the art alongside everyone else. Instead of cheapening the game, it actually expands its influence on the world.
All that being said, no, no game is strictly obligated to be accessible, but why cheapen your art by not making it so?
I mean, if you want your story to reach broad audiences, story mode is good. If you have an artistic vision and can only see your story learned as such, do that. Not supplying story mode is like not supplying condiments at a restaurant. Limiting your client base.