this post was submitted on 19 Feb 2024
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To nobody's surprise, Sega has enshittified its beloved Crazy Taxi IP.

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[–] [email protected] 22 points 8 months ago

And just like that, my interest in either Crazy Taxi or Jet Set Radio evaporates into the ether.

[–] [email protected] 20 points 8 months ago* (last edited 8 months ago)

I fear for Jet Set Radio. Edit: nevermind i guess they are trying to ruin that too

At least we got Bomb Rush Cyberfunk

First Shenmue got all messed up and now this. Nothing is sacred lol. I hope they reassess their head in assery

[–] [email protected] 5 points 8 months ago (1 children)

Well i mean... at lwast we're getting a remake...

I wonder if everybody just buy the remake and completely ignore the live service bs, do you think Sega would abandon the idea for their next titles?....

Who am i kidding, Sega never learn from their mistakes.

[–] [email protected] 23 points 8 months ago (1 children)

I mean, they were obviously going to add more modes if they want the game to be AAA. The Original games were basically a 5 minute arcade loop....

[–] [email protected] 18 points 8 months ago

5 minute arcade loop that me and my brother replayed for like a 10,000 times.

[–] [email protected] 63 points 8 months ago (3 children)

How is nobody talking about this, from the article?

It was also referenced that this will be the case for Jet Set Radio, which will also receive a remake of its own before securing a live service reboot. In an exclusive reveal, Midori claimed that the reboot will feature ‘shooting elements’ and will be like Fortnite in its design. It’ll reportedly feature an open-world ‘concept’ with a solid focus on exploration as an all-new story unravels.

So Jet Set Radio is going to get the same treatment? Wow. It's hard to imagine my excitement for either game being killed so efficiently and instantly. Those MBAs sure got it all figured out.

[–] [email protected] 14 points 8 months ago

Have you played Bomb Rush Cyberpunk? I thought it was a great take on the JSR formula.

[–] [email protected] 16 points 8 months ago

Assuming this stuff is true, I will 100% pass on both games. 100% disappointed.

[–] [email protected] 7 points 8 months ago (1 children)

Shooting elements plus graffiti is just splatoon

[–] [email protected] 5 points 8 months ago

Why would they put any kind of combat in Jet Set? The originals didn't have any combat, other than shoving down cops and spraying them with paint. The same thing is true for BRC which came out last August.

[–] [email protected] 13 points 8 months ago
[–] [email protected] 35 points 8 months ago

This is what happens when you wish for the resurrection of a beloved IP. Another finger on the monkey's paw curls. The idea of a Crazy Taxi live service game is weird enough, but it's just bizarre that they are using Fortnight as a major inspiration for the Jet Set Radio reboot. I guess at the very least we are getting proper remakes of these games alongside the live service reboots. It will be interesting to see how the games do head to head, especially with the difficulties live service games have been having lately.

[–] [email protected] 16 points 8 months ago (2 children)

100 player survival mode could be fun. It worked for Tetris and Mario, and I can imagine something similar would work for Crazy Taxi.

As long they manage to maintain a steady player base and stay away from predatory monetary practices - which probably is just wishful thinking.

[–] [email protected] 4 points 8 months ago

To be fair, to me this does not seem that bad an idea. Live service games share a lot of DNA with arcades. That's easiest to see in mobile, where people play many short matches rather than long campaigns.

...frankly that also includes predatory monetization. People forget that games used to be so hard way back when so that they would gobble up kids' quarters.

For better or worse, live service Crazy Taxi seems to me like a faithful conversion of the original idea to the current day gaming landscape.

[–] [email protected] 10 points 8 months ago (2 children)

My guess is after the first year they lower it to 50 since there won't be that many people playing it. Fall guys did it after 3 years, it was sad to lose the 60 person levels which are now 40 if your lucky.

[–] [email protected] 1 points 8 months ago

I feel that was mostly so the Switch could run it without having an electronic stroke.

It ran like shit enough on the PS4...

[–] [email protected] 2 points 8 months ago

I feel like fall guys developers are doing everything in their power to have to further reduce this to 30 lol

[–] [email protected] 9 points 8 months ago (1 children)

Doesn't matter. Mile High Taxi already superseded Crazy Taxi. Just play that.

[–] [email protected] 3 points 8 months ago (1 children)

Flying taxi game? I saw some pretty mixed feedback on that which turned me off from checking it out

[–] [email protected] 7 points 8 months ago (1 children)

It's average. Which is about the same I feel for the original Crazy Taxi.

[–] [email protected] 5 points 8 months ago

Lol, I mean fair

[–] [email protected] 3 points 8 months ago* (last edited 8 months ago)

Well I made a flippant comment about how I thought this would be SEGA being shitty and how people were in denial that SEGA, the publisher that just recently locked new game+ behind a not so microtransaction, would be doing this game dirty.

If these leaks are true, makes me sad but vindicated...

ETA: https://www.thegamer.com/sega-new-crazy-taxi-live-service-inspired-by-fortnite/

Maybe a bit of hope since this report states they want to do a remake before moving toward enshitification.

[–] [email protected] 8 points 8 months ago

Who asked for this?

[–] [email protected] 2 points 8 months ago* (last edited 8 months ago) (1 children)

Maybe let players form taxi teams and get into fights with rival ride hailing companies? Lol Could be entertaining.

100 simultaneous players seems like a lot for a game designed to be played in short bursts?

[–] [email protected] 2 points 8 months ago

I could see it being a thing with 50 players. Honestly Crazy Taxi Battle Royale sounds kinda hectic, but fun.

[–] [email protected] 5 points 8 months ago

What I really want to do is just drive a taxi without dumb people crashing into me.

[–] [email protected] 16 points 8 months ago

"Should we throw all the shitty trappings of modern gaming into this beloved and dormant IP? Let me see what my magic 8 ball radio says."

Radio: Ya Ya Ya Ya Ya!

[–] [email protected] 7 points 8 months ago (1 children)

how do companies NEVER learn? I seriously can't fathom watching industry failures time after time and still thinking "this time will be different".

[–] [email protected] 6 points 8 months ago

No because gamers by and large keep defending and buying this shit.

[–] [email protected] 9 points 8 months ago* (last edited 8 months ago)

Meh who needs this just go play Motor Town, stick a v12 in a tiny shit stick little car that absolutely can’t handle all the torque and do urgent taxi jobs. Yeah it is a realistic racing game with a good physics engine and well modeled tire drifting mechanics not an arcade game but when you are struggling to keep your taxi pointed straight because you are still burning out at 80mph in 5th gear while your taxi customers scream at you to slow down just try to tell me you are playing “Normal” Taxi.

[–] [email protected] 20 points 8 months ago (1 children)

Next up: empty Sonic levels until you buy packs of rings.

[–] [email protected] 19 points 8 months ago (3 children)

Stick with me here... 100 sonics airdrop on to a giant map....

[–] [email protected] 1 points 8 months ago

This is why Frontiers map is so empty

SONIC 100

[–] [email protected] 6 points 8 months ago* (last edited 8 months ago) (1 children)

We already had Sonic with guns and Sonic kissing a human princess. Nothing will ruin my affection for the blue hedgehog.

[–] [email protected] 1 points 8 months ago

What about a sonic game where your have to unlock his spincharge?

[–] [email protected] 3 points 8 months ago

Could be like Mario 35, which was pretty fun

[–] [email protected] 60 points 8 months ago (1 children)

And then when these games continue to flop critically, and never reach the player count they forecast, it's the developers' fault and layoffs abound.

[–] [email protected] 20 points 8 months ago (1 children)

My hope, though I'm keeping my expectations low, is that since these supposed live-service games will be supposedly releasing alongside remakes of the original games the IP is based on, that if the remakes sell significantly better than the live service games it might hopefully inform better decision-making around them.

While they haven't been controversy-free in terms of their monetization practices, Sega has released a slew of back-to-back AAA games: Persona 3 Reload, Like a Dragon: Infinite Wealth, and Sonic Frontiers, that have generally been complete, single-purchase packages (with a few questionable omissions from base game moved to DLC that I'd consider "regular bad", but not anywhere near the level of egregious monetization seen in most live-service games).

[–] [email protected] 2 points 8 months ago

Only the fact that Infinite Wealth's NG+ is locked behind a $15 paywall.

[–] [email protected] 21 points 8 months ago (1 children)
[–] [email protected] 6 points 8 months ago (1 children)

I wish, Bonkers. I really do. (╯°□°)╯︵ ┻━┻)

[–] [email protected] 1 points 8 months ago

I wasn't expecting much but this news is disappointing. Hopefully the remake and live-service game are completely separate from one another.

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