this post was submitted on 05 Jul 2025
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[–] [email protected] 3 points 2 days ago

Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable.

Just make people sign one of those "I understand there's no guarantees this'll work or won't rape me" when they download the private server software, you fucking corporate snakes.

[–] [email protected] 2 points 2 days ago

Is this a troll site? Or just lawyers?

[–] [email protected] 1 points 2 days ago

Next step will be Stop Buying Games.

[–] [email protected] 7 points 2 days ago* (last edited 2 days ago)

What they're not saying is that THEY DON'T WANT YOU TO PLAY OLD GAMES. They make nothing from it and they probably look at those people as leeches not contributing to their bottom line. Unless the government forces them, there is literally zero incentive; in fact a financial disservice for them to support legacy live service games in an offline manner

The best case scenario for them after they kill a game is for you to forget it existed and buy the next one.... Oh and engaging with the microtransaction ecosystem.

[–] [email protected] 7 points 2 days ago

Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable.

Incorrect. Only in a capitalist hellhole like America. In the rest of the world this would never be a problem. Just release the server code under MIT and let the community fix it. Also make sure you can manually setup a masterserver in the game itself, or implement direct connect functionality.

many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

Same answer as before. Release the online part under the MIT license. Not your problem anymore at that point. You can still require an original game license for the game itself. We're only talking about the server software here.

We welcome the opportunity to discuss our position with policy makers and those who have led the European Citizens Initiative in the coming months.

We, the people, have been discussing this for at least a decade now. Get over it and stop trying you capitalist pigs.

[–] [email protected] 22 points 2 days ago

protections we put in place to secure players’ data

The player data that we are required to agree to share with 1643 trusted data partners in order to connect to your service? That player data?

Go fuck yourself, you ghouls.

[–] [email protected] 18 points 2 days ago (1 children)

People were upset when PirateSoftware was spreading disinformation about SKG, well get ready for incoming weapons-grade corporate Disinformation.

Luckily it's no longer in the hands of the public.

[–] [email protected] 4 points 2 days ago

even though there are enough signatures now, they still need more to be sure. Some percentage of the signatures will be invalid(people unable to spell their own names and fakes for example) so there has to be big enough safetymargin. Ross made video about it too.

So until the time runs out, everyone should make sure the safetymargin is as big as possible.

[–] [email protected] 7 points 3 days ago

just put the fries in the bag. stop making excuses. stop killing games.

[–] [email protected] 38 points 3 days ago

No No. NO! All of this is bullshit. Its not how any of this will work. Its all misinterpreted on purpose and then used as propaganda against the inititive because companies ARE afraid of it. They know this has the power to stop their predatory business practices. Moderation is the hosters responsibility so if anything, private servers would make it cheaper for companies to make games. This is also NOT RETROACTIVE as any other such regulation. Companies will only have to comply with future games. Having to remove proprietary network components from the server so they can release it at end of life IS A GOOD THING. It also makes development MORE ACCESSIBLE for small developers as everyone will have to use more open infrastrucuture. And at last this only affects the end of life of games which means it DOES NOT touch live service games DURING their life and only changes their last stage in their life cycle. For fucks sake this is getting annoying but i take this as a good thing because these stupid multi-national corpos are finally feeling the pressure.

[–] [email protected] 35 points 3 days ago* (last edited 3 days ago)

protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist

Nanny State BS. If someone runs a private server, it's their responsibility to moderate it.

and would leave rights holders liable.

No it wouldn't.

In addition, many titles are designed from the ground-up to be online-only

Unreal Tournament games are online or multiplayer only games. Even though Epic shut down the master servers, you can modify the .ini file to redirect to a community server. "Online-only" translates to predatory monetization models.

[–] [email protected] -3 points 3 days ago (2 children)

So...here's the thing, folks: What you're REALLY going to have to do is stop buying live service video games.

If I understand this, it is a petition to get the EU government to look into maybe thinking about making some laws to...do something about live service games becoming unplayable when the servers shut down. Okay, here's how that's going to go: "We looked into it and decided not to do anything."

Has anyone tried...not buying the damn games in the first place? If you pay for these games knowing that the soulless reptilian cloacal slits that run the AAA industry can just shut down servers whenever they want, YOU are the problem.

[–] [email protected] 14 points 3 days ago (1 children)

You are basically saying that consumer protection is useless, as consumers should protect themselves.

That would be true if all consumers would have the time and understanding to be perfectly informed all the time, which is not realistic.

[–] [email protected] -5 points 3 days ago

If the population at large is too stupid to make healthy video game purchasing decisions, I wouldn't hold my breath waiting for protections to come from the representatives they elected.

I can see a stack of ways that this isn't going to work:

  • The government looks at the petition and says "No we're not going to consider that."
  • The government says "We've considered that and decided to do nothing."
  • The government pulls an EU and the solution they come up with is to make every video game published everywhere in the world force the user to agree to the EULA every time the game launches, prompting a slew of "EULA auto-accept" mods to work around the annoying thing you now have to constantly click.
  • The government puts in a law that's written decently. The industry, particularly those parts based outside the EU such as Japan and North America, ignore it, and shut down servers when they damn well please.

But let's indulge in the fantasy that democracy works for a minute and Stop Killing Games becomes a law that works perfectly as intended. The publishers will find some other way to be shifty greedy fuckpukes. Case in point: Live service games just shutting down their servers whenever they want is 100% legal right now. The government currently is not protecting consumers. It never truly will. The shadiness of business will always outrun government protection, 100% of the time.

I still maintain, if you continue to pay for live service games, you're the problem.

[–] [email protected] 7 points 3 days ago (1 children)

I mean having devs turn over the games to players after they cease development is not crazy at all.

Live service games can still absolutely be playable once development has ceased.

Anyone can run a server.

Stop killing games is a no brainer initiative

[–] [email protected] 2 points 3 days ago (1 children)

Sure. I remember when Id Software released Doom as open source. They had just released Quake II earlier that month, Doom was old news and not really a money maker for the company, so they opened the source code to let the community play with it. That was a cool thing to do, it should be done more often.

I would say yeah, you should build a game in such a way that it can be played once its abandoned. The greed vampires who are actually in charge won't let a law like that be passed. Or if it is, they'll ignore it.

[–] [email protected] 1 points 3 days ago* (last edited 2 days ago) (2 children)

Doom, Build Engine games, Marathon. I can still play those games, but even if Bungie faux-Marathon ever comes out, I wouldn't be able to play it after a few years. One of the biggest turnoffs to these As-A-Service games is time limited events. I don't want to feel nostalgic for something and not be able to replay it. Between the discussions on Hell Divers II events and the Sony fuckary, I'm glad I passed. Fuck, I remember my hype for Hawken died when I saw it was going to be f2p.

[–] [email protected] 2 points 3 days ago

I miss Hawken so god damned much..

Perfect example of a game that could easily have been community hosted

[–] [email protected] 4 points 3 days ago

I strongly dislike the end-around that these "live service" games are trying to do around copyright law. I'm a strong proponent of the idea that intellectual property law is a compromise. You get some time to make your money on your idea, then it becomes the heritage of all mankind. Treating games as a service is an attempt to weasel out of their end of the bargain.

So I don't fucking buy them.

[–] [email protected] 21 points 3 days ago (2 children)

lol. Games like The Crew aren’t super hard to be turned into a single player game. Nobody is asking them to add a 20 hour single player campaign with a fleshed out storyline. Just add bots and open up the game to be driven around in without an online connection.

[–] [email protected] 25 points 3 days ago (2 children)

Just release the server code. nothing new has to be created. The industries claim of being liable for user content in this scenario is just bull

[–] [email protected] 13 points 3 days ago

Not even code, just the binaries and pre-baked libs. They already have those.

[–] [email protected] 12 points 3 days ago (1 children)

Don’t even need to release the code. Just the server binary of the game.

[–] [email protected] 1 points 3 days ago (1 children)

This is short sighted. Architectures can and will change in the future. I'm running game servers on my aarch64 devices, if I wasn't able to compile, and sometimes even edit, the code I wouldn't have been able to run these servers. Emulation isn't always ideal, janky or even non existent.

[–] [email protected] 4 points 3 days ago (1 children)

Sure, but the point is to be realistic and not put undue weight on the developers, right? Binaries can generally be much more permissive than source code when proprietary dependencies are involved, and easier to release "clean" than source code.

[–] [email protected] 1 points 2 days ago

Yes, of course and it's a lot better than what we have at this point, it's a great first step. I still remember the days of Id Software releasing their game (logic) under the GPL.

[–] [email protected] 4 points 3 days ago

“Just add bots”

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