this post was submitted on 11 Nov 2024
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[–] [email protected] 38 points 3 days ago* (last edited 3 days ago) (6 children)

I never got the big deal with Skyrim. I'm not saying it's bad, but I don't get why people went all crazy for it. Bethesda over streamlined the Elder Scrolls series with Skyrim for the mainstream audience. By removing and/or simplifying game systems.

EDIT You can be the leader of all the guilds with a single character. Just why?

[–] [email protected] 1 points 3 days ago (3 children)

I never got the big deal with Skyrim

I'm guessing you never played it on PC.

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[–] [email protected] 23 points 3 days ago

By removing and simplifying systems they made the game more easier for random people who've never played a game or haven't played since the NES. My english teacher that year was hijacking her son's playstation just to play skyrim.

[–] [email protected] 12 points 3 days ago (3 children)

Even Oblivion felt too streamlined. Morrowind was too good.

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[–] [email protected] 0 points 3 days ago (1 children)

As long as Todd can milking TES5 there's no TES6

[–] [email protected] 4 points 3 days ago

they are literally working on tes6 as we speak 😂

[–] [email protected] 7 points 3 days ago

Join the dark side -- stop taking your pills and enjoy Elder Scrolls 6 and Titanfall 3 with the rest of us

[–] [email protected] 48 points 3 days ago* (last edited 2 days ago) (2 children)

Skyrim will always hold a special place in my heart, it’s almost like a simpler time.

Starfield damaged Bethesda for me though. To spend 25 years on it in total and for it to be as it released was very disappointing. I mean basics like no city maps or land vehicles? Every base you come across having the same bodies in the same place with the same loot? I want to love it, they can do things I can’t even imagine (I can’t program Jack shit) but for that to be the end point of their decades of labour just doesn’t add up for me.

[–] [email protected] 4 points 3 days ago

Yeah, my current plan is to pass on TES6.

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[–] [email protected] 5 points 3 days ago (1 children)

It's almost like they suck at making games now.

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[–] [email protected] 1 points 3 days ago

"Only" 12 years. FFS. "Journalism" is a joke.

[–] [email protected] 3 points 3 days ago

TES6 isn't real. It isn't real. Do you see it? Is it in the room with us here?

[–] [email protected] 156 points 3 days ago (8 children)

They can take as long as they want. After Starfield, I have zero confidence that TES6 will be any good. Bethesda has some serious issues they need to sort out with their production pipelines and methodology and they need to rethink how they approach story-driven open world experiences.

Every time I see a Starfield video and see the camera turbozoom in on a character as they deliver a forced, robotic line with terrifying facial animations - I get teleported right back to 2006. It is very obvious this studio does not know what they are doing and has learned little from their previous releases and from other contemporary games.

[–] [email protected] 0 points 3 days ago (2 children)

I just want more Skyrim dlc at this point. I have lost faith in their ability to make new games

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[–] [email protected] 3 points 3 days ago

STOP! YOU'VE VIOLATED THE LAW!

[–] [email protected] 2 points 3 days ago

Bethesda has some serious issues they need to sort out with their production pipelines

That's a strange way to spell "Todd Howard" /s

[–] [email protected] 2 points 3 days ago (2 children)

Dialog camera can be disabled.

[–] [email protected] 1 points 3 days ago

I did this for a recent attempted playthrough and vastly prefer it, maybe cos Skyrim was my first Bethesda game.

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[–] [email protected] 51 points 3 days ago (2 children)

I've said it before, and I believe that Bethesda is going to completely mess up TES6.

There are several issues with Bethesda, the major problem being they seem to have lost all creativity and they're trying to apply the same old formula to every single game with minimal changes. Then hope that modders will keep it on life support. And sadly that's how I found myself having to play their games, because without many mods it was often awful to play on PC, and I still didn't have fun thanks to repetitive content and forgettable story and characters.

Another is that they're clinging on to that damn dilapidated game engine of theirs like it's their precious baby. It's an awful engine, insanely outdated, limited and performs terribly. Starfield is a great example of how awful it is, but every game before that has had major performance issues and limitations as well.

The only redeeming feature might be that TES6 probably won't be a procedurally generated world. They really showed how repetitive and boring it can get with procedural generation. And a handcrafted world would have so much more character. They could perhaps use the procedural engine for dungeons, and enemies and their bases, or items found through the world, but not the world itself.

But I'm afraid it's just going to be a near Skyrim carbon-copy. It'll likely be an okay looking game with an okay looking game world, but I bet gameplay will be mostly unaltered from what they've been doing for over 20 years. Same old basic combat, same talking heads with lifeless animations, same sneaking and magic gameplay, etc.

[–] [email protected] 15 points 3 days ago

Agreed. They need to retire that dogshit engine and write a new one. I know that's a huge and expensive undertaking, which is why they probably won't. TES6 will sell like hotcakes on its name alone.

I had been looking forward to TES6 for so damn long, but at this point the most exciting thing we can look forward to is the crazy glitches that speedrunners will discover. That is, if they're not just the same glitches we've alll seen time and again.

[–] [email protected] 7 points 3 days ago (4 children)

Well before Starfield came out they said they couldn't make TES6 yet because the technology didn't exist. Starfield's development, I assume, was partially about building this technology. That makes me assume it's the procedural generation or the ships. If the former, I doubt it's the main game world or TES6 is fucked. I would suspect maybe something like plains of oblivion that are proc-gen or something.

To me, one of the biggest things that make Starfield feel so bad is the planets are so boring, specifically because there's too much to do (and it's all meaningless). Every location is surrounded by the exact same amount of points of interest. There's no barren areas and more habituated areas. It's all this bland uniform container of "content" with nothing making any of it stand out. Proc-gen only works when it can be used to make a lot of boring empty space with a few interesting unique things to find. I don't think they've figured that out yet.

[–] [email protected] 0 points 3 days ago (1 children)

Well before Starfield came out they said they couldn't make TES6 yet because the technology didn't exist

It's being built on the SAME ENGINE as tes5 was built on. I think they were blowing smoke.

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[–] [email protected] 14 points 3 days ago (1 children)

I found it extremely funny that todd said that planets are empty and boring, because irl, planets would be boring and and empty wastelands. Why do you make a boring game then todd? Are you stupid? Is that your dream game? Imagine you can make any videogame that you want and you go: i want it to be set in the middle desert.

Oh so there are gonna be pyramids, bandits and other points of interest?

No the desert is pretty empty and boring.

Oh, sounds pretty good.

I do not understand why Bethesda fans even deal with that shit. They must laugh their asses off every time someone doesn't refund starfield.

[–] [email protected] 4 points 3 days ago

Honestly, I mostly agree they should be mostly empty and boring. They aren't though. They're absolutely full (of really boring stuff). There are no empty spaces. If there were then finding something would feel special. However, anywhere you land it shows you at least like ten points of interest nearby. I don't think there's anywhere on any planet that isn't inhabited despite supposedly no one colonizing most of the planets. Every location is generic, so none of its unique and you never find anything special.

Excitement and fun is built on the juxtaposition of the opposite. If everything is equally interesting, nothing is interesting. For example, in some space games finding life on other planets is exciting, because it's rare. In other games there's life on nearly every planet and it's boring because it's not different than anywhere else. To use loot drops as an example, if every drop was a legendary, legendary drop would be boring. You need most drops to be bland common items so the legendary drop stands out.

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[–] [email protected] 7 points 3 days ago (1 children)

I think they really don't believe in storytelling in the way traditional game writers do. They think enough simulation can replace good writing.

Personally I'm certain they are wrong, and it's tragic that they own the Elder Scrolls IP.

[–] [email protected] 12 points 3 days ago (6 children)

Simulation? What? That's the one aspect that has been gotten worse with every Bethesda title. Their storytelling was always garbage. I never finished the main quest in Skyrim even, and the one in Oblivion was trash, the one in Morrowind barely existing. This was never the strong suit of their games.

[–] [email protected] 3 points 3 days ago* (last edited 3 days ago)

I should have said more, for once. I meant simulation more to describe the Bethesda house style, which seems to be this idea that having apples that can roll around on a table or whatever is immersive and engaging enough that you don't need Michael Kirkbride hanging around putting weird metaphysical shit all over the place, actually. I wasn't saying they were good at it, only that it appears to be what they think.

[–] [email protected] 3 points 3 days ago

I don't agree that all of it has always been trash, but the quest writing mostly always has. For your Skyrim example, I went to the midnight release. I completed the main quest within a 24h period IIRC and I remember just being incredibly disappointed. I haven't finished it again since. Honestly, Skyrim in general is a letdown besides the world they built, although they could have done a lot more to make it more interesting and feel more lived in and real instead of an amusement park.

Their writing in the past has been really strong in world building. They've had really interesting lore and reasons for us to be doing what we're doing. Most of the people who did that are gone now though, and they have been for a while, so I don't expect it in the future.

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[–] [email protected] 12 points 3 days ago* (last edited 3 days ago)

wasted too much time on starfield, FO76, and mobile games. that's all they have released since 2018. and if you don't count VR editions or special editions then you're back to 2016 with FO4.

8 years of junk. They could have made TWO elder scrolls in that time.

[–] [email protected] 43 points 3 days ago* (last edited 3 days ago) (2 children)

Starfield was boring as hell and now they're too scared to try ES6 (because it'll be garbage).

I would love to be wrong...

[–] [email protected] 8 points 3 days ago

This is, more than likely, exactly what will end up happening.

They know Creation Engine is not fit for the task. They know the writing is stale and uninspired. They know that it'll more than likely be aimed towards mainstream success, rather than being a good rpg, making it even more simplified.

I really hope i'm wrong, but I'm not holding my breath for TES6 anymore

[–] [email protected] 43 points 3 days ago (1 children)

They're not too scared to make Elder Scrolls VI. It's their next project. It's just not coming until probably 2028 at the rate they've been working lately, and it'll feel 15 years out of date this time instead of only 10.

[–] [email protected] 9 points 3 days ago* (last edited 3 days ago) (4 children)

What’s really crazy is to compare Bethesda with CDPR. I’ve been replaying the Witcher 3 and it just struck me how I won’t have to wait 15+ years for the next entry. And to look at how much more efficient they’ve been in the past.

For a timeline, Witcher 2 released in May 2011 and then the Witcher 3 released in May 2015. Took 3.5 years to develop. Cyberpunk released December 2020, only 4.5 years after W3 had its last major DLC. Then in 2023 they released a very large update for Cyberpunk, about 2/3rds the runtime of the main game. And then in 2025 we’ll probably get the next Witcher game. They have like 3 games in active development now.

So what’s the difference with Bethesda? Well Skyrim sold 30 million units and Witcher 2 sold about 8 million. Less than a third the income. Yet if you compare CDPRs staff to Bethesdas at time of their next games, CDPR had doubled Bethesda's work force. And guess what happened? Witcher 3 sold 40 million while fallout 4 sold 25 million. Thats despite Witcher 3 costing an estimated $81 million while Fallout 4 sits closer to 1.5x that at $125 million.

Then you talk about engines and it gets even worse. CDPR arguably started with a worse engine and I shouldn’t need to explain how much they’ve destroyed BS in that regard as well. Witcher 2 looks worse than Skyrim by a lot imo. But by the time their next game rolled around, it was an industry leader in graphics. And cyberpunk 2077 is like the next Crysis now while starfield is.. oh boy. And guess what? After all that work on their engine, they abandoned it. Why? Because their resources are better spent making games and systems in an engine someone else updates for them. Bethesda meanwhile not only can’t juggle the ball of updating an engine and game dev, but they’re not even smart enough to swap engines.

Bethesda has all the signs of a dying studio and Microsoft is the sucker for buying them. And it’s a waste of talent more than anything. Talented people exist at Bethesda whose resources and career development would be far better off being applied on UE4.

[–] [email protected] 2 points 3 days ago (4 children)

Given the technical problems with Cyberpunk at launch, I don't know that it's a great idea to champion them. Both studios have had a similar release cadence in the same time periods.

When Microsoft bought Bethesda, they bought Zenimax, which includes far more than just the likes of Elder Scrolls.

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